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Re: [Mod] Inventory Tweak [1.2.2] [intweak]

This mod seems to be incompatible with explorertoolsall. Using second handed tool causes instant break of primary tool, which is then replaced with the secondary tool stack.
by argyle
Tue Oct 21, 2014 19:22
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15943

Re: Wishes for Minetest 0.4.11 (or 0.5)

Colored light?
by argyle
Sat Oct 04, 2014 06:53
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 52858

Water behavior

It seems like water,lavaflows show be able to overlap nodes(?) that allow player intersection, like chains, torches, papyrus, stairs.
by argyle
Mon Sep 29, 2014 07:14
 
Forum: Minetest Problems
Topic: Water behavior
Replies: 2
Views: 657

Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

Game changer. High praise to everyone who worked on this!
by argyle
Fri Sep 26, 2014 18:14
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 101454

Re: Newcomer: some info

Hello! I am a newcomer too. I had trouble with planting wheat as well. I think there might be a glitch in the farming_plus mod. It took forever to find, but another user posted a fix for it that worked for me. Pertinent links: https://forum.minetest.net/viewtopic.php?f=11&t=2787&start=275#p1...
by argyle
Fri Sep 26, 2014 02:48
 
Forum: Minetest General
Topic: Newcomer: some info
Replies: 19
Views: 3297

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