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Re: [Modpack] Home Decor [git] [homedecor_modpack]

I kind of like the pool table, but it does seem a bit small.
by poet.nohit
Tue Mar 24, 2015 11:50
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 318274

Re: [Mod] Skylands [4.2.1] [skylands]

Interesting. You know, I've been toying with some ideas for nether portals, but maybe what I need are Skyland portals...
by poet.nohit
Mon Mar 23, 2015 19:44
 
Forum: Mod Releases
Topic: [Mod] Skylands [4.2.1] [skylands]
Replies: 72
Views: 22132

Re: [Mod] Technic [0.4.11] [technic]

Yeah, I had to change technic_worldgen's depends in my game to make that work.
by poet.nohit
Mon Mar 23, 2015 19:10
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546153

Re: [Mod] Technic [0.4.11] [technic]

I have a subterrain-style nether mod I'm working on that generates huge lava lakes, and I wouldn't exactly call it "common" to find sulphur (though it is pretty plentiful, absolutely).
by poet.nohit
Sat Mar 21, 2015 20:58
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546153

Re: [Mod] Mobs Redo [1.05] [mobs]

Could you change the recipe for shears to use "group:stick" instead of "default:stick"? Seems weird to require oak when jungle sticks will do.
by poet.nohit
Fri Mar 20, 2015 18:09
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 253081

Re: Persistent Empty Bucket

Okay. I looked into this, and it turns out to be a pretty easy fix:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
         // Apply returned ItemStack
         if (playersao->setWieldedItem(item)) {
            SendInventory(playersao);
         }


You need both calls to setWieldedItem to then call SendInventory in serverpackethandler. That seems to do the trick.
by poet.nohit
Fri Mar 20, 2015 17:32
 
Forum: Minetest Problems
Topic: Persistent Empty Bucket
Replies: 4
Views: 890

Re: [Mod] Technic [0.4.11] [technic]

What would be great for sulphur is if you needed it for gunpowder. Then we could have some serious explosives to work with.
by poet.nohit
Wed Mar 18, 2015 18:49
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546153

Re: Persistent Empty Bucket

Still confirmed in the latest engine.

How to reproduce:

Create a minimal world
giveme bucket
pick up and place water using the bucket
by poet.nohit
Tue Mar 17, 2015 21:22
 
Forum: Minetest Problems
Topic: Persistent Empty Bucket
Replies: 4
Views: 890

Re: [Mod] Mobs Redo [1.04] [mobs]

Well, here's a tutorial: Right-click sheep to get their wool. Right click a cow with an empty bucket to get milk. Feed it (right-click) 8 wheat to get more milk. Feed a warthog 8 wheat to tame it. Feeding sheep, cows, or warthogs will also make them breed. Right click a chicken to pick it up or plac...
by poet.nohit
Tue Mar 17, 2015 19:40
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 253081

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

The lua controller works great, but I just prefer to do things visually, and having a repeater (to blunt about it) would actually be pretty cool, I think. Or maybe I should just add one and shut up about it. :)
by poet.nohit
Tue Mar 17, 2015 19:29
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 550635

Re: [Multi] MineClone : Minecraft-like or Perfect clone ?

I can confirm what EZ is reporting.

Image

I tried both the package from this forum and one of the other hosts. They both give you the exact same file. I get the same debug.txt as above (except I don't get that weird invalid character error).
by poet.nohit
Tue Mar 17, 2015 19:21
 
Forum: WIP Subgames
Topic: [Multi] MineClone : Minecraft-like or Perfect clone ?
Replies: 28
Views: 20596

Re: [Mod] Better HUD (and hunger) [1.4.1] [hud]

@mtmodder148: tried your fix and that seems to work. Thanks. :D
by poet.nohit
Tue Mar 17, 2015 18:55
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 117466

Re: [Game] Harvest Mine

I don't know. It might be fun to play something more akin to a sim game than just a strict building/adventure type game. I think it's really more what the player expects that matters for amusement value.
by poet.nohit
Mon Mar 16, 2015 23:17
 
Forum: WIP Subgames
Topic: [Game] Harvest Mine
Replies: 6
Views: 2104

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Would it be possible to have blinky plants that take input (and can be configured to a specific delay within the game)? That would make a lot of my wiring far more compact (using a standard 2x3+1 delayer/not/diode to do the same thing at the moment).
by poet.nohit
Mon Mar 16, 2015 21:07
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 550635

Re: [Game] Harvest Mine

For things to happen properly instead of in an ABM, you'd need to make use of things like get_gametime() to properly analyze work done. It would be a big shift in the way things are done, but it might be fun to work on.
by poet.nohit
Sun Mar 15, 2015 21:43
 
Forum: WIP Subgames
Topic: [Game] Harvest Mine
Replies: 6
Views: 2104

Re: [Multi] MineClone : Minecraft-like or Perfect clone ?

You should check out Pipeworks. That has a dispenser and a hopper (sand tube) ready to go right now.

Ah, good old Faithful. I like that texture pack.
by poet.nohit
Fri Mar 13, 2015 21:05
 
Forum: WIP Subgames
Topic: [Multi] MineClone : Minecraft-like or Perfect clone ?
Replies: 28
Views: 20596

Re: Tool wear not working

Might be related to the Food/Bucket glitch we've had since March 4th.

viewtopic.php?f=6&t=11418
https://github.com/minetest/minetest/issues/2449
by poet.nohit
Fri Mar 13, 2015 20:59
 
Forum: Minetest Problems
Topic: Tool wear not working
Replies: 3
Views: 648

Re: [Mod] Carts [carts]

Or make it so that a piston can push the cart off the track. Something to think about.
by poet.nohit
Fri Mar 13, 2015 20:56
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 300672

Re: [Mod] Mobs Redo [1.04] [mobs]

Nice. Thanks for all the hard work you're doing. Makes playing this game so much more fun.
by poet.nohit
Fri Mar 13, 2015 20:40
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 253081

Re: [Mod] Mobs Redo [1.03] [mobs]

Using the soil group would let them spawn on farm land, but otherwise that seems like a good idea.
by poet.nohit
Thu Mar 12, 2015 20:38
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 253081

Re: [Mod] Technic [0.4.11] [technic]

Really loving this mod. Keep up the good work, everybody!
by poet.nohit
Thu Mar 12, 2015 00:40
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546153

Re: [Game] Spiffy [1.1]

It's strictly v6 for the moment. I haven't figured out how to support v7 yet.
by poet.nohit
Sat Mar 07, 2015 20:10
 
Forum: WIP Subgames
Topic: [Game] Spiffy [1.5.9]
Replies: 8
Views: 6468

Re: Persistent Empty Bucket

I found that it updated if I right-clicked a tool in my hotbar, as well. It seems like it's just some weird cosmetic bug.
by poet.nohit
Fri Mar 06, 2015 23:02
 
Forum: Minetest Problems
Topic: Persistent Empty Bucket
Replies: 4
Views: 890

[Game] Spiffy [1.5.9]

Please note that this requires Minetest 0.4.12 or newer. Wiki: https://github.com/poet-nohit/minetest-spiffy/wiki Description: Why spiffy? Well, because I like to keep things updated and in their place. A nice peaceful world above, all things wretched and horrible down below. Now, sometimes you have...
by poet.nohit
Fri Mar 06, 2015 07:24
 
Forum: WIP Subgames
Topic: [Game] Spiffy [1.5.9]
Replies: 8
Views: 6468

Persistent Empty Bucket

I noticed in the 0.4.12-dev today's build (March 5), that I get "Empty Bucket" when I fill a bucket with water. If I drop the bucket and pick it up, it appears as "Water Bucket" again.
by poet.nohit
Fri Mar 06, 2015 00:55
 
Forum: Minetest Problems
Topic: Persistent Empty Bucket
Replies: 4
Views: 890
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