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Enry185 wrote:Lorenzo are you italian ?
Lorenzo sei italiano vero ? (almeno da quello che ho capito)
Leggendo qualcosa sul forum non avevi un server di minetest ?

Yes i am.
Si,ma ha chiuso tanto tempo fa.
by LorenzoVulcan
Mon Dec 09, 2013 13:07
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

I disagree. I'd say the correct analogy is that someone using Blockly to write programs doesn't know JavaScript , just as someone entering English into Google Translate doesn't known Spanish, even if that is what output. To me, programming is more about logic, abstraction, and algorithms, rather th...
by LorenzoVulcan
Sun Nov 17, 2013 09:43
 
Forum: Minetest-Related
Topic: Google Blockly (better than Scratch) for easy visual mod development
Replies: 52
Views: 22475

Our goal with Blockly is to expose as many children as possible to the joy of programming, letting them put off details like syntax until later when and if they're sufficiently motivated. My reason for creating Blockly Lua is to leverage kids' interest in Minecraft and other games to get them to tr...
by LorenzoVulcan
Sat Nov 16, 2013 19:41
 
Forum: Minetest-Related
Topic: Google Blockly (better than Scratch) for easy visual mod development
Replies: 52
Views: 22475

http://csedweek.org/ and my 6 year old was using it to write simple programs using blockly/scratch when she had never done any programming before. This does have the power to turn every non programmer into a beginning programmer. I don't have a problem with that. My 6 year old could not look up api...
by LorenzoVulcan
Sat Nov 16, 2013 19:26
 
Forum: Minetest-Related
Topic: Google Blockly (better than Scratch) for easy visual mod development
Replies: 52
Views: 22475

Added a demo video for astros:

http://www.youtube.com/watch?v=O_I_PurPkOw&feature=youtu.be

I'll post some screenshots later.
by LorenzoVulcan
Sat Nov 16, 2013 18:56
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

http://www.madness-gaming.cz/rs/infusions/pro_download_panel/images/noobzone1.png I don't like the work "noob," but would instead find "initiate," "trainee," and "beginner" to be more favorable. Linguistics has great power, the likes of which should not be underestimated. Just like computer languag...
by LorenzoVulcan
Sat Nov 16, 2013 18:09
 
Forum: Minetest-Related
Topic: Google Blockly (better than Scratch) for easy visual mod development
Replies: 52
Views: 22475

That's kind of the point. Everyone starts out a noob. Blockly helps you bridge the gap from being a noob to an expert. Otherwise all you will ever have are a few experts and a boatload of people who can't bridge the gap. I think this GUI just breaks out all concept of programming.When you program y...
by LorenzoVulcan
Sat Nov 16, 2013 17:35
 
Forum: Minetest-Related
Topic: Google Blockly (better than Scratch) for easy visual mod development
Replies: 52
Views: 22475

Image
by LorenzoVulcan
Sat Nov 16, 2013 14:46
 
Forum: Minetest-Related
Topic: Google Blockly (better than Scratch) for easy visual mod development
Replies: 52
Views: 22475

teag2 wrote:
Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.

Tried that, didn't work. minetest_game works fine, and Blockforge 2 is using the same default mod as it.

Can you upload your game folder and give it to me please?
by LorenzoVulcan
Wed Nov 06, 2013 18:55
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Whenever I load a world in BlockForge 2, the game runs for about 2 seconds and then the game crashes. Here is the error report: 09:49:55: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer Font size: 8 17 09:50:00: ERROR[EmergeThread0]: ERROR: An unhandled exception occurr...
by LorenzoVulcan
Wed Nov 06, 2013 18:28
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

I got the below error with the flamethrower. It appears to be the only weapon that causes it: 13:37:37: ACTION[ServerThread]: singleplayer uses lulzpack:flamethrower, pointing at [node under=172,3,153 above=172,4,153] 13:37:37: ACTION[ServerThread]: singleplayer leaves game. List of players: 13:37:...
by LorenzoVulcan
Wed Nov 06, 2013 13:40
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Inocudom wrote:
LorenzoVulcan wrote:
Inocudom wrote:What does the item-entity.lua file in your repository for this game do?

It's a modify to the block pick.You'll pick every near block with this mod.


Does that affect every default tool (including the player's hands,) or is it only used by lulzpack's tools?

Every tool.
by LorenzoVulcan
Tue Nov 05, 2013 17:44
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Inocudom wrote:What does the item-entity.lua file in your repository for this game do?

It's a modify to the block pick.You'll pick every near block with this mod.
by LorenzoVulcan
Tue Nov 05, 2013 17:27
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Beta 6.5 Released

-Added Armors
-Now some items from lulzpack will show on the player when held
-Fixed some minor bugs
by LorenzoVulcan
Mon Nov 04, 2013 13:22
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Just use blender,it's one of the best programs for modeling and it could be useful as knowledge for other informatic projects.
by LorenzoVulcan
Mon Oct 28, 2013 22:38
 
Forum: WIP Mods
Topic: 3D modling software
Replies: 5
Views: 1219

Beta 6.2 Released

-Added Bretonium Inceptor
-Added Cryoas inceptor
-Added shoting system on astros
-And more...
by LorenzoVulcan
Wed Oct 16, 2013 16:13
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Beta 6 released

-Added electroships
-Added redyz inceptor
-And more...

Check out the official repo: https://github.com/BlockforgeProject/BlockForge-2-/
by LorenzoVulcan
Thu Oct 10, 2013 18:16
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

I mentioned this very modpack in the #minetest irc channel once, but it didn't grab too much attention there. I must try again (I must also try to get oOChainLynxOo to do a video of it.) I remember you asking me about this modpack. I don't remember it ever working. I will try again though. ;) Every...
by LorenzoVulcan
Thu Sep 26, 2013 15:41
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Hmm, think I fixed a bug with the quick patch I made. Hopefully that's all there is to it. Will send another pull request. Hard to debug though since it so slowly occurs if it is there. This is a random error that occures very rarely,that's why i didn't understand why those values got losts.Anyway ...
by LorenzoVulcan
Wed Sep 25, 2013 14:05
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Hmm, think I fixed a bug with the quick patch I made. Hopefully that's all there is to it. Will send another pull request. Hard to debug though since it so slowly occurs if it is there. This is a random error that occures very rarely,that's why i didn't understand why those values got losts.Anyway ...
by LorenzoVulcan
Wed Sep 25, 2013 11:55
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Thanks :D Works now. I don't remember that being a part of the readme file instructions though :3 I had some problems modifying the readme file,now it's ok :) Cool :D Now something seems odd with the item entities. I click on the items I want to pick up multiple times since there's a bunch there be...
by LorenzoVulcan
Tue Sep 24, 2013 13:57
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Not having much luck installing the offical repo. Doesn't seem to even generate a world. http://i44.tinypic.com/1omuxf.png I think that -y value was still dropping too like i was falling. It's a common bug on world generation.Just regenerate the world or teleport you on a positive Y value. EDIT:I s...
by LorenzoVulcan
Tue Sep 24, 2013 12:17
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Not having much luck installing the offical repo. Doesn't seem to even generate a world. http://i44.tinypic.com/1omuxf.png I think that -y value was still dropping too like i was falling. It's a common bug on world generation.Just regenerate the world or teleport you on a positive Y value. EDIT:I s...
by LorenzoVulcan
Mon Sep 23, 2013 12:11
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Beta 4.1 Released

-Obsidian system now overwrites the default system
-Time2pwn disabilited by default,bones mod does its work
-Now weapons works with new APIs
-And more...

Official repo: https://github.com/BlockforgeProject/BlockForge-2-/
by LorenzoVulcan
Sun Sep 22, 2013 17:08
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

durtective6 wrote:how do you get raw obsidian in 0.4.7?

i have worked it out, i thought the water had to touch the source block.

I'm working on a new version that eliminates conflicts with Minetest 0.4.7
by LorenzoVulcan
Sat Sep 21, 2013 18:17
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

That's nice,but i think you might add better textures.
by LorenzoVulcan
Fri Jul 26, 2013 11:54
 
Forum: Mod Releases
Topic: [Mod] Plasma Screen TV [20130728] [plasmascreen]
Replies: 9
Views: 8088

Beta 4.0 patch 1 Released:

-Added Lyra Dust
-Added Redyz dust
-Force glasses crafting reworked
-Added macerator's APIs
-And more...

Check out at the official repo: https://github.com/BlockforgeProject/BlockForge-2-/
by LorenzoVulcan
Wed Jul 24, 2013 14:59
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Minetest is written in c++,OUYA uses Android OS and this means than minetest must be ported to Java before being ported to OUYA/Android.

This should means a lot of work for a thing that is not necessary right now.
by LorenzoVulcan
Sun Jul 21, 2013 14:04
 
Forum: Minetest Features
Topic: Minetest-c55 on the Ouya?
Replies: 10
Views: 2457

Ok guys,i'm sorry but i encountered more issues than excepted.Anyway i will not able to connect for a while so i'll not release some complex features like air-craft,but i'll try to upload some little fixes or materials :) .
by LorenzoVulcan
Fri Jul 19, 2013 17:48
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132

Inocudom wrote:
Is that an aircraft of some sort?

Maybe.
by LorenzoVulcan
Tue Jul 09, 2013 10:39
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76132
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