Search found 1391 matches

Return to advanced search

Re: [Idea]Age Clasification for mods?

I mean if games have an "ESRB" or "PEGI" classification, to make the games don't be played for someone who isn't the enoughly "mature" to see, hear, or play some content... Why the mods don't have one? (Justly wondering...) It might make sense in some countries, if min...
by MineYoshi
Fri Sep 30, 2016 20:51
 
Forum: Modding Discussion
Topic: [Idea]Age Clasification for mods?
Replies: 4
Views: 903

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

cd2 wrote:* added default.register_gui_color_theme

That sounds nice...
+100 :)
by MineYoshi
Fri Sep 30, 2016 20:47
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 126803

Re: Unable to make server public

And nothing else happens. Then when I close, I get this message: 2016-09-29 07:54:13: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500) Welp, that means (Generally) that is from the server-side, and the user (in this case, You) doesn't hav...
by MineYoshi
Fri Sep 30, 2016 20:41
 
Forum: Minetest Problems
Topic: Unable to make server public
Replies: 1
Views: 567

Re: What is, what will, what sould be Minetest?

ABJ wrote:.....and more kids getting beaten up by irate parents and moar countries banning Minetest for being "cancer".

I don't know, at least for "religious" people Minetest is ok... After all doesn't have "sorceries" and "Black Magic"...
by MineYoshi
Fri Sep 30, 2016 20:36
 
Forum: Minetest Features
Topic: What is, what will, what sould be Minetest?
Replies: 54
Views: 9350

Re: Remove Torches, I'm Serious

About all those tecnical aspects: I have a question, will the "CO2" and "Smoke" be done in C++ or Lua? I have that question but i don't know... Also, this of the "Smoke" will be hardcoded? Or it'll be justly a mod? Well, first it would require a total overhaul of the e...
by MineYoshi
Fri Sep 30, 2016 20:34
 
Forum: Minetest Features
Topic: Remove Torches, I'm Serious
Replies: 26
Views: 6395

Re: [Windows] MSVC Installer builds

I was about to download but i have this issue: http://i64.tinypic.com/2qaspd5.jpg I used the link from here: new build: https://www.magentacloud.de/api/file?attachment=true&pid=b1440260559.13&access_token=dmZtRmN6THRVUVRXRXhTQjZDYVc= Add keycode.cpp unittests sfan5 committed 5 days ago @sfan...
by MineYoshi
Fri Sep 30, 2016 20:23
 
Forum: Minetest Builds
Topic: [Windows] MSVC Installer builds
Replies: 30
Views: 11296

Re: Post your screenshots!

Heh... I like that house in the middle of the sea (2nd screenshot).
+10 :)
by MineYoshi
Fri Sep 30, 2016 19:58
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1474341

Re: virtual reality [idea]

I think there is an option for that in the visual menu, but that's kind od advanced and i don't know if buggy... Also Me thinks that For make a compatible Minetest with VR, we actually need to edit the engine... I don't know if you can do that with a mod...
by MineYoshi
Fri Sep 30, 2016 19:51
 
Forum: Minetest Features
Topic: virtual reality [idea]
Replies: 10
Views: 1527

Re: Better playeranimations [idea]

kaadmy wrote:Well the engine can't support it yet, although it is planned for some the future.

Then, how the mobs have animations? I checked out the models, and these have animations... Justly Wondering...
by MineYoshi
Fri Sep 30, 2016 19:49
 
Forum: Minetest Features
Topic: Better playeranimations [idea]
Replies: 18
Views: 3799

Re: [Mod]stone[1.0][stone]

Nice mod buddy +100
by MineYoshi
Thu Sep 29, 2016 00:42
 
Forum: Mod Releases
Topic: [Mod] stone [stone]
Replies: 12
Views: 4178

Re: [Windows] MSVC Installer builds

Hi addi, thanks for sharing your builds :) I installed your " Minetest for Windows ". When I ran it, everything in the world looked red. Would there be a simple way to fix that? Thanks addi, DPC Disable shaders... That happens to me too... it's because the OpenGl driver is a bit outdated ...
by MineYoshi
Thu Sep 29, 2016 00:39
 
Forum: Minetest Builds
Topic: [Windows] MSVC Installer builds
Replies: 30
Views: 11296

Re: Making Mining Music

I like so much your music +100! :D
by MineYoshi
Wed Sep 28, 2016 22:21
 
Forum: Minetest-Related
Topic: Making Mining Music
Replies: 5
Views: 2338

[Idea]Age Clasification for mods?

I mean if games have an "ESRB" or "PEGI" classification, to make the games don't be played for someone who isn't the enoughly "mature" to see, hear, or play some content... Why the mods don't have one?
(Justly wondering...)
by MineYoshi
Wed Sep 28, 2016 22:03
 
Forum: Modding Discussion
Topic: [Idea]Age Clasification for mods?
Replies: 4
Views: 903

Re: [Mod] Subspace Walker Tool (subspacewalker)

azekill_DIABLO wrote:wtfpls license :)

Let's say it's CC0
by MineYoshi
Wed Sep 28, 2016 21:23
 
Forum: Mod Releases
Topic: [Mod] Subspace Walker Tool (subspacewalker)
Replies: 16
Views: 9610

Re: Realistic Survival Ideas

Vikings! Gotta add Vikings. So interesting, and much to be learned. Besides, they have the coolest helmets. Try to add different cultures, and add their own buildings randomly, make that in the islands be habitants in little houses that trade with them, but if you hurt one of them, they'll hurt you...
by MineYoshi
Wed Sep 28, 2016 21:05
 
Forum: Subgame Discussion
Topic: Realistic Survival Ideas
Replies: 13
Views: 7518

Re: Post your screenshots!

A question: Do this have any lock? Likely if you press in an area where the other player already has choosen, will the area light up anyways? No. I don't know how to do that without digilines or lua-controllers. Try to make sand fall in the areas(likely you light up an area, but then sand fall in t...
by MineYoshi
Wed Sep 28, 2016 21:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1474341

Re: Better playeranimations [idea]

Can somebody make a sourcecode??? - I'm not a programmer. So can somebody do this??? ______________________________________________________________________________________________ PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE ...
by MineYoshi
Wed Sep 28, 2016 20:58
 
Forum: Minetest Features
Topic: Better playeranimations [idea]
Replies: 18
Views: 3799

Re: Remove Torches, I'm Serious

Coal made of wood!

About all those tecnical aspects: I have a question, will the "CO2" and "Smoke" be done in C++ or Lua? I have that question but i don't know... Also, this of the "Smoke" will be hardcoded? Or it'll be justly a mod?
by MineYoshi
Wed Sep 28, 2016 20:52
 
Forum: Minetest Features
Topic: Remove Torches, I'm Serious
Replies: 26
Views: 6395

Re: Realistic Survival Ideas

I think that they can be smart enough to try diplomacy? (Ok, actually Not!) I don't know, you want that they make their own society? With kiddos helping between them, to do a mega city? Could be a good idea to set the islands very far, to make they discover the other "continents" before a ...
by MineYoshi
Wed Sep 28, 2016 01:26
 
Forum: Subgame Discussion
Topic: Realistic Survival Ideas
Replies: 13
Views: 7518

Re: [game]Voxellar:The Blood Lands[1.5]

azekill_DIABLO wrote:i will do a "gamemod" mod, with better organisation.

Heh, Nice modname...
by MineYoshi
Wed Sep 28, 2016 00:53
 
Forum: WIP Subgames
Topic: [game]Voxellar:Anvil of Death...[1.7 Debugged]
Replies: 188
Views: 43368

Re: Keypress Events

Yes, i think the same. +100! But i think that this theme has been discussed before...
by MineYoshi
Mon Sep 26, 2016 23:05
 
Forum: Minetest General
Topic: Keypress Events
Replies: 1
Views: 469

Re: [game]Voxellar:The Blood Lands[1.5]

arhh you are true like evry time! also, can you look at my last wip mod? NodeExplorer Ok, i did... Anyways, try this: -The name of every little mod, that only has an "init.lua", add it to a mod that collects every one of those, and change the name of the "init.lua" to "modn...
by MineYoshi
Mon Sep 26, 2016 21:40
 
Forum: WIP Subgames
Topic: [game]Voxellar:Anvil of Death...[1.7 Debugged]
Replies: 188
Views: 43368

Re: [mod]NodeExplorer[hud][download]

Ñe... Try something, show the texture too! (For testing, that could be great!)
Anyways, looks nice! +100!
by MineYoshi
Mon Sep 26, 2016 21:37
 
Forum: WIP Mods
Topic: [mod][hud][download] NodeExplorer [NodeExplorer]
Replies: 21
Views: 2954

Re: Post your screenshots!

The "conncectors" only light up the area where it's pressed in the "controls"... I think that's the way how it works... I think that i maybe understanded the way of this to work... A question: Do this have any lock? Likely if you press in an area where the other player already ha...
by MineYoshi
Mon Sep 26, 2016 19:10
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1474341

Re: [Fun] Post your Nyancats!

In this one there are:
Image
by MineYoshi
Mon Sep 26, 2016 19:07
 
Forum: Minetest General
Topic: [Fun] Post your Nyancats!
Replies: 146
Views: 30313

Re: [game]Voxellar:The Blood Lands[1.5]

https://forum.minetest.net/download/file.php?mode=view&id=7647&sid=773114cd7442f3736983691e63505d2e no fake. and it could be lighter. mmm... Try to join all the little mods in one, maybe it's name can be "extras" or any name that come to your mind, that can make this subgame code ...
by MineYoshi
Mon Sep 26, 2016 19:00
 
Forum: WIP Subgames
Topic: [game]Voxellar:Anvil of Death...[1.7 Debugged]
Replies: 188
Views: 43368

Re: Realistic Survival Ideas

Why don't make teather in Minetest? I remembered some movie, why don't make they survive in an island? You can make they try to do resources from nature!. Every classroom has a different island, and with the time they can go the island of the different classrooms and Barter? Maybe if you add some &q...
by MineYoshi
Mon Sep 26, 2016 17:36
 
Forum: Subgame Discussion
Topic: Realistic Survival Ideas
Replies: 13
Views: 7518

Re: Post your screenshots!

Very nice!
+100 :D
by MineYoshi
Mon Sep 26, 2016 17:29
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1474341

Re: [Fun] Post your Nyancats!

ok, I don't know what's that thing...
by MineYoshi
Mon Sep 26, 2016 17:06
 
Forum: Minetest General
Topic: [Fun] Post your Nyancats!
Replies: 146
Views: 30313

Re: [game]Voxellar:The Blood Lands[1.5]

\(o-o)/ I don't know, justly make it faster GENIUS!
(Actually a good idea is try to make villages faster as well, but try to know what needs more "calculation" to be generated, and see how to speed it up!)
by MineYoshi
Sat Sep 24, 2016 21:31
 
Forum: WIP Subgames
Topic: [game]Voxellar:Anvil of Death...[1.7 Debugged]
Replies: 188
Views: 43368
PreviousNext

Return to advanced search

cron