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Re: Jungle

Y'know, as much as I rag on land claim mods, they do prevent people from causing harm. When you dig a block in a protected area, it doesn't even register on other clients. It never even touches the database. As I sit here in jail without warning, for something that caused no harm, I have to wonder w...
by cy
Wed Dec 28, 2016 04:32
 
Forum: Minetest Servers
Topic: Jungle
Replies: 204
Views: 86967

Re: Exploranza

No digging in unclaimed land? The only reason I can think of to do that is to make the game less fun. You have to claim land or you can't so much as chop wood, and you can't unclaim it when you're done. Run out of land claims while mining for the resources to make more? You can't mine ever again! It...
by cy
Wed Dec 28, 2016 02:59
 
Forum: Minetest Servers
Topic: Exploranza
Replies: 5
Views: 1659

[Mod] Timber!

So, I got that timber mod working, fwiw. The mod that cuts down the trees, and doesn't kill the server (I hope). Not even close to realistic, but your server won't torment people who try not to leave floating trees behind. Screenshot not really helpful, since it just alters what an axe does, and if ...
by cy
Mon Jun 27, 2016 08:38
 
Forum: WIP Mods
Topic: [Mod] Timber!
Replies: 1
Views: 602

Re: [Mod] Bees and beekeeper [2.0] [bees]

vitalie wrote:Pollination removed to prevent circular dependency (more bees -> more flowers -> more bees).
Y'know that's how pollination works, right?

What you ought to do is just limit how many bees there can be. bees limited -> same rate of flowers -> no positive reinforcement.
by cy
Sun Jun 26, 2016 09:14
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 55
Views: 23670

Re: What's Minetest still missing over Minecraft?

Oh, and to add my 2c in, how to make minetest fun. ⋅ On-demand content loading. Nobody uses Ambience because it takes frikkin forever to download all the media, because someone had the brilliant idea to delete the downloader after the game's started, instead of figuring out how to download...
by cy
Sun Jun 26, 2016 08:45
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 141637

Re: What's Minetest still missing over Minecraft?

What I would like is to have items be picked up when you walk over them. This is the one I like. Works good, not too heavy load on the server. Now all I need is to figure out how to get it working with hoppers . Would be better in Minetest Game then having to use a mod. I don't really agree it shou...
by cy
Sun Jun 26, 2016 08:11
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 141637

Re: [Mod] Item Drop Reloaded [item_drop]

Did you see my fork of that item drop mod? I haven't tried this one you made out, but a few years ago I added to the PilzAdam one, preventing items from never expiring, and making items accelerate towards the player as they get close. It worked pretty good when I did it, but it's been a while, so I ...
by cy
Sat Apr 30, 2016 07:10
 
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 21
Views: 13023

Re: [Mod] Digilines [minetest-mod-digilines]

Sorry about my commit with the chests. I didn't think that when people saw 'mod "digilines_inventory" has unsatisfied dependencies: "require"' they'd go edit the source and complain when it errored, instead of installing the require module. It is admittedly pretty dumb to have to...
by cy
Mon Jan 11, 2016 08:41
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 29384

Re: [Server] VanessaE's Survival Server [0.4.13]

Whatever the case, I'm leaving technic to others to work on. It's not my mod anyway. :P Sure, no problem. I'm mostly just thinking out loud anyway, not actually expecting you to go reprogram technic for me. that ABM has to do area checks Yeah, but-- technic uses forced loading and has world anchors...
by cy
Sun Jan 03, 2016 05:33
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100426

Re: [Server] VanessaE's Survival Server [0.4.13]

It's not really just one thing by itself, it's a collection of things Death by a thousand cuts. Well, that's good though, because it means there wasn't some huge unassailable exploit. So maybe it can get working later. The biggest issue came from long multi-kilometer runs of cable, dozens and dozen...
by cy
Thu Dec 31, 2015 22:48
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100426

Re: [Server] VanessaE's Survival Server [0.4.13]

I have disabled the pipeworks mod and most of technic. They're too ripe for abuse in a multiplayer environment. :-( Might I ask how they were abused, specifically? It should be safe to say, since they were disabled. The greatest thing I ever enjoyed about minetest was the automation and chain react...
by cy
Thu Dec 31, 2015 03:33
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100426

Staffs wrote: WHY Every block needs its tools. Its enough with wood stone iron and MESE but that is IT. No stupid random block tools !!!
640K of RAM should be enough for anybody!
by cy
Fri Oct 18, 2013 22:24
 
Forum: Mod Releases
Topic: [Mod] Nyancat's heaven [nyanland]
Replies: 75
Views: 26641

Thank you!
by cy
Sat Sep 28, 2013 21:54
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100426

May I have interact please? I got the name cy.
by cy
Sat Sep 28, 2013 20:50
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100426

May I have interact?
by cy
Mon Oct 15, 2012 04:26
 
Forum: Minetest Servers
Topic: [0.3.x] Minetest-Classic Server (Public / Online)
Replies: 344
Views: 113241

Meh.
by cy
Mon Oct 15, 2012 04:24
 
Forum: Minetest Servers
Topic: [0.4.3] Envoy & Wolf's Server O' Fun! 24/7 (ALMOST)
Replies: 16
Views: 4585

Neat! I built some stuff at 1000,10,1000, was fun.
by cy
Mon Oct 15, 2012 04:23
 
Forum: Minetest Servers
Topic: [0.4.3] OpenMine server
Replies: 5
Views: 1769

Spooky! I'm trapped 512m down with dms and eyebooglies everywhere destroyan blocks w/ fireballz

I crashed the server fighting 'em though uh ._. damn server crashing mobs
by cy
Mon Oct 15, 2012 02:10
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 65497

glomie! xchinmoku was hitting me on the server (i.e. lost hp when he was nearby only), and also he was in my helldrop after it got griefed so he had to be the one to do it. he also denied hearing any sounds even though griefer's noteblocks were going off (which you should remove btw they're terrible...
by cy
Fri Aug 03, 2012 05:42
 
Forum: Minetest Servers
Topic: glomie's server
Replies: 314
Views: 78507

Your server isn't behaving like the c55 0.4 one. Where is your source code? You can make a fork for it on github, or whereever you like.
by cy
Sun Jul 22, 2012 21:15
 
Forum: Minetest Servers
Topic: glomie's server
Replies: 314
Views: 78507

you also need to install the "minetest_game" repository to play with the "full" game, not just the "minimal" game. In particular the "minimal" game does not have doors. <.< https://github.com/celeron55/minetest and https://github.com/celeron55/minetest_game respectively are the minetest "engine" (w...
by cy
Tue Jul 17, 2012 09:15
 
Forum: Minetest Problems
Topic: Cannot Craft
Replies: 14
Views: 3920

the newer version can (in theory) use the old map. There is code to port from one to the other. How well it works I can't say for certain. I've never tried with an old map. It's probably best to start anew, and get on 0.4 as soon as possible. 0.4 was very much a rewrite and the vast majority of all ...
by cy
Tue Jul 17, 2012 08:55
 
Forum: Minetest Problems
Topic: Cannot Craft
Replies: 14
Views: 3920

Thank you Glomie. I finally managed to reach your server, and spent a most engaging evening building a "hell drop" near spawn. There weren't many people online, but the server itself performed most decently for me. With the exception of every now and again it wouldn't kill me for 5 minutes leaving m...
by cy
Sun Jul 15, 2012 09:27
 
Forum: Minetest Servers
Topic: glomie's server
Replies: 314
Views: 78507

May I have interact privileges? I am "cy" on the server.
by cy
Mon Jul 02, 2012 19:21
 
Forum: Minetest Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 227166

Oh I didn't know the server was having problems. I will try those out, thank you.
by cy
Mon Jul 02, 2012 07:44
 
Forum: Minetest Servers
Topic: Interact Privileges on Redcrab
Replies: 2
Views: 1023

Interact Privileges on Redcrab

May I please have interact privileges on the redcrab server? (username cyisfor) I tried to find a thread for asking this, but could not found. As it is required on that server to ask on this forum, this thread can be for anyone asking.
by cy
Mon Jul 02, 2012 02:22
 
Forum: Minetest Servers
Topic: Interact Privileges on Redcrab
Replies: 2
Views: 1023

Seriously Joel your treehouse is amazing. :/ Don't leave us!
by cy
Mon Jul 02, 2012 02:18
 
Forum: Minetest General
Topic: This is why I stopped playing minetest
Replies: 15
Views: 3893

If you're running Linux, it puts processes into completely abstract address spaces. that means it's impossible for a program to acquire memory that Linux cannot then go mark as usable again after that process has died. All memory acquisition is recorded and accounted for by the kernel. The only oper...
by cy
Mon Jul 02, 2012 02:17
 
Forum: Minetest General
Topic: This is why I stopped playing minetest
Replies: 15
Views: 3893

I would recommend you use the "minetest.after" function instead of registering something to run every server step. minetest.after(10,worldtime_timechange); Also your module should use local functions and variables, and at the bottom return the interface for other modules to use it. (i.e. a get world...
by cy
Fri Jun 29, 2012 06:51
 
Forum: Old Mods
Topic: [Mod] worldtime mod [1.01] [worldtime]
Replies: 4
Views: 5581

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