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Mario in Minetest

I made a stupid quick and dirty Mario-like implementation into Minetest. Video of it Features ⋅ You jump high and make a noise when you jump ⋅ You smash blocks with your head and it makes a sound with particles ⋅ You pick up item entities with a coin sound Bugs ⋅&n...
by jordan4ibanez
Thu Jun 04, 2015 00:37
 
Forum: Modding Discussion
Topic: Mario in Minetest
Replies: 4
Views: 719

Re: [Experiment] Water Flow

Krock wrote:Interesting!
As you already said, the control is missing, steering against the water could result in an interesting adventure.

I'll add that in in a bit. Also here is a new video.

Video
by jordan4ibanez
Wed Jun 03, 2015 20:48
 
Forum: WIP Mods
Topic: [Experiment] Water Flow
Replies: 5
Views: 1352

[Experiment] Water Flow

Just an experiment, currently there are boats, you can ride them, but you can't control them. They're bouncy and floaty. They look like normal boats but are called Boat boat boat. They try to flow with flowing water.

Video

Github
Latest Download [Github]
by jordan4ibanez
Wed Jun 03, 2015 15:21
 
Forum: WIP Mods
Topic: [Experiment] Water Flow
Replies: 5
Views: 1352

Current Project

Currently I'm making some stuff using water. It seems like I'm going to have to create my own water using voxel manip and basic reverse engineering of the c++ water flow. I'm doing this because the param2 of the normal water is quite odd. Video one Video two Currently I'm experimenting with purely s...
by jordan4ibanez
Wed Jun 03, 2015 04:47
 
Forum: Modding Discussion
Topic: Current Project
Replies: 0
Views: 332

Re: [Mod] Hoppers

by jordan4ibanez
Mon Jun 01, 2015 22:33
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 34143

Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

This is the best terrain gen I've ever seen.
by jordan4ibanez
Mon Jun 01, 2015 22:13
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 47696

Re: [Mod] Diplazer

That's awesome!
by jordan4ibanez
Mon Jun 01, 2015 22:02
 
Forum: WIP Mods
Topic: [Mod] Diplazer 19.1 (the ultimate build tool!
Replies: 58
Views: 7871

Re: [Mod] Hoppers

DS-minetest wrote:nice mod
please do not say it is a clone of minecraft, say it is inspired of minecraft
please use an other texture maybe steel block

I'm very sorry, but I literally reverse engineered it into Minetest, haha.
by jordan4ibanez
Mon Jun 01, 2015 21:27
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 34143

Re: [Mod] Hoppers

Nice one... been waiting for hoppers to come to Minetest :) Would you mind adding a recipe to craft hopper: minetest.register_craft({ output = "hopper:hopper", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", &q...
by jordan4ibanez
Mon Jun 01, 2015 19:20
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 34143

[Mod] Hoppers

It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed. I'm just releasing it now so you guys can mess around with it and have some fun. Read this before you download A hopper will use a chest as a reservoir. A hopper con...
by jordan4ibanez
Mon Jun 01, 2015 06:10
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 34143

Re: [mod]mydeck[mydeck]

Wow that looks really nice!
by jordan4ibanez
Mon Jun 01, 2015 00:46
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 35
Views: 6731

Re: [Mod] Simple Gravelslabs V0.1

That's a good idea, along with dirt slabs and grass slabs.
by jordan4ibanez
Sun May 31, 2015 23:25
 
Forum: WIP Mods
Topic: [Mod] Simple Gravelslabs [v0.1]
Replies: 10
Views: 1476

Re:

WHY MY SANTAS NO DROP COAL If you look at the date of the last post before yours, it was in 2012. Most likely the mod is so old that parts of it are broken in the newer versions of minetest. It would need to be updated and since this is the first time I have seen it, it's likely that no one wanted ...
by jordan4ibanez
Sun May 31, 2015 23:00
 
Forum: WIP Mods
Topic: [1.0] Santa!
Replies: 22
Views: 6409

Re: [Mod]Millwork[mymillwork]

That looks sick!
by jordan4ibanez
Wed May 20, 2015 03:34
 
Forum: Mod Releases
Topic: [Mod] mymillwork [mymillwork]
Replies: 26
Views: 7793

Re: My Train Mod

I'll be working on this again.
by jordan4ibanez
Tue May 19, 2015 20:21
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

by jordan4ibanez
Fri Jan 30, 2015 14:33
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Just taking a break from this so I don't get burnt out, I'm putting up a Github today. Might work on another not so big mod as well.
by jordan4ibanez
Fri Jan 30, 2015 14:19
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

I downloaded the .tar.gz file and I'm getting this in my log file. Everything still runs alright, but this prints multiple times a second. 19:34:50: ACTION[ServerThread]: stack traceback: 19:34:50: ACTION[ServerThread]: [C]: in function 'log' 19:34:50: ACTION[ServerThread]: /usr/share/minetest/buil...
by jordan4ibanez
Wed Jan 21, 2015 05:53
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Hey guys, here's revision 20! .tar.gz .zip There may not look like a difference between the last version and this one, but I rewrote a lot of the entity stuff. I tried to crash the game or cause a glitch for about a half hour and but I wasn't successful. So try it out, try to cause serious issues an...
by jordan4ibanez
Tue Jan 20, 2015 23:15
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

indriApollo wrote:Good job, this is amazing ! (btw I've got trainloads of Ho trains at home, Märklin all the way :)

Thank you! Hopefully you'll be able to relive them full size in minetest soon as well!
by jordan4ibanez
Tue Jan 20, 2015 23:10
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Here's a new video guys!
http://youtu.be/AU_6PdEjQ4Y
by jordan4ibanez
Mon Jan 19, 2015 06:32
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Here's the newest code, now all entities spawn, and the speed is set to max, so whoops lol. :p You can edit it in the .init
You need at least a 7 straight of track for it to move :)
tar.gz
.zip
by jordan4ibanez
Mon Jan 19, 2015 05:41
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

ExeterDad wrote:
jordan4ibanez wrote:Yes actually, that was the main part of the original idea. :)

*headslap* Yep... right there in first post. Disregard the brain fart please.
:P

Lol :p
by jordan4ibanez
Mon Jan 19, 2015 05:40
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Hey guys, here's a new video of the current state of the new code: http://youtu.be/6li-79p5hlA Thanks for the vid! Yeah... those buggers can move! Question. As development moves on, do you think it will be possible for train cars to follow behind the engine? If so... it will be epic. It's certain m...
by jordan4ibanez
Sun Jan 18, 2015 23:47
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Hey guys, here's a new video of the current state of the new code:
http://youtu.be/6li-79p5hlA
by jordan4ibanez
Sun Jan 18, 2015 23:20
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Lukester wrote:I tested it and it needs a lot of work before being released to the public. Keep up the good work though. Heres the vid https://www.youtube.com/watch?v=t2Et3p0 ... e=youtu.be

Did the file you downloaded say 0015 or 0016?
by jordan4ibanez
Sun Jan 18, 2015 22:06
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Test it - Do not build anything across the 0 node on the x or z I am currently fixing that
Also this is just currently a mine cart
.tar.gz
.zip

EDIT
Alright, it's ready to be tested
by jordan4ibanez
Sun Jan 18, 2015 20:33
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

Great work, this looks amazing. Two questions, is the code on github or available to download at all, and are you planing on setting up switches? Thank you very much! Not yet, this code is way to young to be usable or even testable. When I work out all the bugs I will put it up for download. Also, ...
by jordan4ibanez
Sat Jan 17, 2015 22:39
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633

Re: My Train Mod

The distance between trucks is now adjustable so here's a video of smoother turning:
http://youtu.be/LFyndP3OIL8
by jordan4ibanez
Sat Jan 17, 2015 04:39
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 15633
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