How do you use default.generate_ore and minetest.register_ore?
specifically, how do you convert code for default.generate_ore to minetest.register_ore?
Hybrid Dog wrote:12Me21 wrote:yes but technically, it is more than 16x16 pixels.
If you look at a node with a 16x16 texture you only see 16x16 pixels if you have the right distance to the node, look straight to it, look into its middle, have a specific fov setting, maybe don't use anti aliasing,…
TenPlus1 wrote:Then you would have to talk to the Minetest devs as it is now default in the game... However, my Farming Redo mod only uses dirt at soil and leaves sand as simply sand...
Don wrote:I will try to make time today to make it. No promises.
TenPlus1 wrote:I cannot do that, in the new minetest desert_sand comes under the soil group also and you would have animals spawning in the desert... That's why I had them spawn on specific nodes which could be easily changed...
bdjnk wrote:Maybe it should be a highly composite number instead. I mean, I like 100 as much as the next fellow whose native base is 10, but it's divisibility is only slightly better than 99.