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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
the biggest problem would be with things like wallmount and metadata (same problem as with mapgen) - you could write them down but to recreate them you have to do it by individual nodes anyway as far as i can figure out
shupa mapgen is only a few hundred milliseconds for a block of nodes because i am using a pre-defined map, but using a pre-defined map is where the size limit comes in.
wouldn't it also suffer from the "must be in memory at the start of the game" problem that i had with doing an overhead terrain map? - i finally worked out how to make a great overhead terrain map on-the-fly, but there is just no way to push it to the client
yeah, you've obviously got something wrong somewhere maybe check the version of opengl? - it usually says at the top also r for range needs to be off my old asus netbook (Asus EeePC 1005HA Seashell) has only one core processor (intel atom N270 32bit single-core), a whopping 1Gb of memory, and a whac...
NOPE frigging static error still exists - and yet again the -82,2,-28 shows up as the place where the error is happening, but i think i am very far away from block (not node but block of nodes) -82,-28, in fact there is nothing in block x=-82 z=-28 but stone as far as i know 100% repeatability - sim...
onpon4 wrote:what do you need OpenGL 1.3 or prior for, anyway?
dunno what the op needed the 1.3 for, but my old asus netbook has some weird intel graphics adapter that only has opengl 1.4 support - it works ok though if you turn off the smooth lighting, shaders and particles
i have a vertical gen plan that is hard coded with a nether-like void, caves, etc, what i'm banging up against now is the biomes/areas/terrain - as we saw in fm (freeminer) it is weird to have a glacier next to a normal desert, but if that desert was an arid snowy "desert" like the peruvian andes, t...
toolchain fail #123423156797 - why are the fails always nicer than the product - flowing water too http://i.imgur.com/NudXTd1.png yet more water problems waiting to fry my computer http://i.imgur.com/hO2Jvoe.png adding another area called "cliffs" because of #1 and need to redo the whole water thing...
yeah mine are like that - any mapgen mod will only create new stuff when you get near an undefined chunk - in mine there is a message "generating [whatever] to [whatever]" but in others mapgen mods it may not have a message
dirt , sand and gravel will fall off the edges (try to build something ;) ) why this? ewwww! - nope - i love building sand houses because of the falling-sand difficulty, and what about my beautiful sand cliffs??? once disturbed, i have to wait for it to stop? and now dirt is a falling node too? sli...
weird - half of that is in shupa! - great minds think alike - i will check out your code (i assume it is open source?) for some things like freeze and melt in a bit my biomes are y-based (height), not z-based (north/south), and i added a few things i called areas besides biomes like hilly areas, mou...
0.4.8 - first FPS=0 and out of memory error - that never happenned in in 0.4.7 with the same code the world is gigantic, and i was doing one of my huge lua world mapgens, then after a string of mapgens as long as your arm, i got 0 fps for a while and then it threw out of memory same computer, r was ...
sweet,thanks! i choose -2500 to 2500 5000 wide is a big map for singleplayer and the north to south constant wind now works so we can have sails and sailing ships to help get around faster not assasins creed black flag but basically like that - with more sail to go faster, etc thanks again
shouldn't be too hard to make a spawn point for players - hardest part would be getting the height right, and if you had a spawn egg placed it would give you the height
i use the last H marker in bubblegumGPS and get the height from that - if there is no H marker it uses the default
a) a ragequit? - i always miss the fun since i am antisocial b) i love the forum attachments - delete ability of uploaded errors would be nice (timed? 5 minutes?) c) i still can't use github because i still do not understand it - oh how i have tried to use it!
i made one ages ago that used stored vectors in a table and had travelling nodes for projectiles, but projectiles just get IGNOREd (as in they hit an unloaded chunk) :see whut i did there?: lololol then there was the splat/bulletholes for where the bullet hit - has to be a friggin wallmount and i di...
i did that only to avoid the static error (and mob duplication) associated with luasao entities in 0.4.7 the entities are back now that we are on 0.4.8 and although my tester mod is still a wip, they are looking really amazing! moving things in minetest really should be luasao entities as that is wh...
is it a little bit faster response? it seems that way to me anyway, great job! it compiles fine on linux mint 15 and supports my crazy mods so i am very happy if the static error and entity duplication has really been eliminated then i can use entities (oh my!) and that opens up a very big can of aw...
my jetpack stopped working some months ago mine works great, well, dangerously, but great i made it like a real jetpack, with fuel and everything, so to go up you add thrust and of course to go down you stop the thrust - hopefully before you hit the ground you catch it with the thrust and settle ge...
Set_lighting sets lighting in the voxelmanip exactly to the light you specify, does not calculate. and The nolight flag is a mapgen parameter that disables all lighting computations, which is very helpful for when you're doing a total mapgen replacement in lua. more incredibly useful data, thanks! ...
it is probably my own syntax errors rather than the board syntax lol anyway, the wingsuit version of the mod is up at https://forum.minetest.net/misc.php?action=pun_attachment&item=71&download=1 just overwrite the old mod to get the safer wingsuit along with the jetpack it just struck me that i neve...
wingsuit version is up at https://forum.minetest.net/misc.php?action=pun_attachment&item=71&download=1 wingsuit and wingsuit_activated icon on the hud http://1337318.zymichost.com/wingsuit.png i came from up there, so that's about a 5:1 glide ratio maybe - not bad, and i was turning and dropping a l...
i totally forgot to put this in here, so here ya go: the Shupa_Christmas_Mod is up, at: https://forum.minetest.net/misc.php?action=pun_attachment&item=68&download=1 "PLEASE HELP!, I tried to go to my Grandfather's House for Christmas, but I got lost! It is getting dark and I'm very frightened!" - Rh...