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Re: stormchaser3000's 0.2.2 freebuild server

Why not use noip like you do for the other servers


the noip address seems to not work that is why XD
by stormchaser3000
Tue Mar 31, 2015 20:00
 
Forum: Minetest Servers
Topic: stormchaser3000's 0.3.1 freebuild server
Replies: 4
Views: 842

Re: [0.3.1] Redcrab's Minetest Server

redcrab: can i be an admin. this server has been verry neglected. and griefers log in all the time. i want to build a spawn and spawn town. also. would be nice if the build priv was not default. if there were some trstable modderators or admins on the server. a no build priv by default server might ...
by stormchaser3000
Mon Mar 30, 2015 22:08
 
Forum: Minetest Servers
Topic: [0.3.1] Redcrab's Minetest Server
Replies: 202
Views: 65131

Re: stormchaser3000's 0.2.2 freebuild server

ok ip updated so people can actually connect again.
by stormchaser3000
Sun Mar 29, 2015 12:35
 
Forum: Minetest Servers
Topic: stormchaser3000's 0.3.1 freebuild server
Replies: 4
Views: 842

Re: Redcrab's server

redcrab wrote:
NetoGames009 wrote:Hello,Redcrab.When the 0.3.1 server is going on air again?


For dinosaur addict ... 0.3.1 is back ... redcrab.suret.net port 30031 still alive ... again ... ;)


Enjoy.


redcrab: have you found the time to update your current server to a newer version of 0.4?
by stormchaser3000
Thu Mar 26, 2015 20:36
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063944

Re: default:cloud

i am not sure but cloud may have been the origonal torch in 0.0.x ask celleron
by stormchaser3000
Mon Mar 23, 2015 20:37
 
Forum: Minetest Features
Topic: default:cloud
Replies: 17
Views: 2565

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

stormchaser3000 wrote:um where was the code kept before github?


lol still havn't gotten an answer
by stormchaser3000
Tue Mar 17, 2015 11:19
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 551291

stormchaser3000's 0.3.1 freebuild server

as crazy as this may seem. i have a 0.3.1 server ip = 154.70.153.123 port = 30000 image of the spawn area so far (deprecated image): http://imgur.com/94sh4mq.png my 0.2.2 builds that contain my edited source code: windows 32bit build: (no link until i upload a windows 32bit build of 0.3.1) linux amd...
by stormchaser3000
Sun Mar 15, 2015 10:28
 
Forum: Minetest Servers
Topic: stormchaser3000's 0.3.1 freebuild server
Replies: 4
Views: 842

Re: [Mod] More Ores [moreores]

gitorious is now almost a deprecated website and is being replace by Gitlab.
by stormchaser3000
Fri Mar 13, 2015 21:47
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 257972

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

um where was the code kept before github?
by stormchaser3000
Thu Mar 05, 2015 07:25
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 551291

Re: [Modpack] Animals Modpack [2.4]

i have the said mods enabled in the mods menu. i just made some code edits so hopefully that isn't the reason for this. (code edits made to animalmaterials) Irrlicht log: Could not open file of texture: character.png 09:28:56: ACTION[ServerThread]: singleplayer granted (server, shout, fly, password,...
by stormchaser3000
Tue Feb 10, 2015 17:40
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 875663

Re: [Modpack] Animals Modpack [2.4]

i saw something in a license that states something about i can't remove a file or the mod i think. i would like some clairity on that. is it or is it not ok for me to remove the mod after i download it?
by stormchaser3000
Mon Feb 09, 2015 10:08
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 875663

Re: Minetest on Windows not announcing to public server list

make sure your ports are forwarded from all firewalls. like make sure minetest is allowed access through the windows firewall and through your router.
by stormchaser3000
Fri Jan 16, 2015 01:45
 
Forum: Minetest Servers
Topic: Minetest on Windows not announcing to public server list
Replies: 8
Views: 1666

Re: odd wielditems in 0.4.11

rubenwardy wrote:I use kubuntu 14.04, so it's not a windows problem.

could b openGL 4.x
by stormchaser3000
Thu Jan 01, 2015 06:08
 
Forum: Minetest Problems
Topic: odd wielditems in 0.4.11, 0.4.12, 0.4.13
Replies: 49
Views: 7438

Re: Voxelands inspiration...

i don't like the idea of the charecter creator that much. if used in the same way voxelands does that can actualy limit some areas of how you make a skin. mabey something like being able to edit the texture ingame
by stormchaser3000
Thu Jan 01, 2015 05:28
 
Forum: Minetest Features
Topic: Voxelands inspiration...
Replies: 24
Views: 4434

Re: odd wielditems in 0.4.11

i noticed that this glitch occures on windows builds. i use linux and linux works just fine
by stormchaser3000
Wed Dec 31, 2014 21:47
 
Forum: Minetest Problems
Topic: odd wielditems in 0.4.11, 0.4.12, 0.4.13
Replies: 49
Views: 7438

Re: stormchaser3000's servers

Hybrid Dog wrote:l cant connect.


my servers are down atm

EDIT: servers are back up
by stormchaser3000
Sat Dec 20, 2014 23:11
 
Forum: Minetest Servers
Topic: stormchaser3000's servers
Replies: 2
Views: 646

Re: random errors in multimple mods

kaeza wrote:One mod is not "a lot" of mods.

Are you really, 100% sure this is a general issue with Minetest?

If yes, please post the entire list of error messages you are getting. If not, post in the relevant mods' topics.


i would if my skyblock server didn't have so much recorded debug data
by stormchaser3000
Fri Dec 19, 2014 03:12
 
Forum: Minetest Problems
Topic: random errors in multimple mods
Replies: 5
Views: 736

Re: random errors in multimple mods

Krock wrote:I think you have a better chance for getting help in the WorldEdit thread:
viewtopic.php?t=572


i know but i am not just talking about worledit i am talking about a lot of mods that seem to depend on non existant functions
by stormchaser3000
Thu Dec 18, 2014 22:26
 
Forum: Minetest Problems
Topic: random errors in multimple mods
Replies: 5
Views: 736

stormchaser3000's servers

ok i know i have made a lot of forum topics for my servers but i figure i might as well make a new one. ip = stormchaser3000.noip.me ports: freebuild = 30001 skyblock = 30000 freebuild mods: 3d_armor mesecons_modpack worldedit xban2 player_textures unified_inventory homedecor_modpack and mabey some ...
by stormchaser3000
Thu Dec 18, 2014 07:35
 
Forum: Minetest Servers
Topic: stormchaser3000's servers
Replies: 2
Views: 646

random errors in multimple mods

now for some time after an upadte mods have been throwwing errors apparently from non existant functions which used to exist for example, loading a worldedit schematic throws this and crashes the server 23:50:39: ERROR[main]: ERROR: An unhandled exception occurred: ...test/mods/Minetest-WorldEdit/wo...
by stormchaser3000
Thu Dec 18, 2014 05:54
 
Forum: Minetest Problems
Topic: random errors in multimple mods
Replies: 5
Views: 736

Re: [OS X] Morn76's Yosemite builds

Morn76 wrote:I think you need Xcode 4.6.3 for OS X Lion. If you cannot get that anywhere, maybe you could install Wine and use a Windows MT binary. Supposedly it works pretty well via Wine.


um where do you seggest i get that version of xcode?
by stormchaser3000
Thu Dec 18, 2014 05:52
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 110446

Re: [OS X] Morn76's Yosemite builds

i am trying to help someone get minetest compiled for thier mac but i don't know how to (they use mac OSX Version 10.7.5) but they can't install xcode so i don't know how to compile minetest on that version of mac OS X

i use linux is there a way i can cross compile
by stormchaser3000
Wed Dec 17, 2014 22:46
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 110446

Re: Server en Español arg-team.ddns.net

maldito que no puedo participar en el servidor debido a las criaturas mod
by stormchaser3000
Wed Dec 17, 2014 05:52
 
Forum: Minetest Servers
Topic: Server en Español arg-team.ddns.net
Replies: 30
Views: 6172

Re: [Game] SkyBlock [skyblock]

this is glitched up (see issue on github)
by stormchaser3000
Sun Dec 14, 2014 02:15
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 57415

Re: [Mod] 3d visible wielded items [0.2.0] [wield3d]

um the attatchemt code is messed up again please revert the attatchment code to back before https://github.com/stujones11/wield3d/commit/9cf2cb916499ade43775ba2aba7c850133ad9b1a
by stormchaser3000
Sat Dec 13, 2014 21:55
 
Forum: Mod Releases
Topic: [Mod] 3d visible wielded items [0.4.0] [wield3d]
Replies: 68
Views: 19259

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

i seem to have an issue with later builds inclusing this one when i use my windows 10 partition. and that is that when i use open GL the wield item is messed up. (i will probably test on windows 10 and then post a screenshot)
by stormchaser3000
Fri Dec 12, 2014 04:12
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 370339

Re: [Mod] Torches [1.3.2] [torches]

how about uinsg the mesh drawtype
by stormchaser3000
Mon Dec 08, 2014 09:51
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 60374

Re: [Modpack] Animals Modpack [2.4]

that mod is extremly buggy and i don't seggest using it
by stormchaser3000
Fri Dec 05, 2014 08:57
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 875663

Re: Server en Español arg-tem.ddns.net

podemos tener una lista de los mods instalados (estoy utilizando el traductor de google tan mal por ninguna errata)
by stormchaser3000
Mon Dec 01, 2014 11:27
 
Forum: Minetest Servers
Topic: Server en Español arg-team.ddns.net
Replies: 30
Views: 6172
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