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Re: [Mod] X-Decor [git] [xdecor]

Update : code maintenance. Cuttable nodes are now also determined automatically, checking through all mods.
by jp
Fri Feb 12, 2016 10:15
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: A plea for direction.

Not to mention we have to subject our PRs to an abstract divinity called "The Spirit" who determines the right way forward.
by jp
Fri Feb 12, 2016 09:42
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 13548

Re: [Mod] X-Decor [git] [xdecor]

everamzah wrote:Right clicking these auto-snappers with a tool results in a missing tool. I submitted an issue, anyway.

Fixed.
by jp
Tue Feb 02, 2016 14:40
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: Opinions Wanted - Lua A Good "Gateway" Language?

Lua and Java have two different paradigms of programming. I'd choose Python for an introduction to the object-oriented languages. However Lua is an excellent language to penetrate into the programming world in general. Moreover, associating the fun with lessons is an effective way to learn. Modding ...
by jp
Mon Feb 01, 2016 10:22
 
Forum: Minetest General
Topic: Opinions Wanted - Lua A Good "Gateway" Language?
Replies: 22
Views: 3453

Re: PERFORMANCE gain with using one texture for multiple ite

Using texture modifiers does not free up space. The resulting images are stored on your RAM instead of your HDD.

And it has nothing to do with performances. I'd say it's even slower since the engine have to generate these combined images at start-up time.
by jp
Wed Jan 27, 2016 15:07
 
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 1506

Re: [Mod] X-Decor [git] [xdecor]

Update : some nodeboxes from the worktable can now be combined by pressing sneak + right-click. Example with a cube and panel :

Image
by jp
Wed Jan 27, 2016 13:43
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: Build Minetest iOS version for,get $1000

Rewarding publicly with money on such a place might introduce jealousy, unhealthy avidity and individualism — this isn't the Wild West. But I guess it depends of cultures, some are more rightist / liberal and find that normal.
by jp
Tue Jan 26, 2016 14:42
 
Forum: Minetest Features
Topic: Build Minetest iOS version for,get $1000
Replies: 24
Views: 3486

Re: [Mod] X-Decor [git] [xdecor]

I want to raise the cost of enchanting (so the cost would be 2 or 3 mese crystal), but couldn't figure out what I have to change for this. Can you help me with that? I pushed a commit to make the cost in mese easily changeable. You can modify the cost here : https://github.com/kilbith/xdecor/blob/m...
by jp
Mon Jan 25, 2016 10:44
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: Stairs and slabs light issue

Nodebox and meshnode drawtypes does not support smooth lighting in the engine.
by jp
Mon Jan 25, 2016 00:03
 
Forum: Minetest Problems
Topic: Stairs and slabs light issue
Replies: 2
Views: 529

Re: About Default Textures...

Most of our devs explicitly consider art as depending from tastes only and I once heard say that "they're not important"... Well, you're demonstrating that this is complex science as well as coding. Would-be "artists" should just stop their improvised pixel-carnages in mainstream...
by jp
Sat Jan 23, 2016 13:09
 
Forum: Minetest General
Topic: About Default Textures...
Replies: 22
Views: 4015

Re: [Mod] X-Decor [git] [xdecor]

Martno wrote:With the worktable i can repair stuff (from other mod) that doesn't supposed to be repaired.

I pushed a commit to restrict the repairing to some tools.
by jp
Sat Jan 23, 2016 12:10
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: [Mod] X-Decor [git] [xdecor]

unfortunately I'm not able to enchant the 3d armor stuff. Fixed . Thanks for reporting. About the formspec not triggering after placing, this is because the node formspecs are server-side and sometimes the engine fails or is slow for constructing the metadatas. Placing another node aside may help i...
by jp
Fri Jan 22, 2016 11:11
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: Post your modding questions here

How you do get the number of items in a stack that is inside an inventory slot in a formspec to display in the infotext of a node? local meta = minetest.get_meta(pos) local inv = meta:get_inventory() meta:set_string("infotext", tostring(inv:get_stack("listname", index):get_count...
by jp
Wed Jan 20, 2016 16:14
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657311

Re: Why Doesn't Minetest Use Luajit?

TheReaperKing wrote:what the advantages and disadvantages are.

It compiles the Lua code on the fly and make it ~5x faster compared to plain Lua, getting close to C++ in execution overall.

The downside is a poor memory management. LuaJIT winces when it deals with greedy mods consuming >2 GB RAM.
by jp
Mon Jan 18, 2016 11:19
 
Forum: Minetest General
Topic: Why Doesn't Minetest Use Luajit?
Replies: 8
Views: 1095

Re: Why Minetest is the greatest game ever developed.

The minecraft community should be focusing their play and development efforts on Minetest because it gives you the freedom to easily try things out Hmmm... tell me for example serious alternatives to ComputerCraft or NoCubes in Minetest ? (hint : there aren't). I realize how hard is it to hear that...
by jp
Sun Jan 17, 2016 18:22
 
Forum: Minetest General
Topic: Why Minetest is the greatest game ever developed.
Replies: 12
Views: 2506

Re: [Mod] X-Decor [git] [xdecor]

Update : code maintenance™ and addition of an Iron Light Box. Also, the crafting guide is now a little more responsive due to a conversion from item lists to buttons.
by jp
Sun Jan 17, 2016 14:34
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Evergreen : now fixed.
by jp
Sun Jan 17, 2016 14:31
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 287043

Re: Why Minetest is the greatest game ever developed.

Minecraft is just as good, and also more complete Modding wise, Minecraft can do more and better than Minetest, but it requires you to be a skilled coder. This is not necessarily a bad thing, it sets a filtering for the shit mods to proliferate like in Minetest. Anyways : Minetest is not a game, it...
by jp
Sun Jan 17, 2016 12:32
 
Forum: Minetest General
Topic: Why Minetest is the greatest game ever developed.
Replies: 12
Views: 2506

Re: [Mod] Trash Can [0.2.1] [trash_can]

There's a weird thing in your code : https://github.com/minetest-mods/trash_ ... #L122-L124

You can get rid of the loop and use inv:set_list("trashlist", {}) for emptying efficiently your list.
by jp
Wed Jan 13, 2016 00:11
 
Forum: Mod Releases
Topic: [Mod] Trash Can [0.2.2] [trash_can]
Replies: 62
Views: 19067

Re: [Mod] X-Decor [git] [xdecor]

Update : more code maintenance done and tabs added to the crafting guide.
by jp
Sun Jan 10, 2016 16:01
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: The Minimap

This is entirely client-side (fortunately) and running in its own separate thread.
by jp
Sat Jan 09, 2016 11:17
 
Forum: Minetest Servers
Topic: The Minimap
Replies: 5
Views: 951

Re: Extreme Performance issues in Multiplayer

Full viewing range != Frame per second (FPS)
by jp
Fri Jan 08, 2016 16:52
 
Forum: Minetest Problems
Topic: Extreme Performance issues in Multiplayer [Solved]
Replies: 16
Views: 2961

Re: Extreme Performance issues in Multiplayer

Nobody seems have noticed an important detail :
Sick-D!! wrote:Full viewing range

This is extremely expensive since the game renders unlimitedly the whole map, whatever are your specs.

So, set a limit to your viewing range if you don't want to burn your hardware.
by jp
Fri Jan 08, 2016 16:46
 
Forum: Minetest Problems
Topic: Extreme Performance issues in Multiplayer [Solved]
Replies: 16
Views: 2961

Re: [Mod] Spectator Mode [git] [spectator_mode]

Looks like if you have hunger mod, it will show double one over your hud after watching someone with it. I know, Hunger mod uses HUD elements in a special manner it seems. Second problem is not fixable without checking within a globalstep (meaning more lag). Anyways I won't bother to fix this. Don'...
by jp
Thu Jan 07, 2016 19:22
 
Forum: Mod Releases
Topic: [Mod] Spectator Mode [git] [spectator_mode]
Replies: 21
Views: 5492

Re: How much interest in a generalized version of playereffe


Not tired to advertise your subgame wherever you have a small occasion to ?

I'm quite fed up of your swaggering to divert some attention and basically not helping much the original posters.
by jp
Thu Jan 07, 2016 18:24
 
Forum: Modding Discussion
Topic: How much interest in a generalized version of playereffects?
Replies: 14
Views: 1599

Re: [Mod] Spectator Mode [git] [spectator_mode]

Trying to reproduce and working on this.

EDIT: seems like the troublemaker was the latest feature added. Now reverted.
by jp
Sun Jan 03, 2016 19:03
 
Forum: Mod Releases
Topic: [Mod] Spectator Mode [git] [spectator_mode]
Replies: 21
Views: 5492

Re: [Mod] X-Decor [git] [xdecor]

My bad, there was a bug with the health's restoring after eating a soup. Now fixed in git.

Update : I improved the crafting guide's code among other clean-ups recently.
by jp
Sun Jan 03, 2016 19:00
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009

Re: [Mod] X-Decor [git] [xdecor]

Eating a soup restores your health (if you took some damages already) : https://github.com/kilbith/xdecor/blob/ ... ts.lua#L42

Normally you shouldn't have to look into the code for cooking with the cauldron, there are infotexts at every step.
by jp
Sun Jan 03, 2016 18:55
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 65009
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