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Learning game: player specific door locks/puzzles/walls

I'd like to use some of the minetest maps to create some maths/puzzle games for my daughter. My plan is to have a game to search through buildings and locations, but that you will have to solve a series of puzzles along the way. Hopefully it's possible to restrict player access to particular zones, ...
by dgm5555
Fri Apr 25, 2014 13:10
 
Forum: WIP Mods
Topic: Learning game: player specific door locks/puzzles/walls
Replies: 3
Views: 5214

I was going to edit this tutorial in the wiki, but it seems to have been deleted (in both the .net and .com sites). No explanation why though - the replacement on the .com is not a tutorial at all, but a few reminders about animation so I've put them on the end of the post. The .net wiki just serves...
by dgm5555
Fri Apr 18, 2014 06:02
 
Forum: WIP Mods
Topic: Mod / Mob creation in Blender - a quick-start guide/basic cr
Replies: 48
Views: 10720

I'm using minetest 0.4.9, and growing_trees 0.0.9 I have been running growing_trees in a world for a perhaps 5 hours in real time (whatever that is in minetest time). However the world now seems to have developed a glitch. This only occurs when the growing_trees.mod is enabled, and can be resolved b...
by dgm5555
Thu Apr 17, 2014 09:52
 
Forum: Old Mods
Topic: [Mod] growing trees [0.0.9] [growing_trees]
Replies: 92
Views: 145236

I'm using minetest 0.4.9, carts 0.4. I'd like to put my vote behind a fix for the bug where carts randomly turn around. I haven't read all 450 posts, but it has been mentioned before, so is obviously a frustration. This seems to happen both if they are being ridden or if they are being watched. The ...
by dgm5555
Thu Apr 17, 2014 09:17
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 300569

Maybe a nice archive with a library of all relevant model files in a format that Blender can edit would be usefull instead of having to search for the modells and experimenting with what Blender can load and what not. Is is frustrating that many of the current mods can't be edited with Blender. I h...
by dgm5555
Wed Apr 16, 2014 20:18
 
Forum: WIP Mods
Topic: Mod / Mob creation in Blender - a quick-start guide/basic cr
Replies: 48
Views: 10720

Krock, which tools do you use, and is there a good post comparing them? It would be great if you could provide a tutorial for using them, as I found virtually nothing for a minetest newbie. I chose Blender because I'm familiar with it and it's extremely versatile rather than because it's the perfect...
by dgm5555
Tue Apr 15, 2014 21:38
 
Forum: WIP Mods
Topic: Mod / Mob creation in Blender - a quick-start guide/basic cr
Replies: 48
Views: 10720

Mod / Mob creation in Blender - a quick-start guide/basic cr

This has been updated on the wiki at: http://wiki.minetest.net/Using_Blender This is my basic crib sheet for creating a mob in blender. could be used to relatively easily create any other mod. Feel free to update or correct any errors I've made I've done this with Blender 2.70 and Ubuntu 12.04, but ...
by dgm5555
Mon Apr 14, 2014 22:35
 
Forum: WIP Mods
Topic: Mod / Mob creation in Blender - a quick-start guide/basic cr
Replies: 48
Views: 10720
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