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- celeron55's roadmap
by celeron55 » Sat Apr 26, 2014 12:05
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52179 Views
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- Development resources
by celeron55 » Mon Aug 01, 2011 19:58
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- Finally got Chrome to work inside Minetest ...
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- Linking errors when I compiling minetest on Mac OSX
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- CMake issues building for OS X
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- What i must use to compile minetest??
by azekill_DIABLO » Wed May 18, 2016 16:07
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- Nore's personal TODO list
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- Black-and-white Minetest/video games
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- Can't link minetest.exe on Windows
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- Statically linked Minetest executable?
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2540 Views
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- Work with Git and Visual Studio
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3042 Views
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- VR/binocular/SBS view for Google Cardboard/Oculus Rift/etc
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4736 Views
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- Writing modules in Rust?
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- Help understanding Mapgen
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- Patch to limit cave generation in mgv7
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2957 Views
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- How are maps stored in the database?
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- sofar's wish list (and worklist!)
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9429 Views
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- Android - Support for Languages other than English
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- The trouble with testsounds on Android - App freezing
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- Minetest newly build game : Subgame specified in default_gam
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- noob c++ coder needs help
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- Disallowing Unregistered Items in Craft Recipes
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- sky color
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- Nametag coordinates.
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- What are protocol version bumps and how do they work?
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- Github issues ready to be closed
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- Attached Particle Spawners and associated questions
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- Found (a little bit) speed
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- Adding compiler flags
by burli » Sat Jun 18, 2016 12:15
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- Will MT always use Irrlicht?
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