Sokomine wrote:The problem is: simple mobs is not meant to handle nicely animated peaceful mobs. I tried AspireMints models with simple mobs first (in the hope to get them on some servers)
Sokomine wrote:AspireMint has written some models (including animations) and textures for new animals. The integration into mobf isn't perfect yet - getting a swan to swim isn't easy, and some other aspects are not perfect yet either. If you like to test it, get the mobf_animals repro from github.
Rabbits come in brown, grey and white (good for snowy landscapes):
http://mg.viewskew.com/mgoblin_media/media_entries/466/animal_rabbit_brown.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/464/animal_rabbit_snow.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/465/animal_rabbit_grey.png
A donkey you can actually ride on:
http://mg.viewskew.com/mgoblin_media/media_entries/468/animal_donkey.png
Butterflies:
http://mg.viewskew.com/mgoblin_media/media_entries/469/animal_butterfly.png
A swan:
http://mg.viewskew.com/mgoblin_media/media_entries/470/animal_swan.png
A turtle (hides inside its shell if you attack it!):
http://mg.viewskew.com/mgoblin_media/media_entries/467/animal_turtle.png
Although the mobf versions are not perfect yet, they are already more convincing in "behaviour" and movement than the simple mobs versions.
Thanks to AspireMint for the fine models and to sapier for mobf!
sapier wrote:2.3.2 is out fixing the spam issue .... yet I suggest installing luasocket without it time quotas will not work as good as they could ... spam was result of lack of luasocket installation
sapier wrote:TenPlus1 can you provide a log of those error messages?
Tedypig luasocket.sourceforge.net have a look at your packagemanager on linux most distributions already have luasocket packaged
valmet565 wrote:I noticed that the log will be very much along these lines. Apparently, the new animals make these.
[ 30.365000]MOBF: error calculation consumed time: 30365 --> 30365
[552.938000]MOBF: error calculation consumed time: 552938 --> 552938
At least 70000 lines
[ 13.760000]MOBF: error calculation consumed time: 13760 --> 13760
[ 13.770000]MOBF: error calculation consumed time: 13770 --> 13770
[ 13.780000]MOBF: error calculation consumed time: 13780 --> 13780
[ 13.840000]MOBF: error calculation consumed time: 13840 --> 13840
[ 13.840000]MOBF: error calculation consumed time: 13840 --> 13840
[ 13.840000]MOBF: error calculation consumed time: 13840 --> 13840
[ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930
[ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930
[ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930
Greetings,
I have also notice the same thing. Any ideas or where to start looking??Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
[ 13.760000]MOBF: error calculation consumed time: 13760 --> 13760
[ 13.770000]MOBF: error calculation consumed time: 13770 --> 13770
[ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930
-RavonTUS
valmet565 wrote:Greetings,
I have also notice the same thing. Any ideas or where to start looking??Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
[ 13.760000]MOBF: error calculation consumed time: 13760 --> 13760
[ 13.770000]MOBF: error calculation consumed time: 13770 --> 13770
[ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930
-RavonTUS
Download the latest version of the mobf or download it again. Requirement seems to have been Minetest 0.4.8.
I tested the 0.4.7 version and would appear be working, but I found one bug.
Sokomine wrote:Making friends with mobs would be a nice option :-) I let those sand- and dirtmobs (which are from simple mobs and not this mod) live that do not attack me.
sapier wrote:Sokomine wrote:Making friends with mobs would be a nice option :-) I let those sand- and dirtmobs (which are from simple mobs and not this mod) live that do not attack me.
You know "making friends" was MAIN cause for adding factions support ... try installing factions and open up mobf factions tab ;-) Of course you can't tell a wild wolf not to attack you ... that'd be silly but you can configure your own mobs
Edit1:
Erthome sorry I didn't completely understand what you wrote, best mobf version for 0.4.6 most likely is mobf 2.1 yet I suggest updating minetest.
I'm sorry but adding features to old mobf versions is beyond my available development time.
Mob spawning is completely rewritten for 2.4 lots of those features are now included. I don't think I'm gonna add a gui for changing spawn ratios, too much work for to less benefit.
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