[Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]

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argyle
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Re: [Mod] Inventory Tweak [1.2.2] [intweak]

by argyle » Tue Oct 21, 2014 19:22

This mod seems to be incompatible with explorertoolsall. Using second handed tool causes instant break of primary tool, which is then replaced with the secondary tool stack.
 

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BlockMen
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Re: [Mod] Inventory Tweak [1.2.2] [intweak]

by BlockMen » Sat Oct 25, 2014 12:47

argyle wrote:This mod seems to be incompatible with explorertoolsall. Using second handed tool causes instant break of primary tool, which is then replaced with the secondary tool stack.


Sorry, currently I have no time to work on this. If you have a patch feel free to share it ;)
 

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BlockMen
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by BlockMen » Thu Feb 26, 2015 18:12

Update! Version 2.0(beta) released.

Important: Mod name changed, it's now invtweak, not intweak anymore!


This is a complete rewrite I did a while and forgot about it. The new (and main) function of this mod is now a sort function of your player inventory.
See first post for explanation or the video below for demonstration.

The auto refill function and tool breaking sound are still included. Custom tools are currently not supported.

Video: https://www.youtube.com/watch?v=PeOXqyP6h7o
 

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lightonflux
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Re: [Mod] Inventory Tweaks [2.0] [beta] [invtweak]

by lightonflux » Thu Feb 26, 2015 18:56

It would be nice if intvtweak would use / provide normal unified_inventory buttons if the mod is present. Looks a bit weird with those buttons crammed into the corner.
 

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Minetestforfun
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Re: [Mod] Inventory Tweaks [2.0] [beta] [invtweak]

by Minetestforfun » Sat Feb 28, 2015 17:45

great update, thank you
 

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TheEpicJames
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Re: [Mod] Inventory Tweaks [2.0] [beta] [invtweak]

by TheEpicJames » Sun Mar 29, 2015 06:47

It would be nice to have things such as shift clicking to move very fast and double clicking to add all the items of that kind and put them in one stack in your hand like in minecraft?
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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burli
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Re: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]

by burli » Fri Apr 08, 2016 11:49

Invtweak is crasching if I use a picaxe for digging in creative mode

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-04-08 13:46:21: ERROR[Main]: ServerError: Lua: Runtime error from mod 'invtweak' in callback node_on_dig(): .../minetest-valleys_v6_caves/bin/../mods/invtweak/init.lua:278: attempt to compare number with nil
2016-04-08 13:46:21: ERROR[Main]: stack traceback:
2016-04-08 13:46:21: ERROR[Main]:    .../minetest-valleys_v6_caves/bin/../mods/invtweak/init.lua:278: in function 'callback'
2016-04-08 13:46:21: ERROR[Main]:    ...s/minetest-valleys_v6_caves/bin/../builtin/game/item.lua:511: in function <...s/minetest-valleys_v6_caves/bin/../builtin/game/item.lua:439>
 

echosa
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Re: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]

by echosa » Sun Sep 18, 2016 20:17

Using the sort buttons sorts everything, including the hotbar. Is that inteded? That makes the sorting pretty much useless to since, after sorting, I have to put my tools back into my hotbar. Would it be possible to have this mod sort everything except the hotbar?
 

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everamzah
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Re: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]

by everamzah » Sun Sep 18, 2016 20:50

Looking at init.lua, it appears there are three general sorting actions added to whatever inventory. I haven't tried it in a long, long time, but doesn't that include chests? What you're asking would also leave the first eight slots in a chest unsorted.

This mod is, AFAIK, unmaintained.
 

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