Bas080 wrote:Inocudom, why are you disappointed that this mod is not dependent on plants_lib? Is it because plants do not spawn after on generate?
If that is the case I can make some adjustments to habitat. That way i can make it spawn on generate, and very rarely make it spawn overtime ABM. Or is there another reason?
Ragnarok wrote:I understand there is no way to spawn plants on pre generated map for now, right? On fresh worlds your plants looks amazing :)
habitat:generate("plants:lavashroom_wild", "default:stone", minp, maxp, -1000, -130, 5, 10, {"default:lava_source"},0,{""})
habitat:generate("plants:glowshroom_wild", "default:stone", minp, maxp, -5, 20, 7, 40, {"default:stone_with_coal"},0,{""})
habitat:generate("plants:lavashroom_wild", "default:stone", minp, maxp, -1000000, -130, 5, 10, {"default:lava_source"},0,{""})
habitat:generate("plants:glowshroom_wild", "default:stone", minp, maxp, -1000000, 20, 7, 40, {"default:stone_with_coal"},0,{""})
Inocudom wrote:The post below speaks of recent changes to Minetest that could make this mod perform better.
http://forum.minetest.net/viewtopic.php?pid=96112#p96112
Hybrid Dog wrote:You would need to edit the habitat mod.Inocudom wrote:Inocudom wrote:The post below speaks of recent changes to Minetest that could make this mod perform better.
http://forum.minetest.net/viewtopic.php?pid=96112#p96112
Would voxel_manip improve this mod's performance?
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