[Mod] black holes V2.1 [blackholes]

User avatar
AiTechEye
Member
 
Posts: 409
Joined: Fri May 29, 2015 21:14

[Mod] black holes V2.1 [blackholes]

by AiTechEye » Thu May 12, 2016 21:49

Image


This is a sequel mod for the blackholepower (meant to be version 2, but everything got changed a lot)
https://forum.minetest.net/viewtopic.php?f=9&t=13694

The mod gives you completely power over black holes.
You can create and remove them.
The holes will suck up everything around them through a spiral effect (like a vortex)
its impossible to escape blackholes!


Privs:
blackhole: let you create and remove big/small holes
backhole_small: let you create and remove small holes
blackhole_no: wont let you be effected by the holes


Privs:
blackhole: let you create and remove big/small holes
backhole_small: let you create and remove small holes
blackhole_no: wont let you be effected by the holes

Blackhole big:
tool: blackholes:rifle1
can lose and get power
can pick up blocks / stuff around it and grow when the stuff disaper inside (suiciding when too big)

Blackhole big static:
tool: blackholes:rifle1s
can pick up blocks / stuff around it
wont pick blocks in protected areas

Blackhole big static:
tool: blackholes:rifle1s
can pick up blocks / stuff around it
wont pick blocks in protected areas

Backhole gravity rifle:
tool: blackholes:riflebhg
can pick up stuff around it
the stuff will spin around it forever
let you move the hole

Blackhole small:
tool: blackholes:rifle2
losing power
can pick up stuff around it

Blackhole small static:
tool: blackholes:rifle2s
can pick up stuff around it

Backhole small gravity rifle:
tool: blackholes:riflebhgs
can pick up stuff around it
the stuff will spin around it forever
let you move the hole


Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: none
Requires: 0.4.13-dev or newer


Image
Attachments
ByUjEdwinV2_1-blackholes.zip
(434.17 KiB) Downloaded 240 times
screenshot_20160512sssss_230346.jpg
screenshot_20160512sssss_230346.jpg (859.86 KiB) Viewed 1579 times
screenshot_20160512_231435.png
screenshot_20160512_231435.png (739.24 KiB) Viewed 1579 times
Last edited by AiTechEye on Sat May 14, 2016 08:39, edited 12 times in total.
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
Bows bows + arrows
SoundCloud (Music)
SoundCloud (Classic)
YouTube
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] black holes [blackholes]

by TheReaperKing » Fri May 13, 2016 04:11

I love this so much!! I want to use it on my students who are being griefers haha
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
AiTechEye
Member
 
Posts: 409
Joined: Fri May 29, 2015 21:14

Re: [Mod] black holes V2 [blackholes]

by AiTechEye » Fri May 13, 2016 10:12

you should try out v2, it gives you power to move everything around you.
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
Bows bows + arrows
SoundCloud (Music)
SoundCloud (Classic)
YouTube
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] black holes V2r [blackholes]

by TheReaperKing » Fri May 13, 2016 13:07

Does this require the Dev version? Seems to crash a lot with base 0.4.13.

This was from using the first listed black hole (I think just called black hole rifle):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-05-13 09:13:29: ERROR[main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Step(): Double fault error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Punch(): error in error handling
2016-05-13 09:13:29: ERROR[main]: stack traceback:
2016-05-13 09:13:29: ERROR[main]:    [C]: in function 'punch'
2016-05-13 09:13:29: ERROR[main]:    C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:123: in function 'kill'
2016-05-13 09:13:29: ERROR[main]:    C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:298: in function 'gravity'
2016-05-13 09:13:29: ERROR[main]:    C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:404: in function <C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:391>


This from using the "last" rifle listed
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-05-13 09:07:52: ERROR[main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Step(): Double fault error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Punch(): error in error handling
2016-05-13 09:07:52: ERROR[main]: stack traceback:
2016-05-13 09:07:52: ERROR[main]:    [C]: in function 'punch'
2016-05-13 09:07:52: ERROR[main]:    C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:123: in function 'kill'
2016-05-13 09:07:52: ERROR[main]:    C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:298: in function 'gravity'
2016-05-13 09:07:52: ERROR[main]:    C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:457: in function <C:\Users\M\Desktop\d\dsfe\bin\..\mods\blackholes\init.lua:445>
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
AiTechEye
Member
 
Posts: 409
Joined: Fri May 29, 2015 21:14

Re: [Mod] black holes V2r [blackholes]

by AiTechEye » Fri May 13, 2016 13:43

I just thought I fixed the last errors!

im shore its something that not supporting this mod
added: Require: 0.4.13 dev or newer
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
Bows bows + arrows
SoundCloud (Music)
SoundCloud (Classic)
YouTube
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

Re: [Mod] black holes V2r [blackholes]

by kaeza » Fri May 13, 2016 21:53

`ObjectRef:punch` is defined in `lua_api.txt` as:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
punch(puncher, time_from_last_punch, tool_capabilities, direction)


In line 123, you have:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
o:punch(o, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
AiTechEye
Member
 
Posts: 409
Joined: Fri May 29, 2015 21:14

Re: [Mod] black holes V2.1 [blackholes]

by AiTechEye » Sat May 14, 2016 07:39

i don't know if its solve the problem

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
object:punch(puncher, 1, "default:bronze_pick", nil)


in some cases the blackholes have to punch / kill itself, becaouse nothing else can do it.
and :remove() cause a lot of crashes, so :punch() is used instead

V2.1:
Fixed: damage system
Added: set / restore age to drops
Fixed: crash using the tools
Added: stuff moves y axis faster (up/down)
Fixed: load crash
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
Bows bows + arrows
SoundCloud (Music)
SoundCloud (Classic)
YouTube
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] black holes V2.1 [blackholes]

by TheReaperKing » Sat May 14, 2016 15:33

I will test more this weekend but I wanted to tell you that I absolutely love the creativity and extent of the mods that you create. I have had so much fun with your original black hole mod, space, Mars Survive, Portal, etc. I just wanted you to know that your hard work is super appreciated!! By the way the kids, even the teenagers got super excited exploring space. Thanks for that! Take care :)
-Mike
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] black holes V2.1 [blackholes]

by azekill_DIABLO » Sat May 14, 2016 16:59

looks violent....

stop hurting those poor cows!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] black holes V2.1 [blackholes]

by TheReaperKing » Thu May 26, 2016 01:01

I can't tell you how much fun I've had with these black holes! It is so fun to teleport my misbehaving students into the radius of the black hole and watch them try desperately but ultimate futilely to escape. I was dying laughing today too trying out one of the gravity guns and watching the black hole chasing the students. It's so neat watching the black hole at work. My students and I love just watching it do its thing though sometimes some of them get a little too close and get the full experience, haha. I'm really impressed with what you're able to create in Minetest in general. Keep up the good work and thanks for all the fun :D Take care ^^
-Mike
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

theHalfBloodStanger
Member
 
Posts: 16
Joined: Fri Apr 29, 2016 06:50
GitHub: smeagolthellama

Re: [Mod] black holes V2.1 [blackholes]

by theHalfBloodStanger » Sun Jul 03, 2016 08:39

Am I right in thinking that this mod changes the direction of gravitational pull?
I am interested in making a stormlight archive themed mod.( The gravity thing is for the windrunners).
It is true! God Is Not Dead, He is alive, and king of the universe!

And by the way, Linux is the best OS.
 

User avatar
TailsTheFoxDoes MT
Member
 
Posts: 415
Joined: Mon Jan 18, 2016 20:50
In-game: TailsTheFox

Re: [Mod] black holes V2.1 [blackholes]

by TailsTheFoxDoes MT » Sat Jul 09, 2016 17:17

Can the blackhole effect be placed on mobs so everything is sucked toward the mob?
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

User avatar
Andrey01
Member
 
Posts: 431
Joined: Wed Oct 19, 2016 15:18
In-game: Andrey01

Re: [Mod] black holes V2.1 [blackholes]

by Andrey01 » Sat Nov 05, 2016 15:37

This mod is nice!Only blackhole must increase when all sucks and don`t punch him
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 48 guests

cron