HeroOfTheWinds wrote:Your best chance would be to split it up into multiple schematics, and piece them all back together. And no, you can't jump straight from the game to the hard drive. It always has to assemble all the data into the RAM, then convert it to the proper format for schematics... :/
You can - but it has its limits. Deep down, the map is just a very simple database, with each mapblock (16x16x16 nodes) stored as data with the mapblocks coordinates combined into an index number. Those database entries can be exchanged between maps directly under some circumstances.
Hybrid Dog wrote:I dislike worldedit schematics, they're so simple. They don't save bigger e.g. cubes with the same node, they store each node with it's name, it's empty meta and its position.
Then save the files as .mts via
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
instead of /save. *.mts is quite close to the actual map format. To my knowledge, .mts files are still limited by the amount of memory the machine has as the file still has to be imported.