xavier108 wrote:I seem to have a problem.A error like this shows
15:47:30: ERROR[main]: ServerError: LuaError: error: ...-0.4.6\bin\..\mods\minetest\firearms/firearmslib.lua:392: attempt to call method 'hud_set_flags' (a nil value)
Can you help me
I'm currently using minetest 0.4.6
Mods that I also installed
Butter_creeper mod
forcefield mod
fireworks mod
clock mod
Bas080 wrote:No entities, very nice! Except for rockets and grenades(which i agree should be visible). But that way you can play without lagy entities. BIG THUMBS UP.
Now we need FPS gamemode items that spawn ammo and weapons. Or you could craft while bullets are flying over you head. :P
Can't wait to have a PVP with snipers.
Hybrid Dog wrote:How can I load a weapon?
Hybrid Dog wrote:Zeg9 edited the tnt mod so that it supports protects.
18:04:38: ERROR[main]: ServerError: LuaError: error: ....\mods\minetest\firearms
\firearmslib/firearmslib.lua:482: attempt to call method 'hud_set_flags' (a nil
value)
18:04:38: ERROR[main]: stack traceback:
musicfreak34 wrote:I can t use the mod :(
Got this error after starting the map (in version 0.4.4 and 0.4.6)Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
18:04:38: ERROR[main]: ServerError: LuaError: error: ....\mods\minetest\firearms
\firearmslib/firearmslib.lua:482: attempt to call method 'hud_set_flags' (a nil
value)
18:04:38: ERROR[main]: stack traceback:
please help me
PilzAdam wrote:You need the current dev version of Minetest to run this mod.
musicfreak34 wrote:Something is buggy with my mob mod cause I cant kill the mobs(mybe cause I hve an old mod version. I will test it soon).
this_guy wrote:this mod never works on minetest for me whats up with that it always says something about a nil value
16:50:36: ACTION[ServerThread]: AndDT uses firearms_destructive:m79, pointing at [nothing]
16:50:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...nddt/.minetest/mods/firearms/firearmslib/firearmslib.lua:138: attempt to call method 'get_lua_entity' (a nil value)
16:50:37: ERROR[main]: stack traceback:
In thread b706b700:
/tmp/SBo/minetest-0.4.7/src/main.cpp:2179: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b706b700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
Josh wrote:kaeza wrote:Q: This mod sucks!
A: That is not a question.
Lol.
PilzAdam wrote:Uh oh! I got a question:
Why does this mod suck? :-p
AndDT wrote:Hello!
There is a bug: when I shoot from grenade launcher, minetestserver crashes and types this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
16:50:36: ACTION[ServerThread]: AndDT uses firearms_destructive:m79, pointing at [nothing]
16:50:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...nddt/.minetest/mods/firearms/firearmslib/firearmslib.lua:138: attempt to call method 'get_lua_entity' (a nil value)
16:50:37: ERROR[main]: stack traceback:
In thread b706b700:
/tmp/SBo/minetest-0.4.7/src/main.cpp:2179: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b706b700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
I am using minetest 0.4.7, compiled yestarday with addtional CFLAGS: -O2 -march=i486 -mtune=i686
this_guy wrote:even if i have ammo for a gun it wont reload whats up with that? it shows i have ammo for the gun but it only gives me a empty click when i pull the trigger Xd please help me out
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