slimjim97 wrote:i get an error : ModError: mod "RealBadAngel-technic-3f61321" has unsatisfied dependicies: "dye" "farming" "flowers" "mesecons" "moreores" pipeworks"
CTMN wrote:There's a lot of stuff in the folders that isn't used in the game.
In 4.1, I tried to make dye, but without any result. Do they have to be crafted or smelt?
CaKeSs wrote:It would e nice, If you would a make a video of it, And, To me it's a bit complicated, I usually can't find Iron inggots, and I think it's one of the best mod I've seen yet!
Topywo wrote:slimjim97 wrote:i get an error : ModError: mod "RealBadAngel-technic-3f61321" has unsatisfied dependicies: "dye" "farming" "flowers" "mesecons" "moreores" pipeworks"
To get technic working you need to install also the mods that are here called 'dependicies'. You can find them under 'mod Releases'
Only dyes surprises me, that one is part of the standard game, I thought since version 0.4.1.
qwrwed wrote:You need to make the mining laser and drill compatible with bones and protector(and node ownership for other servers) because a laser destroyed my bones containing 76 diamonds, and my house was griefed despite the protectors.
EDIT: MAKE THAT 85 DIAMONDS, BECAUSE A DIAMOND BLOCK WAS GRIEFED TOO, AND I AM SERIOUSLY ANNOYED.
EDIT2: make it so it can't destroy anything with an inventory, either
Actev8 wrote:i need to charge the mineing drill how do i set it up so i get power in to the battery box
SegFault22 wrote:Ooh, can I do a rewrite of your mod, and add ''machine blocks'' used for (almost) every machine?
Fiberous wrote:I really like the mod. Are you going to add some equipment for mining and crafting automation like in the MC mods (e.g. quarry and automatic crafting tables with tube hookups)? I tried making something to automatically mine blocks using your block breakers and some movestones that move the block breakers along mese wire and tube tracks, but since you have to build/move the tracks every time it is pretty limited. I then tried building a system to automatically lay tracks while mining out something, but you need to move wires and logic around to get that to work and it doesn't process signals right while it is moving.
I have one other suggestion: I think that right now it is too easy to get electricity to run machines. It seems like it should be really hard, and that there should be problems with every power source (like in real life): coal generators require you to find coal; solar power is unreliable and gives less power; geothermal generators might consume the lava that powers them; oil generators could tend to explode if you don't set them up right (like in MC's Tekkit); nuclear could irradiate everything if you don't set them up right (set up could be very tricky, but would give you a good payoff with lots of power); and water turbines would make more sense if water didn't flow forever (i.e. like that MC limited water mod), but maybe you could do something with making it consuming water. Also, in real life battery storage tends to have about an order of magnatude less capacity than generation, which makes it expensive to turn an unreliable energy source into a reliable one. Powered equipment would still be a huge advantage like this, but it would make getting a good powered setup more interesting.
EDIT: One other thing. I noticed that you can't use the screwdriver to make block breakers and stuff face upwards and downwards. There are probably a lot of cases where people might want to dig or place blocks directly above or below their equipment. I had to work around that when I was trying to make some kind of automatic mining system. It would be cool if you could use the screwdriver to make things face in any direction.
qwrwed wrote:Idea: In real life, paper is made from trees. Maybe you could make 2 machines, one of which turns trees into pulp and then white wool or something of a similar colour is added to that pulp(via crafting, i would say dye but white dandelions are just too rare) and then that dyed pulp is put into a machine that turns it into paper. Of course, this machine should be medium voltage(or high when you implement it) because it will make bookcases cheaper.
It would also be good if you added an injector craft recipe, because the feature is awesome :) Also, what do the node breaker and deployer do? On my singleplayer, they (both on and off) just drop the objects going through them as dropped items.
1244 wrote:I have a idea. Could you add a windmill, it produce more energy when it be higher. This energy would be transported by medium voltage copper cable.
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