[Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

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jojoa1997
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by jojoa1997 » Sun Mar 10, 2013 16:39

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Mito551
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by Mito551 » Sun Mar 10, 2013 18:26

i like them, generally. looking forward to seeing different kinds of cool npcs, both hostile and the other way:D. npc_traders are great.
 

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jojoa1997
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by jojoa1997 » Sun Mar 10, 2013 18:53

i have gotten the spawning on mapgen worked out. this mod has to depend on plants_lib. that is the only good and highly configurable spawning code i could find. also next up is giants then i will have them say stuff when you hit them(hopefully). i have to study formspecs to be able to do stuff like traders. also npcs now drop "stone_with_coal" dwarf, "stone_with_iron" fast, "stone_with_mese" def so people can get ore blocks in the game.
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by Inocudom » Wed Mar 13, 2013 05:29

It is a shame that the moreblocks and moreores mods are not part of the default game. They should either be stable enough or should be getting to the point where they are stable enough. I say this because they would give more variety to your village buildings.
 

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by VanessaE » Wed Mar 13, 2013 05:37

Agreed re: moreores (and moreblocks too, see my comment in that thread)
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by Sokomine » Wed Mar 13, 2013 16:32

Moreblocks and moreores would be good to have in the default game, yes. Building houses with only default is a bit difficult in small scale. Also, there ought to be at least table and chair from 3dforniture in default. For my own small farm houses, I ended up with several new nodes to avoid having to rely on too many other mods.
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by Gambit » Sun Mar 17, 2013 05:03

Here's my finished village for one region. It's fairly complete with Houses, Barn, Church, Graveyard, Blacksmith, Inn, Clinic, Watch Tower, and Trading Post. It's fully playable for everyone to tryout.

http://ubuntuone.com/1f3xLL3ODLAdCdeVqDBq64
Last edited by Gambit on Sun Mar 17, 2013 11:32, edited 1 time in total.
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by VanessaE » Sun Mar 17, 2013 14:57

NPCs aren't dieing in water anywhere near fast enough:


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Discovered this cadre of NPCs under the waterfall near Sokomine's sanctuary on my server. This morning I discovered an even larger crowd, probably being added to by the single NPC portal that was located in the yard of that sanctuary.
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jojoa1997
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by jojoa1997 » Sun Mar 17, 2013 15:16

VanessaE wrote:NPCs aren't dieing in water anywhere near fast enough:


Image

Discovered this cadre of NPCs under the waterfall near Sokomine's sanctuary on my server. This morning I discovered an even larger crowd, probably being added to by the single NPC portal that was located in the yard of that sanctuary.
i will see what i can do to fix this. you can kill them manually by going into the debug and setting instakill to true. then you get a sword thet does around 60 damage i think.
Last edited by jojoa1997 on Sun Mar 17, 2013 15:17, edited 1 time in total.
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by Sokomine » Sun Mar 17, 2013 15:59

VanessaE wrote:Discovered this cadre of NPCs under the waterfall near Sokomine's sanctuary on my server. This morning I discovered an even larger crowd, probably being added to by the single NPC portal that was located in the yard of that sanctuary.

Seems they know where their sanctuary is :-) Unfortionately, they jump over the fence and drop into the water. I havn't installed the special invisible fences jojoa1997 designed yet. They ought to lern to swim instead of drowning.
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by jojoa1997 » Sun Mar 17, 2013 17:55

Sokomine wrote:
VanessaE wrote:Discovered this cadre of NPCs under the waterfall near Sokomine's sanctuary on my server. This morning I discovered an even larger crowd, probably being added to by the single NPC portal that was located in the yard of that sanctuary.

Seems they know where their sanctuary is :-) Unfortionately, they jump over the fence and drop into the water. I havn't installed the special invisible fences jojoa1997 designed yet. They ought to lern to swim instead of drowning.
that is so they dont get lost in cave also they only jump 1 block now
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by brandedangel » Sun Mar 17, 2013 20:14

can i have priv please im branded
 

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by Gambit » Mon Mar 18, 2013 08:56

Wow, my post got ignored. ;D
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by jojoa1997 » Mon Mar 18, 2013 09:28

Gambit wrote:Wow, my post got ignored. ;D
I'm sorry I have tried it out and love. It is even on vanessae's server now. I said to gambit on irc (stupid same name issue). I will be making a wall around it so I can make it look kinda neat when the spawning goes into the ground. I still haven't been able to figure out how to spawn them. I will be looking at some others mods to help.
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by Sokomine » Mon Mar 18, 2013 15:29

Gambit: Your village looks very good considering the limitations in material. I wonder what you could do without those limitations :-)
jojoa1997: Integrating a village that size into the landscape will be difficult. It already is for smaller individual buildings. Make sure the entire area is loaded before you start spawning. Else parts will be missing or griefed by the cavegen algorithm (at least in older versions of MT).
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by jojoa1997 » Mon Mar 18, 2013 15:34

Sokomine wrote:Gambit: Your village looks very good considering the limitations in material. I wonder what you could do without those limitations :-)
jojoa1997: Integrating a village that size into the landscape will be difficult. It already is for smaller individual buildings. Make sure the entire area is loaded before you start spawning. Else parts will be missing or griefed by the cavegen algorithm (at least in older versions of MT).
i might have it spawn each building individually like the map is loaded and then the buildings are spawned individually like looking at a 2d map so i wont have to dig into the ground.
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by deivan » Tue Mar 19, 2013 14:33

I have many of this messages after update to the current git version:
LuaEntity name "peaceful_npc:npc" not defined

I see the alias in your source but don't think this is working well here. :-/

Bug?
 

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jojoa1997
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by jojoa1997 » Tue Mar 19, 2013 15:32

i don't know the alais is right.
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deivan
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by deivan » Tue Mar 19, 2013 15:53

This one:
minetest.register_alias("peaceful_npc:npc", "peaceful_npc:npc_def")

But... This work to entities?
Last edited by deivan on Tue Mar 19, 2013 15:53, edited 1 time in total.
 

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jojoa1997
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by jojoa1997 » Tue Mar 19, 2013 20:36

deivan wrote:This one:
minetest.register_alias("peaceful_npc:npc", "peaceful_npc:npc_def")

But... This work to entities?
maybe that is it. In init set instakill sword to true and then go in creative or use give me and it will kill them within 2 hits.
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by deivan » Tue Mar 19, 2013 20:54

I don't see any NPC... I only have a big amount of alerts in the terminal. To bad. :-/
 

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jojoa1997
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by jojoa1997 » Mon Apr 01, 2013 00:35

BIG UPDATE i will not tel you.what it is. Here is the download. Download
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by deivan » Mon Apr 01, 2013 02:53

Very, very useful... Put this "update" in the git server. :-o
 

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by jojoa1997 » Sun Apr 28, 2013 00:26

download the new version it will get rid of player model troubles
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by kaeza » Sun Apr 28, 2013 09:25

jojoa1997 wrote:download the new version it will get rid of player model troubles

The "Download" link in the first post points to MiniTest download.
This is the correct link:

Download

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[url=https://github.com/jojoa1997/peaceful_npc/archive/master.zip]Download[/url]
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by jojoa1997 » Sun Apr 28, 2013 15:38

fixed
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by Inocudom » Tue May 14, 2013 03:14

A good thing to do would be to give the mod a way to remember what skin an npc has so that it never changes. Also, have you seen the mod below? It could be useful one day.
http://forum.minetest.net/viewtopic.php?id=5957
The mod below could be used alongside this mod to give it even more skins to use. The 2D skins of it could also be used for a new type of npc that is always 2D (a classic npc, if you will.)
http://forum.minetest.net/viewtopic.php?id=4147
 

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by jojoa1997 » Tue May 14, 2013 11:10

OK I will keep that in consideration. When school is done and mobs are added to MiniTest then I will work on this more.
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by Mossmanikin » Fri May 24, 2013 12:08

Like the dwarf! :)

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jojoa1997
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by jojoa1997 » Fri May 24, 2013 12:26

Thanks.
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