cHyper wrote:this mod dont work with version 0.4.4
always die by an invisible mob!!
cHyper wrote:always die by an invisible mob!!
Zeg9 wrote:cHyper wrote:always die by an invisible mob!!
Same for me, but when you restart the world (reconnect) the mob is visible.
I also noticed some items or mobs were attaching to other mobs, like a rat was traveling with dirt...
But that must be a bug in the attachments systems, not the mod.
358a359,360
> m_animation_speed(0.),
> m_animation_blend(0.),
360a363
> m_attachment_parent_id(0),
361a365
>
PilzAdam wrote:If anyone could give me some models I would gladly add them.
The License should be a free license, WTFPL would be best.
Bas080 wrote:I like... Simple yet effective.
The mobs are always moving! How can that sheep get so fat if it's so fit? May i request a lazy argument for your mob api? So that they sometimes just stand still and only look around a bit?
tinoesroho wrote:Yes. Simply remove the other bliddy mbos from the init.lua
You can also create new mobs by copying/pasting and changing image names.
mobs.spawning_mobs["mobs:dirt_monster"]=false
mobs.spawning_mobs["mobs:stone_monster"]=false
mobs.spawning_mobs["mobs:sand_monster"]=false
mobs.spawning_mobs["mobs:sheep"]=false
mobs.spawning_mobs["mobs:rat"]=false
mobs.spawning_mobs["mobs:oerkki"]=false
mobs.spawning_mobs["mobs:dungeon_master"]=false
LorenzoVulcan wrote:Is there any chance to solve this invisible mobs bug?
PilzAdam wrote:LorenzoVulcan wrote:Is there any chance to solve this invisible mobs bug?
You mean that mobs are attached to a random player? This was a engine bug and is already fixed.
LorenzoVulcan wrote:PilzAdam wrote:LorenzoVulcan wrote:Is there any chance to solve this invisible mobs bug?
You mean that mobs are attached to a random player? This was a engine bug and is already fixed.
Is this fixed in 0.4.4 stable?
PilzAdam wrote:LorenzoVulcan wrote:PilzAdam wrote:You mean that mobs are attached to a random player? This was a engine bug and is already fixed.
Is this fixed in 0.4.4 stable?
Nope, in 0.4.4-d1.
PilzAdam wrote:Maybe this script helps too:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
mobs.spawning_mobs["mobs:dirt_monster"]=false
mobs.spawning_mobs["mobs:stone_monster"]=false
mobs.spawning_mobs["mobs:sand_monster"]=false
mobs.spawning_mobs["mobs:sheep"]=false
mobs.spawning_mobs["mobs:rat"]=false
mobs.spawning_mobs["mobs:oerkki"]=false
mobs.spawning_mobs["mobs:dungeon_master"]=false
Mito551 wrote:PilzAdam wrote:Maybe this script helps too:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
mobs.spawning_mobs["mobs:dirt_monster"]=false
mobs.spawning_mobs["mobs:stone_monster"]=false
mobs.spawning_mobs["mobs:sand_monster"]=false
mobs.spawning_mobs["mobs:sheep"]=false
mobs.spawning_mobs["mobs:rat"]=false
mobs.spawning_mobs["mobs:oerkki"]=false
mobs.spawning_mobs["mobs:dungeon_master"]=false
where do i put it?
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