TenPlus1 wrote:Minetestforfun: I've just tested the Zombie mob again and it works fine... It walks on the ground without a problem and jumps up to higher levels to get the player... Are you running the latest Mobs Redo and Zombie mod on their own to test or alongside other mods ?
mahmutelmas06 wrote:Defense subgame's mobs would be nice in mobs redo.
Most mobs spawns on Dirt with grass so my garden was like a zoo and they spawns even after killed many times:D
19:21:49: ACTION[main]: WARNING: Mod name conflict detected: "farming"
19:21:49: ACTION[main]: Will not load: D:\Minetest-0.4.12-002\bin\..\games\minetest_game\mods\farming
19:21:49: ACTION[main]: Overridden by: D:\Minetest-0.4.12-002\bin\..\mods\farming
19:21:49: WARNING: Undeclared global variable "default" accessed at D:\Minetest-0.4.12-002\bin\..\mods\fishing\init.lua:127
19:21:49: ERROR[main]: ========== ERROR FROM LUA ===========
19:21:49: ERROR[main]: Failed to load and run script from
19:21:49: ERROR[main]: D:\Minetest-0.4.12-002\bin\..\mods\fishing\init.lua:
19:21:49: ERROR[main]: D:\Minetest-0.4.12-002\bin\..\mods\fishing\init.lua:127: attempt to index global 'default' (a nil value)
19:21:49: ERROR[main]: stack traceback:
19:21:49: ERROR[main]: D:\Minetest-0.4.12-002\bin\..\mods\fishing\init.lua:127: in main chunk
19:21:49: ERROR[main]: ======= END OF ERROR FROM LUA ========
19:21:49: ERROR[main]: Server: Failed to load and run D:\Minetest-0.4.12-002\bin\..\mods\fishing\init.lua
19:21:49: ERROR[main]: ModError: ModError: Failed to load and run D:\Minetest-0.4.12-002\bin\..\mods\fishing\init.lua
Nubm wrote:Not as a request but as a question, is it possible to make different textures for tamed pets, like collars or something?)
ExeterDad wrote:I'd like to see hooks throughout the api so a added mod can add behaviors to the loop without having to touch the api code. If it was php I could implement it. But I've yet to attempt to expand my lua skills so I'm no help.
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