NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

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rubenwardy
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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Thu Jun 19, 2014 13:53

Keine Regel, um »install« zu erstellen. Schluss.


You MUST run cmake . -DRUN_IN_PLACE=0 first.
Currently editor.conf should go to /usr/local/nbe/editor.conf

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cmake . -DRUN_IN_PLACE=0
make -j3
sudo make install
nodeboxeditor
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Thu Jun 19, 2014 20:11

Thanks now it works.
By the Way my last answers take part off th inconf_fix_2

if that fix is back in the Master I´d like to try out and get to the Master.
Thanks,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Fri Jun 20, 2014 19:07

Hello
The Programm works fine now, but the fonts are so tiny I can´t nearly read them.
How can I change that?
Thanks,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by crazyginger72 » Sun Jun 29, 2014 21:43

cg72@cg72-minetest ~ $ nodeboxeditor
Inconsistency detected by ld.so: dl-version.c: 224: _dl_check_map_versions: Assertion `needed != ((void *)0)' failed!


i get this error but after going to the incon_fix_2 it worked fine, just thought ya might like to know :D
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Mon Jun 30, 2014 12:11

JPRuehmann wrote:Hello
The Programm works fine now, but the fonts are so tiny I can´t nearly read them.
How can I change that?
Thanks,
JPR


If the screen is mostly grey, then you are running it from the wrong place.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Tue Jul 01, 2014 13:36

Thanks
I´ve found that myself to.
It is the point that I´ve said for what the install and the Program should be changed for for being completely operational.
Working in a System Folder with User Rights is no good Idea.
The Binaries should go into /usr/local/bin.
The shared Files should go into /usr/local/share/nodeboxeditor.
The Docs should go into /usr/local/share/docs/nodeboxeditor
At the first run it should create the user Files (config and Projects Folder) in the Home Directory of the User ~/.nodeboxeditor/nodeboxeditor.conf, ~/nodeboxeditor/projects/.
The Userpaths should be configurable and last but not least a fully featured File Open, save Dialoque would be fine to have.
Thanks,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by Megaf » Wed Jul 02, 2014 21:04

Hi Ruben, I'm trying it on a Samsung laptop running Debian Wheezy but I get this error and no texture will show up and it will use a weird font, any idea on how to fix it?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht Engine version 1.7.3
Linux 3.2.0-4-686-pae #1 SMP Debian 3.2.57-3+deb7u2 i686
Using renderer: OpenGL 3.0
Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2: Tungsten Graphics, Inc
OpenGL driver version is 1.2 or better.
GLSL version: 1.3
Could not open file of texture: media/texture_terrain.png
Could not open file of texture: media/sky.jpg
Needed 0ms to create OctreeTriangleSelector.(1 nodes, 12 polys)
Could not load font because the file does not exist: media/fontlucida.png
Could not open file of texture: media/icon_mode_nodebox.png
Could not open file of texture: media/gui_scale.png
Could not open file of texture: media/texture_box.png


Thanks.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by crazyginger72 » Thu Jul 03, 2014 05:53

Megaf, i get that same error if i am running it from the home dir. i made a .sh to cd to the "NodeBoxEditor" dir then run it. if you cd first it will run fine as this happens on all of my pcs and everyone i have helped to install this programs pcs also,
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Fri Jul 04, 2014 17:28

Try run_editor.sh in the root of the project.

Shadowninja moved the media files to make it so you need to run from the root.

I am currently making it so it automatically looks for the textures, whether run from root dir or double clicked in the bin folder. Will be in 0.6.5
 

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0.6.5 released!

by rubenwardy » Sun Jul 06, 2014 17:42

0.6.5 released!


Windows Build

You can now run the editor just by clicking on the executable file.

The way you compile and install the editor has changed. You no longer need to use DRUN_IN_PLACE

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
# download source and go to the root folder
$ sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libbz2-dev libjpeg8-dev libgl1-mesa-dev
$ cmake .
# replace 2 with the number of cores you have + 1
$ make -j2

# to run
$ ./bin/nodeboxeditor
# or double click the executable in bin/

# To install
$ sudo make install
$ nodeboxeditor
# Please read docs/make_install.md for stuff you need to know.


New features

  • Add support for make install
  • Automatically find working directory
  • Install as an application on Ubuntu (tiemay, rubenwardy)
  • Add support for Minetest Classic

Bug Fixes

  • Inconsistency detected fix
  • Fix build error when bin directory does not exist (ShadowNinja)
 

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Re: [Editor] Node Box Editor [0.6.5] - make install, working

by Evergreen » Sun Jul 06, 2014 18:01

Error installing 0.6.5 (from git):
[ 41%] /home/evergreen/programs/NodeBoxEditor/src/main.cpp: In function ‘int main(int, char**)’:
/home/evergreen/programs/NodeBoxEditor/src/main.cpp:30:14: error: ‘chdir’ was not declared in this scope
chdir("../");
^
Building CXX object CMakeFiles/NodeBoxEditor.dir/src/NBEditor.cpp.o
make[2]: *** [CMakeFiles/NodeBoxEditor.dir/src/main.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/NodeBoxEditor.dir/all] Error 2
make: *** [all] Error 2
 

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Re: [Editor] Node Box Editor [0.6.5] - make install, working

by rubenwardy » Sun Jul 06, 2014 18:05

Fixed.
 

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Re: 0.6.5 released!

by webdesigner97 » Sun Jul 06, 2014 20:18

rubenwardy wrote:

0.6.5 released!


(...)

Downloaded it and it launches fine. I didn't test it deeper, because I don't have much time now, but within the next days I'll do so and if problems occur, I'll tell you ;)
 

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Re: [Editor] Node Box Editor [0.6.5] - make install, working

by DS-minetest » Fri Jul 11, 2014 17:30

Hybridog made something like this for ingame: https://github.com/HybridDog/nodebox_creator It is really interesting!
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

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Re: [Editor] Node Box Editor [0.6.5] - make install, working

by rubenwardy » Fri Jul 11, 2014 17:46

I saw that. I doesn't have the same level of user friendliness, though.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Tue Jul 29, 2014 17:34

0.7 Released!



Image

GitHub - Windows

0.7 is all about the texture tool. The texture tool allows you to texture each side of the node box, and export that with the mod.

It is recommended that you use Irrlicht 1.8 or later. This is not in the Ubuntu apt-get repos. Use misc/install_irrlicht.sh, or see the installing Irrlicht page on their website.

New Features

  • Other nodes are hidden when you are not in the node tool.
  • Minetest style shading added. Node boxes no longer have this weird smooth lighting effect.
  • Texture tool added.
  • Texture projection added.
  • Dynamic viewports. Change what each viewport is looking at. (top/bottom/left/right etc)
  • Media Manager. (Export and import textures)
  • Merge / import project.
  • Copy and paste exported code from editor (Irrlicht 1.8 or greater only)
  • Coordinate direction arrows for each viewport.

Fixes

  • Faster node box resizing when there are lots of boxes.
  • Textures no longer stretch.
  • Node position is now read from file, rather than ignored.

Other

  • Added build scripts for Linux.
  • NBE files are now in an archive style format.
  • NBE file parser version bumped.
  • File parsers give meaningful error messages.
  • Cleaned unused enums and defines.
  • Polymorphic dialog system added.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by ExeterDad » Tue Jul 29, 2014 18:19

Sweet!
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Evergreen » Tue Jul 29, 2014 18:55

Awesome! (I finally resolved that libirrlicht-dev / libpng16 issue)
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Tue Jul 29, 2014 18:59

That's good.

I suddenly quit from IRC because my router broke. Sorry about that. I am now on mobile internet.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by ExeterDad » Wed Jul 30, 2014 21:15

rubenwardy wrote:That's good.

I suddenly quit from IRC because my router broke. Sorry about that. I am now on mobile internet.

I have a spare router that you may have, but you livin in the UK might be a issue
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Wed Jul 30, 2014 21:36

We were in the process of changing ISPs.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Sat Aug 02, 2014 09:20

Dog House, my first project with Node Box...

Image
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Sat Aug 02, 2014 13:01

Very nice!
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Inocudom » Sat Aug 02, 2014 14:01

jp wrote:Dog House, my first project with Node Box...

Image

VanessaE would love that model.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Sokomine » Sun Aug 03, 2014 14:21

Inocudom wrote:VanessaE would love that model.

I agree that it would fit very well into homedecor. Jp created a very nice model.
A list of my mods can be found here.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by VanessaE » Sun Aug 03, 2014 14:39

I'll add it shortly.

EDIT: added.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Thu Aug 07, 2014 08:40

Some new models...

Bed
ImageImage


Pool table (with 6 holes & balls storage)
Image


Now waiting for the textures...
Last edited by jp on Thu Aug 07, 2014 14:08, edited 1 time in total.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Inocudom » Thu Aug 07, 2014 13:01

jp wrote:Some new models...

Bed
ImageImage


Pool table (with 6 holes & balls storage)
Image


Now waiting for the textures...

VanessaE will definitely enjoy those too.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by VanessaE » Thu Aug 07, 2014 14:06

To be added to homedecor shortly, as soon as I get off my lazy ass and write the code needed for it. ;-)

EDIT: added.
 

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Fri Aug 08, 2014 10:26

Requests for the future releases of NBE :

- Wireframe view.
- Freely movable camera.
- Zoom +/-
- Cancel (Ctrl+Z) & restore (Ctrl+Y).
- Smarter adaptive numbering of the Nodebox.
- Explore folders to save/open a .nbe or .png file somewhere.
- Select a nodebox by click on.
- Draw straight diagonal lines and can turn them to aligned micro-cuboids.
Last edited by jp on Sat Aug 09, 2014 07:53, edited 1 time in total.
 

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