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Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Fri Aug 08, 2014 22:15
by philipbenr

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Sat Aug 09, 2014 06:18
by jp
VanessaE has already texturized this bed for HomeDecor ;)

Image

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Sat Aug 09, 2014 21:56
by Sokomine
This bed looks fine as well. Intresting nodeboxes that where added recently! Seems the node box editor is very useful.

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Aug 13, 2014 09:41
by jp
A well...

Image

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Aug 13, 2014 10:05
by Minetestforfun
jp wrote:A well...

Image


great job ! Is it possible to put water in this pit ?

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Aug 13, 2014 10:17
by rubenwardy
These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Aug 13, 2014 10:22
by jp
great job ! Is it possible to put water in this pit ?

It's possible to put a texture of water in the pit, but not the real water... But you can put the real water in a hole under the pit.

These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.

Thanks for all, rubenwardy ;) I exploit all the capacities of NBE to the maximum; and yes, I spent 2 hours for the last model...

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Aug 13, 2014 15:03
by Sokomine
jp wrote:A well...

Cute!

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Aug 13, 2014 15:16
by VanessaE
Added to homedecor.

EDIT: added water.

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Aug 13, 2014 18:17
by jp
Final results...

Image Image

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Thu Aug 14, 2014 17:16
by Krock

+1 Very nice work!

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Fri Aug 15, 2014 21:07
by TheEpicJames
"NodeBoxEditor_0_7....zip is malicious, and Chrome has blocked it."

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Fri Aug 15, 2014 21:23
by rubenwardy
Ignore that, Chrome doesn't know what it is talking about.

It says it is malicious because it isn't on a big website like Microsoft.com

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Sat Aug 16, 2014 02:43
by TheEpicJames
how? there's one big button, it says dismiss.

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Sat Aug 16, 2014 05:27
by addi
TheEpicJames wrote:how? there's one big button, it says dismiss.

just use a correct browser. Chome is from Google, it only spyes you out.

the file is OK
https://www.virustotal.com/de/file/96366a17b6ec8a4c29045ccb87de6e6b71a32ce327322771b0a66c691cc2482f/analysis/1408166578/
virustotal sayed its clear. and also my PC is working :-)

Re: [Editor] Node Box Editor [0.7] - Texture Tool

PostPosted: Sat Aug 16, 2014 12:22
by Minetestforfun
TheEpicJames wrote:how? there's one big button, it says dismiss.


Just disable the usless security of google chrome...

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Sep 03, 2014 19:39
by jojoa1997
Could you add an option to show all the numbers as fractions instead. I prefer to use either x/16 and x/32 for making nodeboxes because it is easier to see the diferences. Also how do I zoom in or out in the 3d view?

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Wed Sep 03, 2014 20:38
by rubenwardy
Both of those are in the to do list and will form part of 0.7.1

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Thu Sep 11, 2014 13:36
by iangp
+8000 nice work

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 00:33
by Zatherz
Registered to post this. Awesome work!

I just made a PKGBUILD for the v7.0 release and submitted it to AUR so that Arch Linux users can easily install it: https://aur.archlinux.org/packages/nodeboxeditor/

The tarball containing PKGBUILD along with a small patch can be downloaded from my Mega account.

Also, x86_64 Arch Linux users can grab a fresh package made from the PKGBUILD also from my Mega account.

Later I may compile it for x86 and post packages for other distros (Debian, Ubuntu, Fedora etc.)

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 00:55
by jordan4ibanez
This is very helpful, thank you.

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 06:18
by rubenwardy
Thank you Zathez. I have added a link to the opening post.

You're welcome, jordan4ibanez.

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 11:18
by Zatherz
Fresh x86 (i686) package for Arch just baked in a 32 bit VM :)
Download x86 (i686) Nodebox Editor package for Arch Linux

IMPORTANT EDIT: I made a repository with precompiled binaries for Arch Linux. It's for both x86 (i686) and x86_64.
Here is the repo on GitHub:
dark3125/minetest-extra

To enable the repo this has to be added to /etc/pacman.conf:
For x86_64:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[minetest-extra-x86_64]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-x86_64


For x86 (i686):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[minetest-extra-i686]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-i686


Then this must be executed to update local databases:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
pacman -Syy


And now packages from the repo can be installed using this command:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
pacman -S <package>


Currently there's only nodeboxeditor in the repo, however I will probably add more packages later.

ANOTHER VERY IMPORTANT EDIT: Packages for Debian and Debian-based distros like Ubuntu are ready! Get them while they're fresh!
Debian/Ubuntu x86 (i386)
Debian/Ubuntu x86_64 (amd64)

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 15:44
by Zatherz
Bump so that OP can see update to the post above.
While I'm here, I'd prefer if you linked only to the post above with the Arch repository, as the tarball can be found on AUR normally and the repository will keep the packages up to date. Or I may make a new topic. Maybe later.

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 17:15
by rubenwardy
Done XD

Thank you very much for this.

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 21:05
by Zatherz
What about the Debian/Ubuntu packages I posted?

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 21:10
by rubenwardy
Many forum users will protest to you using mega.co.nz. They don't like JavaScript. Just thought you would like to know. I will add links to that later, when I not on my mobile phone.

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 21:31
by Zatherz
I can reupload the packages somewhere, but keep in mind they might become heavily outdated after some time. And, I'm pretty sure not everyone in this forum uses Lynx on original Unix using original Bourne Shell [citation needed] so JS should not be a problem.

Edit: Hmmm... I think I can actually get all the packages on git. Then I would make a script for myself that would check for newest release, build the Arch package, build the Debian package, convert the Debian package to RedHat package and then push all the packages to the git repo. That would be a good idea actually.

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 21:33
by rubenwardy
Lots of people use NoScripts and JavaScript disabled.

Re: Node Box Editor [0.7] - Texture Tool

PostPosted: Tue Sep 23, 2014 21:37
by Zatherz
Well, they could as well enable JS for mega.co.nz only. Also, see edit to last post.