Captain_Chaos wrote:That is nice and clear, thanks. I will refrain for now. ;)
Nore wrote:"ignore" is used for unloaded blocks or nodes. You should never generate it.
Nore wrote:Hmm, I am surprised that it may even exist on disk. You can try to do as you say, but beware that it may have strange consequences, so try to avoid it if possible.
Krock wrote:Check out the buildbot script. That script and the 32-bit pendant download cross-compiled libraries for MinGW and compile the binary automatically.
Captain_Chaos wrote:Krock wrote:Check out the buildbot script. That script and the 32-bit pendant download cross-compiled libraries for MinGW and compile the binary automatically.
What environment is that script made for? I'm trying to compile Minetest on Windows.
toby109tt wrote:It says that it's for Windows (but apart from that I dunno sorry I can't help)
Wayward_One wrote:toby109tt wrote:It says that it's for Windows (but apart from that I dunno sorry I can't help)
Yes, it's for compiling Minetest for Windows, but that script is meant to be run on Linux.
Captain_Chaos wrote:Alright, I have a first test version for people to try out and give me feedback. This is still in heavy development and nowhere near finished, so there will be bugs, missing functionality, usability problems, etc.
Also, if you are already a regular WorldPainter user, don't edit your existing worlds with this version. The regular version of WorldPainter will not be able to load any worlds which you have saved with this version!
First, you have to install Java, of the right number of bits for your OS if you are on Windows. You can download Java here. For 64-bit Windows pick the version with the name ending in -x64.exe.
Then, download and install WorldPainter. You'll need this snapshot; the plugin won't work on the regular version of WorldPainter:
64-bit Windows
32-bit Windows
Mac OS
UNIX/Linux
Install it, run it, and open the plugins folder from the Tools menu. Then, download the Minetest support plugin from here and place it in the plugins folder (do not extract it).
Restart WorldPainter and you should now be able to select Minetest as the map format on the New World screen (Ctrl+N or File-> New World...) or the Export screen (Ctrl+E or File->Export->Export as new Minecraft map...; obviously that text will have to change ;) ).
If you try it out let me know how you get on and what you think about it!
Caveats:
- WorldPainter is first and foremost, and will probably remain for the foreseeable future, a Minecraft map generator. The available block types and terrain types are geared towards Minecraft, and many of them won't be available on Minetest. This first version of the plugin tries to map blocks to minetest_game insofar it has the same, or very similar, blocks. Other blocks are left as is and will be rendered as unknown nodes in Minetest. In the future I'll probably add some way to customise the block mapping so that you can change it or add blocks from other mods.
- The Minetest format does not support the Nether or End dimensions, so if you load an existing WorldPainter world which has those dimensions you won't be able to select the Minetest format. If you delete those dimensions via Edit->Dimensions you should then be able to export it.
- There doesn't appear to be an easy way for WorldPainter to set the spawn point, and since WorldPainter maps tend to be higher (because they start at y=0 and have their water level at y=62 by default) Minetest will probably spawn you in the void outside the map, or in a cave.
java.lang.NoClassDefFoundError: javafx/util/Pair
at org.pepsoft.worldpainter.minetest.MinetestChunkStore.<init>(MinetestChunkStore.java:57)
at org.pepsoft.worldpainter.minetest.Plugin.getChunkStore(Plugin.java:58)
at org.pepsoft.worldpainter.exporting.WorldRegion.save(WorldRegion.java:271)
at org.pepsoft.worldpainter.exporting.AbstractWorldExporter.lambda$parallelExportRegions$0(AbstractWorldExporter.java:271)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
Root cause:
java.lang.ClassNotFoundException: javafx.util.Pair
at java.net.URLClassLoader.findClass(URLClassLoader.java:381)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at org.pepsoft.worldpainter.minetest.MinetestChunkStore.<init>(MinetestChunkStore.java:57)
at org.pepsoft.worldpainter.minetest.Plugin.getChunkStore(Plugin.java:58)
WorldPainter version: 2.4.2-SNAPSHOT (20170224195009)
java.version: 1.8.0_121
java.vendor: Oracle Corporation
java.vm.version: 25.121-b13
java.vm.vendor: Oracle Corporation
java.vm.name: OpenJDK 64-Bit Server VM
os.name: Linux
os.arch: amd64
os.version: 4.4.0-64-generic
user.home: /home/kaeza
user.dir: /home/kaeza/.local/share/worldpainter
user.country: ES
user.language: es
Free memory: 95925296 bytes
Total memory size: 215482368 bytes
Max memory size: 1722810368 bytes
World name: Generated World
Seed: 6411768780601592116
Bounds: -2, -2 => 2, 2
Height: 256
Number of tiles: 25
Layers in use:
Border: null @ 62
Sub surface material: STONE_MIX
Water height: 62
Operation: null
Radius: 50
Brush: Plateau Circle (radius=0, brushShape=CIRCLE, level=1.0)/Sine Circle (radius=0, brushShape=CIRCLE, level=1.0)
Level: 0.51/0.51
Zoom: 0
Hidden layers: [Biome]
toby109tt wrote:i cant get it to install :/
-snap-
C:\Users\fishy\Desktop\Tools\WorldPainter\worldpainter.exe
Symbol search path is: srv*
Executable search path is:
ModLoad: 00007ff7`a3ab0000 00007ff7`a3b5c000 image00007ff7`a3ab0000
ModLoad: 00007fff`a9020000 00007fff`a91e1000 ntdll.dll
ModLoad: 00007fff`a77d0000 00007fff`a787d000 C:\WINDOWS\system32\KERNEL32.DLL
ModLoad: 00007fff`a5e10000 00007fff`a5ff8000 C:\WINDOWS\system32\KERNELBASE.dll
ModLoad: 00007fff`a6420000 00007fff`a6576000 C:\WINDOWS\system32\USER32.dll
ModLoad: 00007fff`a7880000 00007fff`a7a06000 C:\WINDOWS\system32\GDI32.dll
ModLoad: 00007fff`a65a0000 00007fff`a6647000 C:\WINDOWS\system32\ADVAPI32.dll
ModLoad: 00007fff`a7530000 00007fff`a75cd000 C:\WINDOWS\system32\msvcrt.dll
ModLoad: 00007fff`a70b0000 00007fff`a710b000 C:\WINDOWS\system32\sechost.dll
ModLoad: 00007fff`a7300000 00007fff`a741c000 C:\WINDOWS\system32\RPCRT4.dll
(10f4.2148): Break instruction exception - code 80000003 (first chance)
ntdll!LdrpDoDebuggerBreak+0x30:
00007fff`a90eab20 cc int 3
Badger wrote:Have updated java. Installed WorldPainter. But doesn't start. (Linux 64bit)
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