[Game] rpgtest [git][rpgtest]

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by rubenwardy » Tue Jul 19, 2016 17:32

minetest.line_of_sight may help you
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Tue Jul 19, 2016 17:41

rubenwardy wrote:minetest.line_of_sight may help you

Huh, I did not know about this function.

Edit : http://dev.minetest.net/minetest.line_of_sight
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Jul 24, 2016 08:56

UPDATE
  • formspecs : added different color themes
  • formspecs : added "Crafting" text
  • mobs : use minetest.line_of_sight

+ Screenshots
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sat Jul 30, 2016 10:32

UPDATE
  • create dialogue mod (rubenwardy)

+ Screenshot
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 03, 2016 11:07

UPDATE


  • new menu background image
  • removed story mod
  • updated quest mod

I decided to remove the story mod because:
  • the code was a mess
  • it was really complicated to add new features
  • there were a lot of files just for one quest

How will quests work in future?
Quests will be stored per world. There will be different "quest packs" you can install. Everyone will be able to create quest easily because I will program a web app that allows you to do that.

PS: There wont be any updates for the next 2 weeks.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Wed Aug 03, 2016 11:35

+1
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Fri Aug 19, 2016 12:45

UPDATE


  • added use for the skill miner (for more information see wiki)
  • added crafting guide

+ Screenshots
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Sat Aug 20, 2016 09:40

+1
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Aug 21, 2016 11:37

UPDATE


  • updated crafting guide
  • limited number of mobs (to avoid lags)
  • added quests button to crafting guide

+ Screenshots
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Sun Aug 21, 2016 18:18

looks nice!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by D00Med » Sun Aug 21, 2016 19:41

^+1
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Mon Aug 22, 2016 10:48

azekill_DIABLO wrote:looks nice!

D00Med wrote:^+1

Thank you!
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Mon Aug 22, 2016 22:33

Yay!
Another update! +10
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Tue Aug 23, 2016 09:14

Cd2: why you don't change the button like with the crafting pack? it looks far better!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Tue Aug 23, 2016 09:37

MineYoshi wrote:Yay!
Another update! +10

Thank you.
azekill_DIABLO wrote:Cd2: why you don't change the button like with the crafting pack? it looks far better!

Which button?
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Tue Aug 23, 2016 14:33

the one for the items( the grey square with a border.). he is ugly.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 24, 2016 10:18

azekill_DIABLO wrote:the one for the items( the grey square with a border.). he is ugly.

Hmmm, maybe. In my opinion they look ok.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 24, 2016 10:19

UPDATE


  • added shop
+ Screenshot
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Wed Aug 24, 2016 13:01

i think you've done this intentionnaly, but i think some blocks are just looking too perfect. it's a bit wierd. maybe the block rotation mod could add some irregularities.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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WEIRD MODDING CONTEST !!!
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Aug 28, 2016 13:16

UPDATE


  • added doors
  • added use for the skill "farmer"
  • added shop texture
  • fixed skills mod

+ Screenshots


PS : Check out the poll at the top!
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Sun Aug 28, 2016 17:02

very nice
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by ph8jPf9M » Sun Aug 28, 2016 19:23

dont want any feature to be removed. why are you removing features is it because of lag?
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by rubenwardy » Sun Aug 28, 2016 19:24

Sometimes you need to remove things to make progress. So you can reimplement it in a better way, or implement other stuff. Not sure what you're talking about though
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by ph8jPf9M » Sun Aug 28, 2016 20:45

there is a poll in this thread here to choose which features should be removed i guess if it is about removing and reimplementing the features then its fine with me.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Mon Aug 29, 2016 06:06

rubenwardy wrote:Sometimes you need to remove things to make progress. So you can reimplement it in a better way, or implement other stuff. Not sure what you're talking about though


Sorry for this mistake. I forgot to add a none button.
I will restart this poll now. Anyways removing means removing.
I will start an other poll "Wich features should be reimplemented" after this one ends.

ph8jPf9M wrote:dont want any feature to be removed. why are you removing features is it because of lag?


I want to remove features because some of them (IMO) are unnecessary. I want to finish the game / release version 1.0 soon (soon = ?) so I want to remove features to make the development a bit faster. Maybe these features will be added again after version 1.0 is out (Or if I have still time they may be added before version 1.0 is out).
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by ph8jPf9M » Mon Aug 29, 2016 09:07

what does place system feature do?
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Mon Aug 29, 2016 13:02

good question i would like to know what is it too.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 31, 2016 06:43

ph8jPf9M wrote:what does place system feature do?

The place system has no use at the moment. It can store different positions.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Wed Aug 31, 2016 09:44

Bookmark?Waypoints?
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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WEIRD MODDING CONTEST !!!
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 31, 2016 17:40

azekill_DIABLO wrote:Bookmark?Waypoints?

Yes, it works like bookmarks/waypoints, but it does not show the waypoints on the hud.
 

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