## Security
# Prevent mods from doing insecure things like running shell commands.
# type: bool
# secure.enable_security = true
2017-02-03 17:34:18: WARNING[Emerge-0]: Undeclared global variable "random" accessed at ...est/games/LegendofMinetest/mods/hyrule_mapgen/mapgen.lua:1861
Speicherzugriffsfehler (Speicherabzug geschrieben)
2017-02-03 17:36:52: WARNING[Server]: Undeclared global variable "physics_overriden" accessed at ....minetest/games/LegendofMinetest/mods/sprint/esprint.lua:121
2017-02-03 17:36:53: WARNING[Server]: Undeclared global variable "physics_overriden" accessed at ....minetest/games/LegendofMinetest/mods/3d_armor/armor.lua:220
2017-02-03 17:36:55: WARNING[Emerge-0]: Undeclared global variable "random" accessed at ...est/games/LegendofMinetest/mods/hyrule_mapgen/mapgen.lua:1861
Speicherzugriffsfehler (Speicherabzug geschrieben)
Edit: Is it possible to make the sprint mod work with playereffects?
if you first start in the world you should have an item called village spawner you have to use that to well spawn the village I hope that helpesClaudiusMinimus wrote:I have created several worlds in singleplayer and have not been able to find any village. I am trying to setup a family server, but would like to have villages. I see lots of npcs, but no structures except for dungeons. Is there a flag that must be set for villages to spawn?
toby109tt wrote:if you first start in the world you should have an item called village spawner you have to use that to well spawn the village I hope that helpesClaudiusMinimus wrote:I have created several worlds in singleplayer and have not been able to find any village. I am trying to setup a family server, but would like to have villages. I see lots of npcs, but no structures except for dungeons. Is there a flag that must be set for villages to spawn?
D00Med wrote:villages do spawn in conifer forests and savannas too, but they should be pretty rare.
D00Med wrote:.... It's fixed now.
ClaudiusMinimus wrote:D00Med wrote:villages do spawn in conifer forests and savannas too, but they should be pretty rare.
D00Med wrote:This is something I've been having a bit of trouble with.
There are supposed to be deserts, however I think that they might not be appearing as common as they do in other subgames because of the other biomes.
I had seen some deserts whilst testing so you might just have to look harder.
D00Med wrote:No, snow and rain have nothing to do with mapgen (I am getting the impression you want it to be less frequent?).
The weather mod has nothing to do with mapgen, it's random.
D00Med wrote:If anyone has any ideas on how the performance of the game could be improved, let me know.
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