This is my first attempt at a subgame.
The game is quite large(50-something mb).
It is is based on several games from the LoZ series.
New features in this subgame include:
>dashing
>mobs: deku babas, stalchids, dodongos, dodongo larvae, deku scrubs(passive and aggressive), gorons, zoras, fairies and more
>Bosses: Ganon, Bongo Bongo, Kind Dodongo, Volvagia. These mobs are very tough!
>swamps and lava biomes
>new tools, such as magic seeds, ocarinas, boomerangs and a master-sword(with sword-beams)
>new textures
>weather: rain, snow, storms and dust
>a better 3rd person view
>rupees, which can be obtained by killing mobs, breaking pots/rocks and mining. They can be used to buy items from shops which can be found in villages
>villages and dungeons
>3d models for some nodes such as chests or bombs
>shields and armour
Gameplay information:
In addition to the usual mining and building objectives of the game, there are now bosses and the triforce as objectives.
The triforce can be obtained either by mining mese, searching dungeons, or by defeating Ganon. Scattered throughout the dungeons are triforce shards, and magic pendants.
These pendants can be used to craft boss spawners. Once placed, the bosses will spawn after 5 seconds. Currently there are three minor bosses, spawned with blocks crafted with the three pendants.
These bosses drop the three stones required to obtain the mastersword, which will turn any boss spawner into a Ganon spawner when right clicked.
The bosses are tough so be prepared! Also, in an attempt to break away from the usual mining aspect, some materials can be traded with npc's.
More information:
>Some of the mobs will trade items for rupees. This is very useful if you don't like mining.
>Bosses won't spawn by themselves. You need to craft a special block which will spawn a particular boss when placed
>Any boss spawner can be turned into a Ganon spawner if you right click it with the master sword. Doing this will spawn a dungeon about 10 nodes wide and 10 nodes long. Do not do this somewhere where you have built something, unless you want to lose it.
>The crafting table given to players on starting a new world shows all the recipes.
>buckets can't be crafted in the usual manner, instead they must be crafted from 3 "poe souls", which are obtained by killing the ghosts which appear in dark places.
Changelog:
21/3/17:
>Long grass and flowers now use a lbm instead of an abm to spawn butterflies and dragonflies.
>mobs spawn less frequently
>Snow won't fall over sand and desert sand.
>a few texture improvements
>fixed a bug with the dust weather
10/3/17:
>updated weather pack, improved dust
>lightning mod checks for weather before resetting the skybox
4/2/17:
>fixed a few crafting recipes
>changed geraniums from red to blue(to match the crafting recipe)
>fixed some errors
V2
>minetest_game is now used as a base instead of MinetestNeXt
>New dungeon nodes
>Bombs now use a 3d model and can the thrown by left clicking
>Bomb flowers have been added, right click to harvest bombs
>boomerangs now use a 3d model and return to the player.
>magic boomerangs can be controlled by looking around after throwing
>clawshots have been added, left click to be pulled towards something, shift+click to swing towards something horizontally.
>added butterflies and waterfall effects
>added hawk eye
>removed mobs_monster
>hearts are now an entity that automatically heals any players who collect them
>added roots, caveferns, stalagmites/tites, icicles and obsidian spikes
>added the icesheet biome
>new doors, some require keys
>new plants in the moreplants mod
>added dragonflies
>added keys
>added dungeon torch
>added some sloped nodes
>added stair corners
>changed chicken to cuccoo
>changed cow and sheep models
>merged icetools with hyruletools
>added flame rod
>added connected chests (shift and click on the side of a chest)
>sword stands now hold all swords except the ice sword
>added treasure and key chests
>added wind boomerang
>added villages
>added letters
>letterbox now uses a model
>removed tv
>added junglevines
>improved 3rd person view
>arrows can be picked up from when they are inside a node
>added subrosia(hell mod)
>added magnetic gloves which can pull or push magnetic nodes
>pots have a new model and textures
>added classic shield and sword
>collecting rupees makes a different sound
>added spikes, sinking sand, fake carpet
>waterlily and cactus now use models
>optional leaf model(like nodebox_trees)
>waterlilies are walkable
>added lamps which trigger doors when righ clicked with a lantern
>lanterns dropped by poes
>added new dungeons(above and below ground)
>added rupee blocks
>player effects is now used(much better physics overrides)
>new ice nodes
>new swamp biome
>fixed the lost woods biome being almost impossible to find
>added quest npc's, which can be used to add quests really easily
>added deku mask
>bones changed to a tombstone
>new players(singleplayer only) will spawn inside a cave
>new player skin
>mana added, tools now use this
>added witchcraft mod and better potions
>improved medallions, they now work as they do in link to the past
>removed xdecor potion
>added cave crystals
>changed deku scrub to an actual deku scrub
>business scrubs are added(previously deku scrub)
>added corals and shrubs
>flowerpots now use a 3d model
>removed xdecor walls added walls mod
>ganon now has his own dungeon, which is placed by his spawner
>ganon can't be killed until all 'ganon' orbs in the dungeon are destroyed
>removed twilight model change :'(
>added music
>beamos
>new sound effects
>mobs_loz mobs all have new models and textures
>hud item counters are shown in singleplayer mode to count bombs rupees and keys
>new nodes added
>many textures have been changed
>New mobs:
*Midna
*subrosian
*redead
*peahat
*skulltula
*shopkeeper
*octorock
*hiploop
*giant octorock
*mimics
*wolfos
*keese
*biri
*darknut
*white wolfos
*tektite
*armos
*leever
*moldorm
*zol
*mad scrubs
V1
>Added glowstone
>Added bosses; Bongo Bongo, Kind Dodongo, Volvagia and Ganon
>Changed crafting recipe for mastersword
>Added gossip stones
>Added spiritual stones(ruby, emerald, sapphire)
>Added boss spawners
>Fixed survival inventory
>re-introduced twilight, which now causes a visual change and transforms the player into a wolf
>The mastersword becomes more powerful in twilight mode
>Moreplants mdecorations can be disabled
>Changed weather to weather_pack by xeranas.
>added adult dodongo's
>updated mobs_redo
>Added hud_hunger
>added sword stands, zora tunic and goron tunic
>added eye of truth, and dirt_with_grass_hole
>updated enchanting table(xdecor)
>improved tree trunks from hyrule_mapgen
V0.4
>fixed mapgen problems, forests are now much less scarce
>spawning is improved in biomes with dirt_with_grass2 and 3
>fixed spawning of fairies
>added aspen trees
>doomshrooms, flat dandelions and new tree shapes spawn on new worlds.
>wild trees are improved, leaves changed to orange/red
>Unified inventory removed, but worktables are given to new players(for crafting recipes)
>Throwing has been replaced with bowsv3
>doors and tnt updated(from minetest_game for 0.4.14)
>New tool and weapon textures(swords, picks, and axes)
>New obsidian axe(like steel but more durable), and ice axe(about the same as diamond but slightly weaker)
>Finished seed effects
>Added roc's feather(found in dungeons)
>Improved temporary player effects from tools(such as zora scales)
>removed player_effects mod, and made cacti hurt
>Added experience, and the triforce spawns experience orbs when used.
>Added crafting recipes for kblocks
>Gorons, and Scrubs now trade items for rupees if they are right-clicked with them.
>There are now multiple Npc textures.
>Added many more plants(moreplants)
>improved quartz ore texture
>removed deku nuts
>red ocarina's now set the weather to stormy
>The sky is grey when there is stormy weather, even if the player is inside
>Added the sun texture that was removed with twilight
>Added a new moon texture(there are other texture improvements that are not listed)
>Nyan rupees are now required for enchantment, they can be found in dungeons.
>buckets are much easier to craft, since less poe souls are required, however the original crafting recipe is the same(loz_mode=false)
>added boost cart(may have been in there since last version?)
>Added a background to creative and changed the default ui background
>fixed the decimal point in the version number xD
V0.3:
>changed papyrus and brick textures
>added magic tree, wild tree, and lost wood biomes
>added loz_mode and enable_weather to config. This allows loz related items/mobs and weather to be enabled/disabled
>added sprinting
>removed old traders, pmobs npc now trade using rupees.
>buckets must be crafted from poe souls in loz mode
>added plants to jungle, coniferous, grassland and lava biomes (moreplants mod)
>goron huts now spawn in lavabiomes
download(latest):
https://github.com/D00Med/LegendofMinetest/archive/master.zipdownload(v1):
https://github.com/D00Med/LegendofMinetest/archive/master.zipdownload(v0.4):
http://s000.tinyupload.com/index.php?file_id=04436212923798522347download(v0.3):
http://s000.tinyupload.com/?file_id=21082455577410469099download(v0.2):
http://s000.tinyupload.com/?file_id=56500924921887584587download(v0.1):
http://s000.tinyupload.com/?file_id=06402471296807346067screenshots:
List of mods:
(* = changed for the subgame, ** = heavily dependant on other parts of the subgame)
3d_armor*
awards
beds
boats
bones*
carts*
bows*
bucket*
connected_chests*
mana*
masks
hell**
lightning
creative
clawshot
doomshrooms
doors*
dungeon_loot*
binoculars*
dye
experience*
farming_redo*
fire
fishing
flowers*
give_initial_stuff*
hud_hunger*
hyrule_mapgen**
hyruletools**
item_drop*
kblocks
kpgmobs(horse)*
mobs_animal*
mobs_fairy
mobs_loz
mobs_redo
mobs_npc*
quartz*
nyancat
playereffects
screwdriver
sethome
sfinv
vehicles_loz
signs
stairs
walls
witchcraft*
music
sprint*
tnt*
twilight
vessels
weather_pack*
wool
xdecor*
xpanes
License of code: GNU GPL v3 2016-2017 D00Med
License of textures and models: CC BY-SA 3.0 2016-2017 D00Med and tobyplowy(aka toby109tt)
License of music: CC BY-SA 3.0 2016 Sam Labatto
https://soundcloud.com/sam-labbatoAlso thanks to Noah K.(aka WinkingBaby)(
https://www.youtube.com/channel/UCu8MTA ... PxKm-pk_xw), and Mastersyfodiaz(who made the zora model)
--License of Minetest Game(from which this was made):
LGPL 2.1+ Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>