AMMOnym wrote:XD u use my texture for troll . Good modpack. That trees are awesome but i have error with replacing air and i cant find any .
Oh yeah, thanks for reminding, was in a hurry to quickly post the topic (cause i got tests the next day), so i forgotten, added your name :) And the error for replacing air, well, i am not sure why it happens, can't seem to find the problem, help appreciated on this (should be caused by lottplants, the generation of wild plants). But so far this does not crash minetest, so just try to hide your chat to prevent the spamming messages until i or someone help me to find the error.
Inocudom wrote:Paramat can help you out with the mapgen.
yup, i know abt that, not sure if he is interested so because from what i see, he does most of the mapgen because he interested enough to work it.
AMMOnym wrote:Models (Ent, Balrog, Horse, Warg and couple more) For horse u can use donkey model from mobf.
Thanks!
RHR wrote:The game failed when I tried to use the hoe. I got following error:
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- Code: Select all
21:04:40: ACTION[ServerThread]: singleplayer uses farming:hoe_stone, pointing at
[node under=-40,1,13 above=-40,2,13]
21:04:40: ERROR[main]: ServerError: ...t-0.4.9\bin\..\games\minetest_game\mods\f
arming\init.lua:123: attempt to call field 'hoe_on_use' (a nil value)
21:04:40: ERROR[main]: stack traceback:
21:04:40: ERROR[main]: ...t-0.4.9\bin\..\games\minetest_game\mods\farming\init.
lua:123: in function <...t-0.4.9\bin\..\games\minetest_game\mods\farming\init.lu
a:122>
Thanks for reporting, not sure what is the reason, but when i added the hoe code into lottfarming init, it works, so i would be release the bug fixes changes soon.
Edit:
Sry didn't saw reply on 2nd page :P
ch98 wrote:maybe rings that you can use to get special privs?
Maybe? Not sure yet, the rings will probably be added in a later version, but i plan on focusing on the main stuff (e.g. weapons, mobs & mapgen) now and magical and complicated items later.
Novacain wrote:Could you use something similar to the experimental mapgen mod to create villages? like an elf city, a group of hobbit holes, etc.?
Yeah, planning to do that too but like i have said, i am somewhat clueless about mapgen even though trying my best to read through the related mods code, i still do not understand how mapgen works.