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[0.4.11] Node highlighting

PostPosted: Thu Sep 18, 2014 10:39
by RealBadAngel
Minetest has now different way to show node selections: node highlighting.
To use it put:
enable_node_highlighting = true
in your config.
It will replace selection boxes with halo around selected node.
By default halo is white, with some slight color phasing.
To change the color put a file named halo.png filled with color of your choice in your texture pack folder. Resolution 16x16 is enough.
Enjoy!

Re: [0.4.11] Node highlighting

PostPosted: Thu Sep 18, 2014 12:09
by Evergreen
For those who didn't see RBA's video on it, here is a screenshot:

Image

Re: [0.4.11] Node highlighting

PostPosted: Thu Sep 18, 2014 14:31
by Inocudom
Evergreen wrote:For those who didn't see RBA's video on it, here is a screenshot:

Image

That feature is in Voxelands (formerly Minetest Classic,) but I would love to see it in Minetest. What an improvement.

Re: [0.4.11] Node highlighting

PostPosted: Thu Sep 18, 2014 14:39
by srifqi
Finally, node highlight!

*make it more transparent

Re: [0.4.11] Node highlighting

PostPosted: Thu Sep 18, 2014 14:46
by Evergreen
srifqi wrote:Finally, node highlight!

*make it more transparent

Edit the texture yourself if you want it more transparent. He clearly said you could change it.

Re: [0.4.11] Node highlighting

PostPosted: Thu Sep 18, 2014 16:35
by Mg
Beautiful! Since I started playing minetest, I've always seen lines for node selection, that will be a big change in the gameplay. I'm gonna try it now. Very good work!

Re: [0.4.11] Node highlighting

PostPosted: Thu Sep 18, 2014 23:35
by Minetestforfun
Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 04:41
by Sol
Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)

Same problem.

UPD: problem solved.

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 10:22
by jojoa1997
Sol wrote:
Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)

Same problem.

At least you can compile...

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 10:55
by rubenwardy
It is a lot easier to compile on Linux than Windows.

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 11:57
by Zeno
Really nice work RealBadAngel

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 13:06
by Minetestforfun
For linux users, it's very easy !
and if you want an all-in-one command line => viewtopic.php?f=3&t=3837 (thank you calinou :))

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 15:51
by Esteban
.

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 16:22
by rubenwardy
It is very hard to compile on Windows.

You can get the latest features by using an unofficial build: viewforum.php?f=42

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 16:28
by jojoa1997
rubenwardy wrote:It is very hard to compile on Windows.

You can get the latest features by using an unofficial build: viewforum.php?f=42

Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows

Re: [0.4.11] Node highlighting

PostPosted: Fri Sep 19, 2014 20:16
by Krock
jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows

Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?

No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.

Re: [0.4.11] Node highlighting

PostPosted: Sat Sep 20, 2014 18:06
by Enke
Real nice! Can't wait to play with this!

Re: [0.4.11] Node highlighting

PostPosted: Sat Sep 20, 2014 20:34
by jojoa1997
Krock wrote:
jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows

Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?

No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.

Ok well how about if you want to edit the source code to test out different things? And do not say use a VM. My computer is slow enough as it is. :(

Re: [0.4.11] Node highlighting

PostPosted: Sat Sep 20, 2014 21:57
by rubenwardy
You are stuffed. Windows is painful enough without having to compile CPP code.

Re: [0.4.11] Node highlighting

PostPosted: Mon Sep 22, 2014 13:58
by greydmiyu
rubenwardy wrote:You are stuffed. Windows is painful enough without having to compile CPP code.


Only thing more painful than compiling CPP on Windows is trying to remove it. I swear 8.1 was actively fighting me making a KUbuntu USB stick the other night. >.<

Re: [0.4.11] Node highlighting

PostPosted: Mon Sep 22, 2014 14:11
by hoodedice
8.1 does not agree with my Xubuntu installation. But I kind of like 8.1 more than Xubuntu anyway (partly because Xubuntu's drivers for my wifi card suck, and I need to recompile it everytime there is an update. Now, it won't even boot up because the dang drivers got corrupted or something)

Re: [0.4.11] Node highlighting

PostPosted: Thu Oct 09, 2014 14:06
by varnayskiy
Can anyone tell me, how I can get coordinates of, or pointer to highlighted block?