Publishing a customized launcher

cookiemonsta
Member
 
Posts: 22
Joined: Sun Jun 10, 2012 13:08

Publishing a customized launcher

by cookiemonsta » Thu Jan 09, 2014 21:11

Me and a friend have been making use of the easy to mod/change/customize aspect of the game and we believe that it is open source, so could we publish it on our website, credit everyone involved (after getting the okay from mod authors)?
Last edited by cookiemonsta on Thu Jan 09, 2014 21:12, edited 1 time in total.
 

User avatar
Mcc457
Member
 
Posts: 84
Joined: Sat Sep 07, 2013 17:53

by Mcc457 » Thu Jan 09, 2014 22:02

I think its allowed, there is another version of Minetest, Freeminer if I'm not mistaken. I also have my own called Fiveflags.

They are called forks.
Working on a sub-game; mostly based texture packs, adventure and soon chemistry...
 

cookiemonsta
Member
 
Posts: 22
Joined: Sun Jun 10, 2012 13:08

by cookiemonsta » Thu Jan 09, 2014 22:56

Mcc457 wrote:I think its allowed, there is another version of Minetest, Freeminer if I'm not mistaken. I also have my own called Fiveflags.

They are called forks.


Will I be allowed to host it for download, or should I link to the minetest website?

Thanks for the quick reply, anyway! :D
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Thu Jan 09, 2014 22:58

"Launcher" isn't really the correct term. You mean custom fork(or basically a modified minetest engine)
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

cookiemonsta
Member
 
Posts: 22
Joined: Sun Jun 10, 2012 13:08

by cookiemonsta » Thu Jan 09, 2014 23:11

Evergreen wrote:"Launcher" isn't really the correct term. You mean custom fork(or basically a modified minetest engine)


Yes. Would I need to credit mod authors, are there mods that you can't allow people to download?

Thanks for the reply. :D
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Thu Jan 09, 2014 23:29

Are you making a custom 'game' which is actually just a collection of mods? Or are you changing the core engine?

As long as derivatives are licenced in the same way as the original, and you release the source code (preferably on GitHub), you are good to go. However, I suggest you check the license for the individual mods.

You can host it anywhere. I suggest you host the code on GitHub.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

cookiemonsta
Member
 
Posts: 22
Joined: Sun Jun 10, 2012 13:08

by cookiemonsta » Fri Jan 10, 2014 00:06

hoodedice wrote:Are you making a custom 'game' which is actually just a collection of mods? Or are you changing the core engine?

As long as derivatives are licenced in the same way as the original, and you release the source code (preferably on GitHub), you are good to go. However, I suggest you check the license for the individual mods.

You can host it anywhere. I suggest you host the code on GitHub.


We've changed the main menu to a static picture, and we will put a bunch of mods in new gamemode folders, so are we good to just publish the website and host the modded minetest or will we have to request permission and stuff?

Thanks in advance,
cookiemonsta
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Fri Jan 10, 2014 00:20

Yeah, sure. Be sure to link to minetest.net

Permission for use isn't explicitly required, but credits certainly are. Be sure to credit everyone responsible for this project.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Fri Jan 10, 2014 08:13

If you're taking other peoples games and modifying then, then you will need to follow their license.

That rule does not apply as much as minetest_game, simply because it is meant to be modified.

The main menu is independant of compiled code, all you need is lua to write a new main menu.

(Hint: zipball builtin client without the shaders and builtin, too, but only with the files changed.)

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 


Return to Minetest General

Who is online

Users browsing this forum: Google [Bot] and 69 guests

cron