PRs are always looked at, never ignored
paramat wrote:Until recently Celeron55 was defined as the person who solved major disputes, he is still considered the person to do this. Occasionally he steps in and stops certain PRs. When active hmmmm is very much an organiser.
paramat wrote:We are very understaffed
BobbyBonsaimind wrote:I'd also ask everyone who is interested in this, to state their opinions, ideas and suggestions in #3476.
BobbyBonsaimind wrote:What do I see when I look at it from the GitHub page, the IRC channel? Chaos. Just chaos. Pull requests are sitting there for no apparent reason, arguments lead to no end and forks are springing up.
There are many pull requests which just sit there, for no reason, without response or action. Why is this bad? Because these were made by someone, sometimes from outside the project, someone who took the time to read through the code and improve it. Ignoring such work is worse than simply throwing it away. Denying and closing a pull request leads to anger in the worst case, ignoring a pull request creates frustration. The contributor does not know what is going on, if there is something wrong, and sooner or later simply gives up because nobody seems to be interested in the contribution.
BobbyBonsaimind wrote: * The core developers which feel responsible for the pull request (meaning, it falls in their area of expertise) should assign it to themselves. This allows the contributor to see who is the contact for any further questions and also allows the core developer to easily see what needs attention, as they can query their assigned pull requests.
* A pull request which gets the first approval is tagged with the "reviewed" tag, to indicate that the request has been reviewed by one core developer.
* A pull request which gets the second approval is tagged with the "approved" tag, to indicate that it can be merged at any time.
* Optionally, if a developer wants to merge an "approved" pull request, it should be tagged "merging", to make clear that somebody is now merging it, as that removes the need to inform other developers about the merge in IRC.
celeron55 wrote:The issue seems to be that people who can do stuff just aren't motivated to spend the time to do stuff. That certainly is the case for me, and I have no reason to assume it's any different for others.
BobbyBonsaimind wrote:celeron55 wrote:RobertZenz: You have more power than you think; you just need to use it.
I don't know what you mean.
Gael de Sailly wrote:BobbyBonsaimind wrote:celeron55 wrote:RobertZenz: You have more power than you think; you just need to use it.
I don't know what you mean.
I don't know either. For me you're one of the few Minetest players that really use their power.
cheapie wrote:The biggest one is currently the whole "let's add this, this, and this, and who cares about performance" thing. The experience of playing on VanessaE's creative server (my favorite one) is a great place to see this. My computer is not at all slow (FX-9590 and Radeon R9 270X), but the incredibly vague "Initializing nodes" step takes on the order of 30 seconds. Enabling the minimap makes it take over twice as long.
cheapie wrote:Once that finally finishes, I'll often head over to one of the more urban areas to be greeted with something on the order of 20 FPS at a view range of only 100.
cheapie wrote:Unfortunately, this brings me to the second one. Most attempts to contact anybody, submit a bug, etc. feel about as futile as communicating with a large company. There might be a reply at first if I'm lucky, but it quickly turns to nothing as none of the devs usually seem interested in communicating at all.
cheapie wrote:...and in regards to that performance aspect earlier, completely nonsensical decisions like this one (I'd call them much worse things if the devs couldn't hear me, by the way) almost seem to point towards MT running fine on the devs' computers but nobody else's, and of course, nobody cares.
AnxiousInfusion wrote:so what if FPS is reduced by some insignificant percentage?
AnxiousInfusion wrote:It's not like we're all runing 386 with 3DFX
No, minetest needs serious competitors made by competent people who are ready to start from scratch, provide alternative experiences (because you can only do so many variations on "dwarf-fortress-style survival" before people stop caring) and create their own, finished product.
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