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Re: Post your screenshots!

PostPosted: Thu Apr 02, 2015 19:58
by Krock
twoelk wrote:http://i.imgur.com/AgDx7OE.png
The livingroom in my sandstone house accros the road from the Northern Inn

Whoa, that's nice! I rarely see such well decorated rooms, well done.

Re: Post your screenshots!

PostPosted: Fri Apr 03, 2015 23:00
by Linuxdirk
Sneak peek: International office building, the business lounge …

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(Creative, Home Decor, More Blocks)

Any ideas for the flower pots? Anything I put in there does not fit at all or looks disappointing tiny :(

Re: Post your screenshots!

PostPosted: Sat Apr 04, 2015 09:16
by Hybrid Dog
Linuxdirk wrote:Any ideas for the flower pots? Anything I put in there does not fit at all or looks disappointing tiny :(

you could put a fence node onto the pot and a junglegrass onto the fence

Re: Post your screenshots!

PostPosted: Tue Apr 07, 2015 04:32
by Dopium
Do we still need to use an image uploading site to display an attachment or am i using incorrect syntax?

Re: Post your screenshots!

PostPosted: Tue Apr 07, 2015 05:48
by VanessaE
If you attach your image to your post as if it's a regular file, tell the forum to actually process the upload, and then right-click the filename and get its URL link, you can paste and enclose that link in [img][/img] tags to get it to display.

For example, I corrected the wayward image link in your earlier post to read:

[img]https://forum.minetest.net/download/file.php?id=2360[/img]

Re: Post your screenshots!

PostPosted: Tue Apr 07, 2015 06:50
by Dopium
VanessaE wrote:If you attach your image to your post as if it's a regular file, tell the forum to actually process the upload, and then right-click the filename and get its URL link, you can paste and enclose that link in [img][/img] tags to get it to display.

For example, I corrected the wayward image link in your earlier post to read:

[img]https://forum.minetest.net/download/file.php?id=2360[/img]


Thanks VanessaE, yeah it was confusing me as on a different forum i visit the attachment file name is used rather then a URL. All good, was a bit of a rookie question now i think about it lol

Re: Post your screenshots!

PostPosted: Tue Apr 07, 2015 12:03
by 12Me21
twoelk wrote:Sometimes on VanessaE's creative server only a few blocks load

More like almost every time

Re: Post your screenshots!

PostPosted: Wed Apr 08, 2015 10:24
by Builder123

Re: Post your screenshots!

PostPosted: Wed Apr 08, 2015 12:15
by Dopium
The default cloud can obviously be generated in Lua, however some of it's definitions change. The cloud becomes walkable but still can't dig.

Although if you use TNT it will drop cloud as a node, it can then be picked up and placed as a node. Also no pointing_at is displayed in the f5 debug tool.

Leads me to think when cloud is used on servers for spawn areas TNT will still destroy them? Is immortal really true?

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Re: Post your screenshots!

PostPosted: Wed Apr 08, 2015 17:10
by rubberduck
my giant minetest logo is ready

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every "pixel" is made out of a 2x2 area

Re: Post your screenshots!

PostPosted: Wed Apr 08, 2015 17:30
by Krock
rubberduck wrote:my giant minetest logo is ready

<snip>

every "pixel" is made out of a 2x2 area

Looks good. Now ignore those 2x2 areas and make the lines smoother.

Re: Post your screenshots!

PostPosted: Wed Apr 08, 2015 17:47
by Wuzzy
Dopium wrote:Leads me to think when cloud is used on servers for spawn areas TNT will still destroy them? Is immortal really true?

No. “immortal” only ensures the node cannot be dug by tools. It does not prevent descruction by other means.
See:
viewtopic.php?f=47&t=11272
viewtopic.php?f=9&t=11271

Re: Post your screenshots!

PostPosted: Thu Apr 09, 2015 15:01
by Krock
Halo did a great job again!

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More screenshots of his buildings can be found here.

Re: Post your screenshots!

PostPosted: Thu Apr 09, 2015 15:09
by 12Me21
Dopium wrote:The default cloud can obviously be generated in Lua, however some of it's definitions change. The cloud becomes walkable but still can't dig.

Cloud is always like that. default:cloud is not the same as the clouds you see in the sky.

Re: Post your screenshots!

PostPosted: Fri Apr 10, 2015 03:45
by Dopium
12Me21 wrote:
Dopium wrote:The default cloud can obviously be generated in Lua, however some of it's definitions change. The cloud becomes walkable but still can't dig.

Cloud is always like that. default:cloud is not the same as the clouds you see in the sky.


So just the texture is used by the engine not the node itself?

Correct me if i am wrong, clouds are nothing other then a visual effect. So weather mods can't actually use cloud parameters other then when cloud blocks/nodes are generated in Lua?

Re: Post your screenshots!

PostPosted: Sun Apr 12, 2015 02:26
by everamzah

Re: Post your screenshots!

PostPosted: Sun Apr 12, 2015 10:03
by rubberduck
both are from VanessaEs creative server
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here my crystal palace work in progress

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here an other project started on this server, you can all help with building this industrial park to make it into a gigantic one...

Re: Post your screenshots!

PostPosted: Sun Apr 12, 2015 11:14
by Krock
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Someone might know this server.

Re: Post your screenshots!

PostPosted: Mon Apr 13, 2015 10:50
by Glünggi
Added some vines to the junglebiom and testing it:
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Its a fork of the original vinesmod, with plantlikevines and without plantlibs so i have to write a spawning function.
I dont know if its the rigth way to do this... but it works.
+ Spoiler

Re: Post your screenshots!

PostPosted: Mon Apr 13, 2015 11:07
by Krock
Oh perlin noise, what do I see there?

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Re: Post your screenshots!

PostPosted: Mon Apr 13, 2015 15:11
by Hybrid Dog
Krock, this isn't perlin noise (as far as l know):
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As you can see on the image, there's dark on the world.
How can l remove this darkness?
https://github.com/HybridDog/hnoise/blo ... r/init.lua

Re: Post your screenshots!

PostPosted: Mon Apr 13, 2015 17:52
by paramat
147 > minetest.set_mapgen_params({mgname="singlenode"})
should be:
> minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})

212 > vm:set_data(data)
213> vm:write_to_map()
should be:
> vm:set_data(data)
> vm:calc_lighting()
> vm:write_to_map(data)
> vm:update_liquids()

Re: Post your screenshots!

PostPosted: Mon Apr 13, 2015 17:55
by Hybrid Dog
paramat wrote:147 > minetest.set_mapgen_params({mgname="singlenode"})
should be:
> minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})

212 > vm:set_data(data)
213> vm:write_to_map()
should be:
> vm:set_data(data)
> vm:calc_lighting()
> vm:write_to_map(data)
> vm:update_liquids()

thanks

Re: Post your screenshots!

PostPosted: Tue Apr 14, 2015 18:21
by Sokomine
The build chest for mg_villages (used for manually spawning buildings) now also supports diffrent roofs.
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Re: Post your screenshots!

PostPosted: Tue Apr 14, 2015 22:00
by paramat
^ That has a beautiful modern look.

Re: Post your screenshots!

PostPosted: Wed Apr 15, 2015 04:01
by paramat
Image


First experiment with a c++ fractal mapgen derived from mgv7.

Re: Post your screenshots!

PostPosted: Wed Apr 15, 2015 10:45
by Dopium
Found my first Nyan Cat, well the rainbow first then followed it to the head. Pretty cool, done alot of mining over the past few years yet never found Nyan Cats generated in the ground before. Seed and all that good stuff in the pic mapgenv6

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Re: Post your screenshots!

PostPosted: Wed Apr 15, 2015 10:58
by ExeterDad
Nice Kitty ^^

Re: Post your screenshots!

PostPosted: Wed Apr 15, 2015 11:53
by ausemily
Looking very nice.

Re: Post your screenshots!

PostPosted: Wed Apr 15, 2015 13:41
by Hybrid Dog
paramat wrote:^ That has a beautiful modern look.

but everyone can watch you sleeping