by RabbiBob » Sat Feb 18, 2012 22:35
I notice it as well on three different machines, chipsets, video cards and operating systems. My GTX460 does the same thing my son's nVidia Ti4200 and my daughter's ATI9800. I do not believe it's the graphics engine entirely but also a function of how much of the area you have cached and how much you need to fetch from the server.
To illustrate this:
Teleport high above an area already rendered with free move off. You'll free fall with no hitches.
Teleport high above an area that you've never been to w/free move off. You'll free fall, but it will have small hitches as the game engine interacts with the db.
When I'm playing on my local PC as the server I notice it slightly less than when I play on my server on the network, plus I can watch the CPU core monitors spike crazily during the transition and then plain out when the view is all rendered. Traveling along at walking speed never has the issue.