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Posted:
Sat Apr 12, 2014 10:40
by Jordach
Gambit wrote:Inocudom wrote:Did you know that Freeminer uses this texture pack? It really does make that fork of Minetest stand out.
Yes, I was asked months ago if I would allow it.
Casimir wrote:Why not using the attachments the forum offers?
Because I feel I should have a spare link elsewhere in case this forum went kabloowy. Also, I believe it only allowed one attachment per post.
It allows infinite attachments, up until someone tells the mods about abuse of said feature.
Posted:
Tue Apr 15, 2014 21:35
by MinecraftGirl
I love the nyan cat :3
Re: [16x] PixelBOX
Posted:
Wed May 07, 2014 19:49
by asie
What is the license of this texture pack? I am considering utilizing it in asietest_game.
Re: [16x] PixelBOX
Posted:
Fri May 09, 2014 22:38
by Gambit
asie wrote:What is the license of this texture pack? I am considering utilizing it in asietest_game.
The license for PixelBOX is WTFPL.
Re: [16x] PixelBOX
Posted:
Sat May 17, 2014 02:17
by Inocudom
Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.
Re: [16x] PixelBOX
Posted:
Sat May 17, 2014 04:04
by Gambit
Inocudom wrote:Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.
I have, but I tend to get side tracked.
Re: [16x] PixelBOX
Posted:
Sat May 17, 2014 05:03
by Inocudom
Gambit wrote:Inocudom wrote:Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.
I have, but I tend to get side tracked.
I see. Well, considering your tastes, you might find making textures for the following mod to be enjoyable:
https://forum.minetest.net/viewtopic.php?p=140991#p140991Many textures seem to be recolors of default Minetest textures, so these would be the ones where new textures would be the most useful.
Re: [16x] PixelBOX
Posted:
Sun May 18, 2014 19:18
by Inocudom
I used your textures to make ones that support the grasses of the ethereal mod, and they are under the same license as the originals (WTFPL.) You can find them in the .zip file below. Please, do try them out. If you like them, you can include them in PixelBOX.
Re: [16x] PixelBOX
Posted:
Mon May 19, 2014 07:02
by nman3600
Really nice texturepack Gambit :-)
Re: [16x] PixelBOX
Posted:
Mon May 19, 2014 10:16
by bajanhgk
nman3600 wrote:Really nice mod Gambit :-)
Re: [16x] PixelBOX
Posted:
Mon May 19, 2014 19:04
by Inocudom
Gambit noticed the .zip file that I previously uploaded and he intends to make improvements.
[16x] PixelBOX textures for Ethereal mod
Posted:
Tue Aug 26, 2014 14:02
by TenPlus1
Inocudom: some of the texture names were changed in the latest 1.07 version of Ethereal so here's a new .zip file containing the renamed textures which I compressed for ya too :)
Re: [16x] PixelBOX
Posted:
Tue Aug 26, 2014 14:52
by Inocudom
Thank you, TenPlus1. I hope Gambit will find them useful as well.
Re: [16x] PixelBOX
Posted:
Mon Oct 06, 2014 20:58
by benedict424
Great! Now how do I install it? I'm using linux and have no idea where the texturepack folder is.
Re: [16x] PixelBOX
Posted:
Tue Oct 07, 2014 08:21
by TenPlus1
Inside your home directory is .minetest which should contain a textures folder where the pixelbox folder will be placed... the ethereal additions will be unpacked into the pixelbox folder to join the other textures...
Re: [16x] PixelBOX
Posted:
Tue Oct 07, 2014 12:09
by Evergreen
TenPlus1 wrote:Inside your home directory is .minetest which should contain a textures folder where the pixelbox folder will be placed... the ethereal additions will be unpacked into the pixelbox folder to join the other textures...
That's only if he installed globally. If you compiled it and didn't "make install" then texture packs just go in "<minetest dir>/textures"
Re: [16x] PixelBOX
Posted:
Thu Jul 02, 2015 08:42
by jp
EDIT : see my post below.
Re: [16x] PixelBOX
Posted:
Wed Jul 08, 2015 23:37
by paramat
We need a new ice texture, Gambit's latest ice texture is the best i've seen.
Gambit would you be happy for Minetest to use your latest ice texture? I assume it is still WTFPL, you will be credited.
Re: [16x] PixelBOX
Posted:
Fri Aug 28, 2015 15:22
by jp
PixelBOX corrected and updated
[EDIT] Redirection to this topic :
viewtopic.php?f=4&t=14132
Re: [16x] PixelBOX
Posted:
Thu Oct 29, 2015 22:40
by wilkgr76
THis is my favourite texture pack, however, there are a couple things I'd like to see fixed:
- Copper and iron ore look very similar (I've often had it that I got copper from iron ore...or so it seemed)
- Mesecons support! (You wanted to make mese darker, but mesecons is still as light)