[Old] [Windows] PilzAdam’s builds with gettext and Freetype

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PilzAdam
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by PilzAdam » Fri Mar 22, 2013 15:47

New build: b6dcade-common_mods
 

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by cHyper » Fri Mar 22, 2013 17:29

PilzAdam wrote:New build: b6dcade-common_mods


https://github.com/minetest/minetest/commits/master

what are common mods??
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by PilzAdam » Fri Mar 22, 2013 17:31

cHyper wrote:
PilzAdam wrote:New build: b6dcade-common_mods


https://github.com/minetest/minetest/commits/master

what are common mods??

Mod that are in games/common/ that can be included in other games.
 

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by jojoa1997 » Fri Mar 22, 2013 17:36

Would it be possible if we could make other packs like common so if you have a specific game you could add your own pack and use multiple packs
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by PilzAdam » Fri Mar 22, 2013 18:27

jojoa1997 wrote:Would it be possible if we could make other packs like common so if you have a specific game you could add your own pack and use multiple packs

What would be the benefit?
 

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by 0gb.us » Fri Mar 22, 2013 18:49

PilzAdam wrote:
jojoa1997 wrote:Would it be possible if we could make other packs like common so if you have a specific game you could add your own pack and use multiple packs

What would be the benefit?


A better idea would be to have all "mods" exist in a single directory, and have the games keep a list of the ones included. That way, no redundancy.
 

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by Inocudom » Sat Mar 23, 2013 03:51

Minetest used to have to option to use DirectX built-in, but now only xyz's builds have that (and he hasn't made a new build for more than a week.)
 

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by Traxie21 » Sat Mar 23, 2013 12:25

The latest git versions tend to have assertation errors every now and then when exiting a game.
 

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by Captain_AuXiL » Sat Mar 23, 2013 17:52

Does the common_mods version have everything that was in your previous builds?
 

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by PilzAdam » Sat Mar 23, 2013 17:53

Captain_AuXiL wrote:Does the common_mods version have everything that was in your previous builds?

Sure. I always build the latest dev version of Minetest.
 

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by jojoa1997 » Sat Mar 23, 2013 17:55

can you make a new build
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by PilzAdam » Sat Mar 23, 2013 18:18

New build: 2318d19-survival&build
I accidentally included the bones mod into the new survival game although its only a pull request currently.
 

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by PilzAdam » Sun Mar 24, 2013 18:06

New build: 57cbb8b-oregen
With c++ ore generation, 6d facedir, Lua spawnable particles and working backface culling of water.
 

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by 0gb.us » Sun Mar 24, 2013 18:17

PilzAdam wrote:57cbb8b-oregen


I read that as "oregon" by mistake. I was trying to figure out what your new build had to do with my home state for a few seconds.
 

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by cHyper » Sun Mar 24, 2013 18:41

PilzAdam wrote:New build: 57cbb8b-oregen
With c++ ore generation, 6d facedir, Lua spawnable particles and working backface culling of water.


why ore generation by c++ and not LUA?
what is LUA spawnable particles?
backface culling of water. Whats this?

thankx a lot...
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by PilzAdam » Sun Mar 24, 2013 19:33

cHyper wrote:why ore generation by c++ and not LUA?

Its 350 times faster (in average).
cHyper wrote:what is LUA spawnable particles?

Basically the ability to spawn the same particles that also appear when you dig a block. Nice for torches etc.
cHyper wrote:backface culling of water. Whats this?

Previously when you were in water you couldnt see the backface of flowing water. Well, that is fixed now.
 

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by jojoa1997 » Sun Mar 24, 2013 19:42

PilzAdam wrote:
cHyper wrote:why ore generation by c++ and not LUA?

Its 350 times faster (in average).
cHyper wrote:what is LUA spawnable particles?

Basically the ability to spawn the same particles that also appear when you dig a block. Nice for torches etc.
cHyper wrote:backface culling of water. Whats this?

Previously when you were in water you couldnt see the backface of flowing water. Well, that is fixed now.
what is the backface
Coding;
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by PilzAdam » Sun Mar 24, 2013 19:53

jojoa1997 wrote:
PilzAdam wrote:
cHyper wrote:why ore generation by c++ and not LUA?

Its 350 times faster (in average).
cHyper wrote:what is LUA spawnable particles?

Basically the ability to spawn the same particles that also appear when you dig a block. Nice for torches etc.
cHyper wrote:backface culling of water. Whats this?

Previously when you were in water you couldnt see the backface of flowing water. Well, that is fixed now.
what is the backface

The side of the the liquid that faces inside of it.
 

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by cHyper » Tue Mar 26, 2013 17:31

https://github.com/minetest/minetest/commits/master


cHyper wrote:6d facedi


Whats this for a feature?
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by Temperest » Tue Mar 26, 2013 19:32

Facedir can now face in all 6 directions and supports rotation along any of these axes. This is useful for mod makers, who no longer have to define differently oriented nodes for things facedir doesn't support.
Last edited by Temperest on Tue Mar 26, 2013 19:33, edited 1 time in total.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by PilzAdam » Wed Mar 27, 2013 20:09

New build: 880d9e5-diamonds
With diamonds, gold, and full mese gear.
 

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by Likwid H-Craft » Wed Mar 27, 2013 20:16

Why every build you guys make have random stuff?
Oh and What kind of mese gear?

And how many builds will you make?
Last edited by Likwid H-Craft on Wed Mar 27, 2013 20:17, edited 1 time in total.
My Domain's/others:
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by PilzAdam » Wed Mar 27, 2013 20:19

Likwid H-Craft wrote:Why every build you guys make have random stuff?

I always build the latest version of minetest and name some of the changes so people have a idea of what have changed.
Likwid H-Craft wrote:Oh and What kind of mese gear?

Shovel, axe and sword.
Likwid H-Craft wrote:And how many builds will you make?

10.
 

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by jojoa1997 » Wed Mar 27, 2013 21:51

PilzAdam wrote:
Likwid H-Craft wrote:Why every build you guys make have random stuff?

I always build the latest version of minetest and name some of the changes so people have a idea of what have changed.
Likwid H-Craft wrote:Oh and What kind of mese gear?

Shovel, axe and sword.
Likwid H-Craft wrote:And how many builds will you make?

10.
what so you stop after ten more. That is no fair.
Coding;
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by Inocudom » Thu Mar 28, 2013 00:35

PilzAdam wrote:New build: 880d9e5-diamonds
With diamonds, gold, and full mese gear.


I feel that it would be more interesting if diamond was made into a companion substance for mese. Diamond could retain its coloration scheme but its ores could look distinct just like those of mese do and the same could be done with its blocks. A new name I have thought up for the in-game diamond is either CYAN or DMND. A possible feature for future versions would be combining mese with the newly-added diamond to make an even stronger substance.
Last edited by Inocudom on Thu Mar 28, 2013 21:44, edited 1 time in total.
 

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by Likwid H-Craft » Fri Mar 29, 2013 14:45

Hey, adam why you didn't add and everyone else on the Credits since I am a Controbutor too...

oh and, how do you make a @minetest.net email?
My Domain's/others:
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by PilzAdam » Fri Mar 29, 2013 15:41

Likwid H-Craft wrote:Hey, adam why you didn't add and everyone else on the Credits since I am a Controbutor too...

https://www.ohloh.net/p/minetest-c55/contributors?page=1 Where are you in this list?
Likwid H-Craft wrote:oh and, how do you make a @minetest.net email?

You can get it if you are a core dev.
 

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by Likwid H-Craft » Fri Mar 29, 2013 15:51

PilzAdam wrote:
Likwid H-Craft wrote:Hey, adam why you didn't add and everyone else on the Credits since I am a Controbutor too...

https://www.ohloh.net/p/minetest-c55/contributors?page=1 Where are you in this list?
What C55 You didn't add me?

Likwid H-Craft wrote:oh and, how do you make a @minetest.net email?

You can get it if you are a core dev.


Oh, I thought it was like a team email, like Microsoft has and, every other teams.
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by Temperest » Fri Mar 29, 2013 16:11

The list is generated automatically by Ohloh. The list is sorted by notability, descending.

You are probably on that list already if you've made any commits, make sure to check all the pages (I think there are 5 of them).
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by Likwid H-Craft » Fri Mar 29, 2013 16:33

I did can it, to be since I don't have a Ohloh user?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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