[Old] [Windows] PilzAdam’s builds with gettext and Freetype

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Likwid H-Craft
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by Likwid H-Craft » Wed Apr 03, 2013 14:52

Oh...But now it comes down why she a Moderator.

Unless C55 and VanessaE meet in person...

But I think you should be a Moderator Adam :D

oh and Adam is it a, bug when minetest close without you closing it?

It happen to me and, I didn't get to save what I was making.
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by PilzAdam » Wed Apr 03, 2013 14:54

Likwid H-Craft wrote:oh and Adam is it a, bug when minetest close without you closing it?

It happen to me and, I didn't get to save what I was making.

http://forum.minetest.net/viewtopic.php?id=5073
 

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by VanessaE » Wed Apr 03, 2013 15:07

Well the reason I am a moderator is because celeron55 thought I'd be right for the task. I leave it up to others to decide if that is the case. As Traxie21 pointed out, I do provide my own flavor of Minetest builds, but only when I see a feature I think will be useful, that isn't yet in the mainstream engine (hence LuaJIT, and prior to that the filtering stuff).

My current build (which is at git HEAD as of this writing) is on page three of the LuaJIT thread.

When that feature makes it into upstream, I will probably stop providing builds (there would be no need) until the next new thing comes along that seems useful.
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by PilzAdam » Sat Apr 06, 2013 14:18

New build: 97f0bb0-aftermath
 

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by Inocudom » Sat Apr 06, 2013 19:39

I saw something in the commits to the git version of Minetest that dealt with fixing a memory leak. Was this leak the cause of the increase in RAM and CPU usage after 0.4.5 stable? Memory leaks can be a serious problem, so it is a good thing that something was done about the one in Minetest.
Last edited by Inocudom on Sat Apr 06, 2013 19:40, edited 1 time in total.
 

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by PilzAdam » Sat Apr 06, 2013 19:41

Inocudom wrote:I saw something in the commits to the git version of Minetest that dealt with fixing a memory leak. Was this leak the cause of the increase in RAM and CPU usage after 0.4.5 stable? Memory leaks can be a serious problem, so it is a good thing that something was done about the one in Minetest.

People are working to fix even bigger memory leaks.
And 0.4.6 uses less RAM and CPU because the code was improved.
 

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by Inocudom » Sat Apr 06, 2013 19:46

PilzAdam wrote:
Inocudom wrote:I saw something in the commits to the git version of Minetest that dealt with fixing a memory leak. Was this leak the cause of the increase in RAM and CPU usage after 0.4.5 stable? Memory leaks can be a serious problem, so it is a good thing that something was done about the one in Minetest.

People are working to fix even bigger memory leaks.
And 0.4.6 uses less RAM and CPU because the code was improved.


This is very good news. The more memory leaks that are fixed, the easier Minetest will be on computers (particularly older computers.) Such efforts are greatly appreciated and very important.
 

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by time19 » Sun Apr 07, 2013 19:33

hi
!
 

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by Inocudom » Mon Apr 08, 2013 03:52

It is a good thing that you are around, sapier. You are busy fixing memory leaks in Minetest, which is a very important task. The next PilzAdam build could be called R.I.P. Leaks.
 

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by PilzAdam » Mon Apr 08, 2013 21:22

New build: 9449026-LuaJIT
With memory leaks fixed and LuaJIT, wich is 2 times faster than Lua.
 

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Likwid H-Craft
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by Likwid H-Craft » Mon Apr 08, 2013 21:38

Hey how do you make a build work? like how you make the source code files gone, and have a .exe?
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by PilzAdam » Mon Apr 08, 2013 22:45

Likwid H-Craft wrote:Hey how do you make a build work? like how you make the source code files gone, and have a .exe?

You should search in the internet and read a bit about compiling.
 

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by Inocudom » Tue Apr 09, 2013 14:47

I am curious about the commit involving system-wide LuaJIT. What exactly does this mean and what must we do to prepare our computers for it? Might as well ask now so that questions can be avoided when the next build comes out.
 

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by PilzAdam » Tue Apr 09, 2013 14:56

Inocudom wrote:I am curious about the commit involving system-wide LuaJIT. What exactly does this mean and what must we do to prepare our computers for it? Might as well ask now so that questions can be avoided when the next build comes out.

You basically need to install LuaJIT system wide on your computer when you use Linux. Cmake detects is then and Minetest will use it. The according packages for Ubuntu are:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
libluajit-5.1-common libluajit-5.1-2 libluajit-5.1-dev

To use LuaJIT in windows you manually point cmake to the headers and the static lua libary with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cmake . -DLUA_INCLUDE_DIR=path/to/lua/headers -DLUA_LIBARY=luajit.lib

There are no official builds for LuaJIT for windows so I had to search a bit for the libary and the dll.
 

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by jojoa1997 » Tue Apr 09, 2013 15:58

With your most current build when I get an error minetest shutdown instead of going to debug screen.
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by Mito551 » Tue Apr 09, 2013 17:25

is luajit now official?
 

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by PilzAdam » Tue Apr 09, 2013 18:02

Mito551 wrote:is luajit now official?

Yes.
 

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by VanessaE » Tue Apr 09, 2013 23:24

jojoa1997 wrote:With your most current build when I get an error minetest shutdown instead of going to debug screen.

This happens to me as well with my own builds, particularly if a mod experiences some error. The program segfaults on the way down, after reporting the error to the terminal.
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by PilzAdam » Mon Apr 15, 2013 13:47

New build: 1f42479-bugfixes
 

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by cHyper » Mon Apr 15, 2013 14:02

PilzAdam wrote:1f42479-bugfixes


changelog for bugfixes...
--------------------------------------------------------
 

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by issa » Mon Apr 15, 2013 15:49

where get changlog please ?
 

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by PilzAdam » Mon Apr 15, 2013 15:50

I build the latest dev version of Minetest and you can find the changelog always at the same places:
https://github.com/minetest/minetest/commits/master
http://dev.minetest.net/Changelog
 

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by jojoa1997 » Wed Apr 17, 2013 12:24

PilzAdam jeija's experimental water shader branch link is broken. Places make another.
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by Inocudom » Thu Apr 18, 2013 15:33

It has been a long time since the last time you made a build, PilzAdam. Development on Minetest seems to be slow lately.
 

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by PilzAdam » Thu Apr 18, 2013 17:29

New build: 666aae3-luahud
Added API functions to Lua so mods can add new elements to the HUD.

Inocudom wrote:It has been a long time since the last time you made a build, PilzAdam. Development on Minetest seems to be slow lately.

No, it was just extremly fast before.
 

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by PilzAdam » Tue Apr 23, 2013 10:48

New build: 4a9b8aa-sandy
Some additions to API, some new nodes, new textures and other stuff.
 

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by cHyper » Tue Apr 23, 2013 12:23

PilzAdam wrote:New build: 4a9b8aa-sandy
Some additions to API, some new nodes, new textures and other stuff.


sandstone bricks and desert stone bricks
Added snow, ice and dirt_with_snow
copper block, coal block (crafted out of 9 coal lumbs)
Changed textures of sand, desert sand and desert Stone

http://dev.minetest.net/Changelog
Last edited by cHyper on Tue Apr 23, 2013 12:31, edited 1 time in total.
--------------------------------------------------------
 

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by jojoa1997 » Tue Apr 23, 2013 12:29

Also it has kaeza's HUD changes IIRC
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by Inocudom » Tue Apr 23, 2013 19:49

I like how the new textures and the new nodes look. Now, if only someone would come up with a better texture for the diamond blocks.

It looks like the act of making cave generation separate has messed up lava lakes. Sometimes, there will be a lava pool above another one. Sometimes, they appear in clusters. Also, some of the sides of flowing lava nodes don't have textures and are thus completely transparent. It might be better if lava never appeared above -100.
Last edited by Inocudom on Wed Apr 24, 2013 00:04, edited 1 time in total.
 

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by PilzAdam » Wed Apr 24, 2013 17:23

New build: e703c5b-stuff
 

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