Environment is Mac OS X 10.12.1 Sierra
(yeah they call it macOS now but I am not in the Apple marketing). The nighly build from 2016-11-20 shows an error in the log in first line after a startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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minetest(29007,0x7fffa203f3c0) malloc: *** malloc_zone_unregister() failed for 0x7fffa2035000
Users of the GUI have to endure a frozen avatar in the world played after about a minute in gaming. Avatar moves tools and can dig but is stuck on the point. However, the command line server runs nicely.
The nighly build from 2016-12-03 shows a similar error in the log in first line after a startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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minetest(62151,0x7fffa203f3c0) malloc: *** malloc_zone_unregister() failed for 0x7fffa2035000
...
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'taiga'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'snowy_grassland'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'grassland'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'coniferous_forest'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'deciduous_forest'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'savanna'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'rainforest'
2016-12-04 11:27:42: ERROR[Main]: register_ore: couldn't get all biomes
Again, the command line server runs without crashing. The
get_biome_list error makes me continuing with the former build.