y.st. wrote:I think maybe this has to do with the outer boundaries of map chunks being generated. I think the dungeon lies on one of these boundaries and is being generated outside the chunk in the one block buffer of ignore nodes. I think if the chunk the dungeon's top lies within is generated before the chunk beside it that actually trigers the dungeon's placement, the air has already been added and the dungeon ends up "leveled"
paramat wrote:y.st. correct, the unbroken above-ground part of the dungeon is the part that generates across a mapchunk border into a neighbour mapchunk that is ungenerated and full of 'ignore' nodes, when that mapchunk is later generated the terrain is built around the unbroken dungeon and doesn't replace it.
In already-generated mapchunks dungeons are chopped by air or water nodes.
enable_floating_dungeons = false
paramat wrote:That would be insanely slow.
There are some dungeon parameters that will probably become settable in future. I might be abe to add an option that makes dungeons complete, but only allow generation if they emerge from the ground, to avoid too many floating dungeons.
Celeron55's original idea for the dungeons was that they are dungeon ruins. As far as i know Minetest was initially very much a dungeon game, they were a primary feature.
FreeLikeGNU wrote:Dungeon Parameters! Oh mais oui! Optional chests and torches and mobs would be super!
paramat wrote:That would be insanely slow.
FreeLikeGNU wrote:If its not incongruent with the mese-lore idea that mese is some kind of artifact left by aliens, the dwellings may be remnants where ancient civilizations had been and subsequently buried or thrown into the air from misuse of mese or ??? Or perhaps the power of mese somehow teleported these dwellings from another realm or else where on map by some chaotic event.
paramat wrote:That would be insanely slow.
benrob0329 wrote:I have to say, I agree with paramat, the dungeons add to Minetest's character and origanalism...in my opinion at least.
Sokomine wrote:Even the normal underground dungeons are usually unrealistic. Who dug those large systems of connected rooms - which are connected to nothing else? How did whoever built them ever get there? Why where they built? Sky dungeons are the least of our problems :-) At least goblins seem to like the dungeons...
Hybrid Dog wrote:The dungeon masters are robots from aliens made to keep prisoners in dungeons. Their secondary task is repairing the dungeon if it gets broken, so if the prisoner tries to escape or someone wants to help it escaping, the dungeon master starts attacking. The dungeon masters did not repair the mines which led to the dungeons of course, else doing the primary task wouldn't work right because they would need to leave the prisoners.
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