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[Game] Minetest Respin [Rolling Release]

PostPosted: Sun Oct 02, 2016 23:46
by jordan4ibanez
This is more of whatever I feel like would make the game better, I attempt to make and it ends up in this.

You can see videos of it on my Youtube channel (Landfish and up)

Github

Changes/Updates/Upgrades

Download (Requires latest Github release)

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Sat Oct 08, 2016 04:17
by MineYoshi
So it tries to make the gameplay better?
It's likely the normal Minetest_Game but the difference is that it adds a better experience....
Good idea.

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Mon Oct 10, 2016 13:48
by DS-minetest
the fishies are soo nice in your video, but my minetest shouts down. (without the "mob" mod it worked)
(i use linux)

debug.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator
-------------

2016-10-10 15:27:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-10-10 15:27:51: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: ACTION[Main]:         .__               __                   __   
2016-10-10 15:27:51: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-10-10 15:27:51: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-10-10 15:27:51: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-10-10 15:27:51: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-10-10 15:27:51: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-10-10 15:27:51: ACTION[Main]: World at [/home/<my_name>/.minetest/worlds/improf]
2016-10-10 15:27:51: ACTION[Main]: Server for gameid="attempted_improvements" listening on 0.0.0.0:51158.


terminal:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
<my_name>@<my_name>-31082016:~$ minetest
Loaded texture: /home/<my_name>/.minetest/games/attempted_improvements/menu/header.png
Loaded texture: /home/<my_name>/.minetest/games/attempted_improvements/menu/icon.png
Loaded texture: /usr/share/minetest/games/minetest_game/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/minetest_game_git/menu/icon.png
Loaded texture: /usr/share/minetest/games/minimal/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/nuclear_holocaust/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/pixture/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/test_game/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/tutorial/menu/icon.png
2016-10-10 15:27:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-10-10 15:27:51: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
create a rope thing so you can drag the boat entities around, and attach one entity to another




2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: ACTION[Main]:         .__               __                   __   
2016-10-10 15:27:51: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-10-10 15:27:51: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-10-10 15:27:51: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-10-10 15:27:51: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-10-10 15:27:51: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-10-10 15:27:51: ACTION[Main]: World at [/home/<my_name>/.minetest/worlds/improf]
2016-10-10 15:27:51: ACTION[Main]: Server for gameid="attempted_improvements" listening on 0.0.0.0:51158.
minetest: /build/minetest-_IqBJD/minetest-201610062017/src/nodedef.cpp:611: void ContentFeatures::updateTextures(ITextureSource*, IShaderSource*, irr::scene::ISceneManager*, irr::scene::IMeshManipulator*, IGameDef*, const TextureSettings&): Zusicherung »liquid_type == LIQUID_SOURCE« nicht erfüllt.
Abgebrochen (Speicherabzug geschrieben)

(theres some german in the terminal text, in english:
2nd last line: pledge »liquid_type == LIQUID_SOURCE« not complied.
last line: cancled (saving...[ehm, i dont even know that it means in german] written))

(i changed my username to "<my_name>")

(i dont know if this is even the fault of your subgame)

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Mon Oct 10, 2016 21:58
by jordan4ibanez
DS-minetest wrote:the fishies are soo nice in your video, but my minetest shouts down. (without the "mob" mod it worked)
(i use linux)

debug.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator
-------------

2016-10-10 15:27:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-10-10 15:27:51: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: ACTION[Main]:         .__               __                   __   
2016-10-10 15:27:51: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-10-10 15:27:51: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-10-10 15:27:51: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-10-10 15:27:51: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-10-10 15:27:51: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-10-10 15:27:51: ACTION[Main]: World at [/home/<my_name>/.minetest/worlds/improf]
2016-10-10 15:27:51: ACTION[Main]: Server for gameid="attempted_improvements" listening on 0.0.0.0:51158.


terminal:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
<my_name>@<my_name>-31082016:~$ minetest
Loaded texture: /home/<my_name>/.minetest/games/attempted_improvements/menu/header.png
Loaded texture: /home/<my_name>/.minetest/games/attempted_improvements/menu/icon.png
Loaded texture: /usr/share/minetest/games/minetest_game/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/minetest_game_git/menu/icon.png
Loaded texture: /usr/share/minetest/games/minimal/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/nuclear_holocaust/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/pixture/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/test_game/menu/icon.png
Loaded texture: /home/<my_name>/.minetest/games/tutorial/menu/icon.png
2016-10-10 15:27:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-10-10 15:27:51: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
create a rope thing so you can drag the boat entities around, and attach one entity to another




2016-10-10 15:27:51: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-10-10 15:27:51: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-10-10 15:27:51: ACTION[Main]:         .__               __                   __   
2016-10-10 15:27:51: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-10-10 15:27:51: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-10-10 15:27:51: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-10-10 15:27:51: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-10-10 15:27:51: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-10-10 15:27:51: ACTION[Main]: World at [/home/<my_name>/.minetest/worlds/improf]
2016-10-10 15:27:51: ACTION[Main]: Server for gameid="attempted_improvements" listening on 0.0.0.0:51158.
minetest: /build/minetest-_IqBJD/minetest-201610062017/src/nodedef.cpp:611: void ContentFeatures::updateTextures(ITextureSource*, IShaderSource*, irr::scene::ISceneManager*, irr::scene::IMeshManipulator*, IGameDef*, const TextureSettings&): Zusicherung »liquid_type == LIQUID_SOURCE« nicht erfüllt.
Abgebrochen (Speicherabzug geschrieben)

(theres some german in the terminal text, in english:
2nd last line: pledge »liquid_type == LIQUID_SOURCE« not complied.
last line: cancled (saving...[ehm, i dont even know that it means in german] written))

(i changed my username to "<my_name>")

(i dont know if this is even the fault of your subgame)

You need latest git

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Tue Oct 11, 2016 12:47
by DS-minetest
why do i need a newer git version for a subgame???

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Tue Oct 11, 2016 19:42
by azekill_DIABLO
i think he means the lastest git version of the game.

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Tue Oct 11, 2016 23:30
by jordan4ibanez
azekill_DIABLO wrote:i think he means the lastest git version of the game.
This, haha

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Wed Oct 12, 2016 13:28
by azekill_DIABLO
Becuz if i need git to play a subgame, i suicide myself

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Wed Oct 12, 2016 14:25
by DS-minetest
it doesnt work with latest version, maybe my minetest is too new (newest dev)

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Wed Oct 12, 2016 14:59
by azekill_DIABLO
maybe.

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Mon Oct 17, 2016 20:10
by jordan4ibanez
This is highly experimental, and might not work for all clients. I'm open to people contributing changes/mods, just make requests in this post, pull requests in the github, or message me to talk about ideas. Any ideas I find interesting will be attempted, haha.

Re: [Game] Attempted Improvements [Rolling Release]

PostPosted: Mon Oct 17, 2016 20:19
by azekill_DIABLO
LOL! as long as you take fun and do interesting hings, no problems!