Inocudom wrote:Calinou, how up-to-date is this sub-game in comparison to minetest_game? It might be worth your while to check that out.
Danfun64 wrote:Thanks for the advice Calinou
While I like Carbone for the most part, there are a couple more things I would like to turn off, like moreores (what is the point of them anyway? It's not like they add additional features), the increased amount of clay (Is there a reason for this feature? If not, is there a way to bring them back to vanilla minetest level?), and coins (again, do they have a purpose, is there some way to use the coins for an economy, either with npcs or real players in multiplayer for stuff like shops?) Got any advice?
Craft a bow with the strings from the farming mod:
string wood
string wood
string wood
Craft arrows with:
stick stick steel
Select the bow and shoot with left mouse click. Every shoot will take 1
arrow from your inventory and wears out the bow (you have around 50
shoots).
arcturian_vagabond wrote:I have crafted a bow an 16 arrows according to these instructions.Craft a bow with the strings from the farming mod:
string wood
string wood
string wood
Craft arrows with:
stick stick steel
Select the bow and shoot with left mouse click. Every shoot will take 1
arrow from your inventory and wears out the bow (you have around 50
shoots).
- I have the bow and 16 arrows in my inventory.
- I select the bow so that it is showing in hand.
- I left click.
- Nothing happens, and I still have 16 arrows.
- I right click.
- Nothing happens, and I still have 16 arrows.
What might be wrong?
Calinou wrote:The arrows must be placed in the slot which is to the right of the bow.
arcturian_vagabond wrote:Calinou wrote:The arrows must be placed in the slot which is to the right of the bow.
That seems to have worked. Where is that documented? I spent some time searching before asking here.
It doesn't seem intuitive. I don't understand why it would matter which slot the arrows are in.
ExeterDad wrote:Although reading through the Throwing Mod thread it is explained and other features of the mod. viewtopic.php?f=11&t=2805
Hope that helps
PilzAdam wrote:It checkes every slot of the inventory and takes the first arrow.
arcturian_vagabond wrote:It doesn't seem intuitive. I don't understand why it would matter which slot the arrows are in.
Calinou wrote:Inocudom wrote:Calinou, how up-to-date is this sub-game in comparison to minetest_game? It might be worth your while to check that out.
It was forked from minetest_game in April 2014 (between 0.4.9 and 0.4.10), so it is quite out of date now.
Calinou wrote:There are several types of arrows (regular arrows, golden arrows, torch arrows, …), the mod must know which type of arrow you want to fire.
danquebec wrote:@Calinou
Apparently your decision is already taken to make mobs weaker, but I would just like to say that it saddens me because I think things are not challenging enough already.
Just to make it known that there are some players who would like things to be harder.
digitalmouse wrote:Happy New Year, Calinou!
Should I try anything different in regards to the steel ingots not making a cart? or perhaps the mod has changed enough since my last posting of 'yep' in reply to your question, that i should try updating the mod and see if that works?
Thanks for your time on a great mod.
-digi
minetest.register_craft({
output = "carts:cart",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
})
Calinou wrote:This is the cart recipe in the code, it should definitely work like that (5 steel ingots in a “U”):Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craft({
output = "carts:cart",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
})
hammergil wrote:I am new to sub_games and have installed carbone ready to play. I have a few questions:
1. What is a sub_game? Is it just a bundle of mods? How does this differ from just the base game and installing mods?
2. In Carbone, what is the point of coins? Is it supposed to be a scoring system and the game is to outscore your opponents? Are the coins used for some economics...trading, etc?
3. What is the overall goal of the game? Is it just a social environment in multiplayer? Competitive in some way? meant to be played as a singleplayer?
thanks!
deaf_fish wrote:Just found this. This is pretty nice, hats off to the devs!
Couple of things though. Mobs are kicking my butt even though I have an iron sword and armor. I'm afraid to explore caves because of this. I put the armor in the left slots. Is this correct? Also, rats, rats everywhere.
Thanks!
stu wrote:@Calinou, you might want to update your fork of 3d_armor, especially the player model which has now been greatly improved and exported in the much more compact .b3d format by ExeterDad.
See the recent commit history for more details.
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Linux 3.14.33-1-lts #1 SMP Fri Feb 13 17:02:25 CET 2015 x86_64
Irrlicht log: Using renderer: OpenGL 3.0
Irrlicht log: Mesa DRI Intel(R) Bay Trail : Intel Open Source Technology Center
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.3
11:32:30: ACTION[main]:
11:32:30: ACTION[main]:
11:32:30: ACTION[main]: Creative mode is disabled.
11:32:30: ACTION[main]: Damage is enabled.
11:32:30: ACTION[main]: PvP is enabled.
11:32:30: ACTION[main]:
11:32:30: ACTION[main]:
11:32:30: WARNING: Undeclared global variable "worldedit" accessed at ...s/carbone/mods/worldedit/worldedit_infinity/init.lua:1
11:32:31: ACTION[main]: .__ __ __
11:32:31: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
11:32:31: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
11:32:31: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
11:32:31: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
11:32:31: ACTION[main]: \/ \/ \/ \/ \/
11:32:31: ACTION[main]: World at [/home/vortex/minetest-master/bin/../worlds/c12]
11:32:31: ACTION[main]: Server for gameid="carbone" listening on 0.0.0.0:62531.
11:32:31: ACTION[ServerThread]: There are 2592 registered nodes, items and tools.
11:32:34: ACTION[ServerThread]: singleplayer joined for the first time, giving them initial stuff.
11:32:34: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
11:32:34: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
11:32:34: WARNING: Assignment to undeclared global "hp" inside a function at ...est-master/bin/../games/carbone/mods/gauges/init.lua:22.
11:32:34: WARNING: Assignment to undeclared global "breath" inside a function at ...est-master/bin/../games/carbone/mods/gauges/init.lua:23.
Irrlicht log: Could not open file of texture: 3d_armor_boots_diamond.png
Irrlicht log: Could not open file of texture: 3d_armor_boots_diamond.png
11:32:34: ACTION[ServerThread]: Spawned a dirt monster at (65,-7,12).
11:32:38: ACTION[ServerThread]: Spawned a trooper at (58,-6,7).
Irrlicht log: Could not open file of texture: character.png
^C11:32:41: INFO: sigint_handler(): Ctrl-C pressed, shutting down.
11:32:34: WARNING: Assignment to undeclared global "hp" inside a function at ...est-master/bin/../games/carbone/mods/gauges/init.lua:22.
11:32:34: WARNING: Assignment to undeclared global "breath" inside a function at ...est-master/bin/../games/carbone/mods/gauges/init.lua:23.
Irrlicht log: Could not open file of texture: 3d_armor_boots_diamond.png
Irrlicht log: Could not open file of texture: 3d_armor_boots_diamond.png
$ strings games/carbone/mods/3d_armor/models/3d_armor_character.blend|grep png
character.png
3d_armor_boots_diamond.png
character.png
11:32:30: WARNING: Undeclared global variable "worldedit" accessed at ...s/carbone/mods/worldedit/worldedit_infinity/init.lua:1
#!/usr/bin/lua
if rawget(_G, 'var123') == nil then
-- `var123' is undeclared
var123 = {}
else
print("already declared")
end
var123[1] = "123"
print("check " .. var123[1])
--- games/carbone/mods/worldedit/worldedit_infinity/init.lua.orig 2015-03-02 15:01:19.460201538 +0100
+++ games/carbone/mods/worldedit/worldedit_infinity/init.lua 2015-03-02 15:10:11.830207528 +0100
@@ -1,4 +1,6 @@
-worldedit = worldedit or {}
+if rawget(_G, 'worldedit') == nil then
+ worldedit = {}
+end
local minetest = minetest --local copy of global
local get_pointed = function(pos, nearest, distance)
ExeterDad wrote:It must be using a older 3d_armor. In the last two versions of 3d_armor I personally stripped all references to all images out of the blend file.
Edit: But don't worry about the missing textures warnings. Images are fed to the model via lua. If the image that the model (in blender) was built with isn't found by the engine, it complains.
Also the global messages are not normally a big deal. It just means that the coding style has gotten more strict and that the mod developers need to update their code and declare things local. If not, it's considered global and lua is now complaining.
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