17:03:04: ACTION[main]: .__ __ __
17:03:04: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
17:03:04: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
17:03:04: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
17:03:04: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
17:03:04: ACTION[main]: \/ \/ \/ \/ \/
17:03:04: ACTION[main]: World at [C:\Users\Bruno\Desktop\Minetest 0.4.9\bin\..\worlds\TEste next]
17:03:04: ACTION[main]: Server for gameid="minetest_next" listening on port 30000.
17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
17:03:06: ERROR[main]: stack traceback:
17:03:06: ERROR[main]: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: in function <...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:142>
17:03:06: ERROR[main]: ...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:348: in function <...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:336>
Casimir wrote:Good to see more subgames coming to life. (What about your Minetest Plus?)
brunob.santos wrote:#some error code
BlockMen wrote:brunob.santos wrote:#some error code
This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
Blockmen wrote:Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
brunob.santos wrote:BlockMen wrote:brunob.santos wrote:#some error code
This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
I used dev-3rdpv2
PilzAdam wrote:We have a semi-official agreement that we dont modify minetest_game much anymore, so this wont go in.
celeron wrote:minetest_game's only purpose now is to serve as a base for people who like to mod the hell out of something
Sokomine wrote:* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
Hybrid Dog wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
13:44:36: ERROR[main]: ServerError: ...minetest/games/minetest_next/mods/default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
brunob.santos wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
BlockMen wrote:This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
I've got one here that works in Singleplayer and Multiplayer, no privs needed.twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
Sokomine wrote:For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
alcipri wrote:Are you going to include Better Hud in it? Can be played in linux based systems?
Evergreen wrote:Was all the stuff from minetest_game pulled over to here? (to begin with)
proller wrote:freeminer will use this game as base of default game https://github.com/freeminer/default
twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
Jordach wrote:I've got one here that works in Singleplayer and Multiplayer, no privs needed.
http://www.mediafire.com/download/kebraill5xeaosx/jsethome.zip
Sokomine wrote:Blockmen wrote:Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Fine! The desert cobblestone texture looks very intresting.
Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.
* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.
* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.
* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.
* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?
* Consider offering straw roofs. Those are very basic for simple huts.
* There are probably further issues I forgot :-)
For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
webdesigner97 wrote:Sokomine wrote:Blockmen wrote:Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Fine! The desert cobblestone texture looks very intresting.
Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.
* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.
* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.
* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.
* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?
* Consider offering straw roofs. Those are very basic for simple huts.
* There are probably further issues I forgot :-)
For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
I'd really like to see some of the features of your cottages mod here!
TenPlus1 wrote:Would it be possible to add different mgflags to the New World form so you can tick/untick jungles, caves, flat, nolight etc. within the actual game itself... ?
hoodedice wrote:TenPlus1 wrote:Would it be possible to add different mgflags to the New World form so you can tick/untick jungles, caves, flat, nolight etc. within the actual game itself... ?
That would probably be a core engine change, not a modding side change
paramat wrote:I seem to remember BlockMen is the only other modder other than me to do this.
PilzAdam wrote:paramat wrote:I seem to remember BlockMen is the only other modder other than me to do this.
Havent you seen screenshots of Nodetopia yet? https://forum.minetest.net/viewtopic.php?pid=124740#p124740
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