Wrong images in the inventory

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12Me21
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Wrong images in the inventory

by 12Me21 » Tue Mar 12, 2013 19:27

On some computers, when you go in the inventory in minetest, the images of the blocks are all mixed up. It makes it really hard to find the right block or see what different blocks look like. Is there any way to fix this? I'm pretty sure that this happens to other people, because it happens on most computers that I play minetest on.
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by PilzAdam » Tue Mar 12, 2013 19:48

The main problem is low RAM of the graphic card. We hardly can do anything about it.
 

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by Calinou » Tue Mar 12, 2013 22:20

PilzAdam wrote:The main problem is low RAM of the graphic card. We hardly can do anything about it.


*a wild idea appears*

Why not show actual 3D cubes instead of just renders? Or add an ability to compress the renders, or make them smaller (at the cost of lower quality)?
 

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by 12Me21 » Tue Mar 12, 2013 22:27

Calinou wrote:
PilzAdam wrote:The main problem is low RAM of the graphic card. We hardly can do anything about it.


*a wild idea appears*

Why not show actual 3D cubes instead of just renders? Or add an ability to compress the renders, or make them smaller (at the cost of lower quality)?


Or just use a 2D image of the front of the block
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by VanessaE » Tue Mar 12, 2013 23:00

Well this begs the question then - what exactly IS minetest doing at present to display the inventory? I had assumed it was already displaying the models.
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by 0gb.us » Tue Mar 12, 2013 23:02

VanessaE wrote:Well this begs the question then - what exactly IS minetest doing at present to display the inventory? I had assumed it was already displaying the models.

Whatever it's doing appears to be effected by shaders, but I don't know the details. That does sound like the models to me ....
 

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by Sokomine » Tue Mar 12, 2013 23:38

Good question. While even complex nodebox models are usually rendered fine, I almost never get to see wool as inventory image. And creative inventory/craft guide usually gives up pretty soon on stairsplus-nodes (only occasionaly an inventory image is shown). Starting the game repeatedly from the menu without exiting it completely makes things worse over time. enable_texture_atlas seems to have no effect on that.
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by legumev » Wed Mar 13, 2013 18:18

In my experience, this only happens with windows XP.
 

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by Traxie21 » Wed Mar 13, 2013 18:35

^
 

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by MEGASPARK » Thu Mar 14, 2013 08:13

it happens to me too. Cobblestone turns yellow, wooden planks turn blue, glass turns furnace, gravel turns glass, furnace turns cobblestone. its weird
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by 12Me21 » Fri Mar 15, 2013 19:04

MEGASPARK wrote:it happens to me too. Cobblestone turns yellow, wooden planks turn blue, glass turns furnace, gravel turns glass, furnace turns cobblestone. its weird

That is EXACTLY what happens to me. for steel block it shows sandstone or something, for bricks it shows bookshelf... (the "blue" that the wooden planks turn to is actually water.) It only happens on some computers with windows XP, I have played it on some newer computers with windows XP and it is normal. I think the reason it doesn't (usually) happen on windows 7 computers is because computers with windows 7 tend to be newer and usually have a better graphics card and more RAM and stuff. It seems to only happen on old/slow computers, but I haven't ever seen a computer where it only happens sometimes, or it gets worse.
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by sfw » Sat Mar 16, 2013 11:35

same problems. On the both comps. if preload_item_visuals turned ON.
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Last edited by sfw on Sat Mar 16, 2013 11:36, edited 1 time in total.
 

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by kpo » Fri Apr 12, 2013 23:04

Turning the preload_item_visuals = false fixed this for me. Thanks for the tip.
The fun bit is that I have an ASUS VT30 laptop where this doesn't seem to be an issue at all, whereas my two large PCs have the issue.
 

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by aracnus » Fri Jul 26, 2013 23:15

Looking for a solution for this issue, I found this topic. The solution above solved my problem too. I would like to suggest to put it on this F.A.Q. here https://forum.minetest.net/viewtopic.php?pid=52991. Or better, to create a F.A.Q. on wiki. I may help with it, if you want.
Last edited by aracnus on Fri Jul 26, 2013 23:16, edited 1 time in total.
 


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