tomlukeywood wrote:heres the command and output:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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./minetestmapper -i /home/tom/MinetestGame/worlds/World1 --output /home/tom/map.png --colors /home/tom/MinetestGame/util/Tools/minetestmappergui/./colors.txt --progress --drawalpha=none --bgcolor #6b6b6b --blockcolor white --scalecolor black --origincolor red --playercolor yellow --tilebordercolor black --geometry -32768,-32768:32767,32767 --geometrymode pixel --drawplayers
./minetestmapper: unrecognized option '--colors'
This is a symptom of using stock minetestmapper instead of my version.
Stock minetetmapper does not allow you to specify the location of the colors file on the command-line: i.e. it doesn't recognise the option '--colors'. My version does.
As addi recommends: use my version with minetestmappergui. I'd personally recommend to always use it, but then, I'm biased :-)
Wrt your command line:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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./minetestmapper --geometry -10000:-10000+20000+20000 -i ../../../worlds/World1 -o World1.png --drawplayers
At a first glance, I don't see anything wrong with it. Are you sure you've also visited the origin (0,0) ? The stock version of minetestmapper will always clip the map to the smallest possible size (i.e. removing any white borders the map may have). With the command-line above, you'll only get a 20000x20000 map if you've visited world coordinates -10000 and +10000 within the area of your geometry, both in the north/south direction and in the east/west direction.
Use --drawscale (works both on my version and on stock minetestmapper) to find out which part of the world it is actually mapping.
If you are using my version of minetestmapper, and still experience a problem, post the output of minetestmapper after running it with '--verbose=2', so I can try to help you further.