Re: gsmapper + map mod
Posted: Mon May 11, 2015 21:54
Great, I wanted to see someone take this over! +1
FOSS gamedev and creative worlds
http://forums.minetest.org/
RealBadAngel wrote:I just started to rework gsmanners code and here are the effects:
RealBadAngel wrote:Underground scanner - scans for air:
RealBadAngel wrote:I just started to rework gsmanners code and here are the effects:
Underground scanner - scans for air:
This is how it works over surface:
Surface scanner - its dynamic and not bound to specific level, areas closer to you get brighter:
How do you like it?