default textures
![Post Post](./styles/mt_v1/imageset/icon_post_target.gif)
I was wondering if a lua method could be exposed to use a texture generated in the same way that textures for missing textures are created but being able to specify the color of the texture instead of it being randomly generated.
FOSS gamedev and creative worlds
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bobomb wrote:so the color of an entity can be changed after mod load but not a node?