[Mod] Enchantments [enchantment]

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jordan4ibanez
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[Mod] Enchantments [enchantment]

by jordan4ibanez » Thu Jun 18, 2015 03:00

This mod creates enchantments for tools, standard ones, but you can add more to the tables as you wish, externally, or directly in the init.lua.

The enchantments are as follows:

Picks, Shovels, Axes
  • Quickmine - makes tool faster based on it's level
  • Luck - Mine 1 to 4 more items
  • Furnace - Tool auto smelts items
  • Delicate - pick up the node you mined



todo:
  • Tree Feller - You cut down the whole tree (will be balanced out soon, and made to use voxel api)
  • Vein Miner - you mine all ores connected to eachother
  • Durable - Doubles the uses of the tool


Throw a tool onto the crucible and it'll start enchanting it!
Image



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License: WTFPL
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            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
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  0. You just DO WHAT THE FUCK YOU WANT TO.
Last edited by jordan4ibanez on Thu Dec 01, 2016 06:01, edited 7 times in total.
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Rui
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[DELETED]

by Rui » Thu Jun 18, 2015 04:21

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Last edited by Rui on Fri Nov 04, 2016 13:05, edited 3 times in total.
 

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HeroOfTheWinds
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Re: [Mod] Enchantments

by HeroOfTheWinds » Thu Jun 18, 2015 06:32

I believe that is some sort of string of unicode characters, though I couldn't say which ones they are. I could search through the thousands of special characters, but I really don't feel like it.

Otherwise, neat mod! Now we need a version that incorporates Wuzzy's [mana] mod.
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Re: [Mod] Enchantments

by cd2 » Thu Jun 18, 2015 13:34

wow, this mod is really cool!
 

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Krock
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Re: [Mod] Enchantments

by Krock » Thu Jun 18, 2015 17:56

Public domain is not a valid license (maybe I already said that in an other mod topic and forgot to check for answers),
however, this mod looks way better than the other enchanting mod.
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Re: [Mod] Enchantments

by cx384 » Thu Jun 18, 2015 17:58

nice mod :)
but I know some other mods with a "Tree Feller", "Luck", "Speed+", "Durable+" or "Cherry Pick"
viewtopic.php?t=7354
viewtopic.php?f=11&t=9574
(viewtopic.php?t=8970 (only the Lumber axe))
and one other that I cant find




the crucible to cheap :/ you should ad obsidian and diamonds/mese to the craft recipe
Can your read this?
 

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Re: [Mod] Enchantments

by Sokomine » Thu Jun 18, 2015 18:25

I personally don't like enchantments much, but this crucible certainly looks nice! Don't make it's receipe more expensive. The node would do very well as decoration.
A list of my mods can be found here.
 

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Re: [Mod] Enchantments

by jordan4ibanez » Fri Jun 19, 2015 19:23

Krock wrote:Public domain is not a valid license (maybe I already said that in an other mod topic and forgot to check for answers),
however, this mod looks way better than the other enchanting mod.

Hmmm you're right.
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4aiman
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Re: [Mod] Enchantments

by 4aiman » Tue Jun 23, 2015 12:27

Nice!

Although there are not so many enchantments. Could you do more? ;)

*time-to-brag-all-about-it mode set to ON*
+ Spoiler
*time-to-brag-all-about-it mode set to OFF*


The real problem is that we can't register stuff on_the_fly (or, for that matter, can't affect mining speed or strength via physics_override). Should any of those happen within official Minetest (please, DO vote for the additional physics override fields) it would be much more easier to create almost ANY kind of enchantment.
 

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Re: [Mod] Enchantments

by PiPerson » Tue Aug 23, 2016 01:17

Can you put luck on a diamond pick, if not is it because of the infinite diamonds trick?
 

jakab
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Re: [Mod] Enchantments

by jakab » Mon Oct 17, 2016 11:34

i like this mod :)
it hase nice enchantments, but not too mutch inventory work :P
can you somehow smash together theese two ? :
viewtopic.php?f=11&t=14087
 

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Re: [Mod] Enchantments [enchantment]

by jordan4ibanez » Thu Dec 01, 2016 06:06

I've updated the mod. Changes:
  • Enchanting is modular, any mod that adds in picks, axes, shovels, can be enchanted.
  • You throw the item into the crucible and it'll be enchanted
  • Enchanted items are now tinted
  • Enchantments play nice with default item handling and item drop
A video of it https://youtu.be/uctj7lbumS8
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Kosmos
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Re: [Mod] Enchantments [enchantment]

by Kosmos » Thu Dec 01, 2016 17:50

Can you make that we enchant swords??? :)
 


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