CARNIVORE PLANT

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ulla
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CARNIVORE PLANT

by ulla » Wed Jan 20, 2016 22:12

HI all this is my new mod and first mob
Image
SEE
Image
ATTACK
Image
KILL
:-)
have children too and shot egg
UPDATED WHIT NEW CARNIVORE
Image
Image
Image
Image
next time add more carnivore
download mobu2.0: https://github.com/IIIullaIII/Carnivore_plant.git
Last edited by ulla on Mon Aug 22, 2016 17:49, edited 3 times in total.
 

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mahmutelmas06
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Re: CARNIVORE PLANT

by mahmutelmas06 » Wed Jan 20, 2016 22:47

Original idea

By the way you dont need to integrate api.lua if you add mobs to depens.txt
My Mods:

Beverage
 

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Re: CARNIVORE PLANT

by ulla » Wed Jan 20, 2016 23:42

mahmutelmas06 wrote:Original idea

By the way you dont need to integrate api.lua if you add mobs to depens.txt

Tank you !! ohh but i have modified api only for not depends :-( but in next update i add other mob and
i use mobs depends
 

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Re: CARNIVORE PLANT

by npx » Fri Jan 22, 2016 20:23

It is a very nice idea! Good work!
 

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Re: CARNIVORE PLANT

by ulla » Fri Jan 22, 2016 23:07

npx wrote:It is a very nice idea! Good work!
tanks
i want create more carnivore
next time i add
 

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Re: CARNIVORE PLANT

by ulla » Fri Jan 22, 2016 23:08

ulla wrote:
npx wrote:It is a very nice idea! Good work!
tanks
i want create more carnivore
next time i add
lol grazie ita?
 

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Re: CARNIVORE PLANT

by npx » Fri Jan 22, 2016 23:44

Si! Che cosa carina trovarsi così per caso, ancora complimenti per la mod, ha un grande potenziale! Continua così!
 

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TailsTheFoxDoes MT
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Re: CARNIVORE PLANT

by TailsTheFoxDoes MT » Sun Jan 24, 2016 23:58

Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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ulla
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Re: CARNIVORE PLANT

by ulla » Mon Jan 25, 2016 18:32

TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post
 

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ulla
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Re: CARNIVORE PLANT

by ulla » Mon Jan 25, 2016 18:35

npx wrote:Si! Che cosa carina trovarsi così per caso, ancora complimenti per la mod, ha un grande potenziale! Continua così!
grazie ho gia degli altri progetti in mente ma per ora voglio perfezionare e finire queste mie due mod : hemp_mod https://forum.minetest.net/viewtopic.php?f=9&t=13917
e questa carnivore plant
 

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Re: CARNIVORE PLANT

by TailsTheFoxDoes MT » Sat Jan 30, 2016 06:22

ulla wrote:
TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post
Maybe you could use some code from esmobs/badplayer. Because, i installed badplayer they attacked the not_so_simple_mobs and attacked the fnaf mod, the only reason the fnaf mod crashed was because the fnaf mobs were incompatible for badplayer/esmobs, not the other away around, and about how you said "Thanks"
Your Welcome
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: CARNIVORE PLANT

by TailsTheFoxDoes MT » Sat Jan 30, 2016 06:26

TailsTheFoxDoes MT wrote:
ulla wrote:
TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post
Maybe you could use some code from esmobs/badplayer. Because, i installed badplayer they attacked the not_so_simple_mobs and attacked the fnaf mod, the only reason the fnaf mod crashed was because the fnaf mobs were incompatible for badplayer/esmobs, not the other away around, and about how you said "Thanks"
Your Welcome
And about the head sticking out, what about making it stretch between two entities, the plant head, and the pot, and i think i know why you made this mod, because i heard of a similar minecraft mod.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: CARNIVORE PLANT

by foxz » Fri Feb 19, 2016 20:34

LOL epic !!!
gg...
is it a entity or a node+entity ?
 

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Re: CARNIVORE PLANT

by ulla » Wed Mar 09, 2016 12:05

entity :-P
 


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