[MOD REQUEST] Eather or Nether

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Stef
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[MOD REQUEST] Eather or Nether

by Stef » Sat Apr 14, 2012 08:43

Hey guys it would be awsome if you can make a new world like the eather or nether or something totaly new like in minecraft. you must make a teleport from obsidian or something others like in the real game (netherportal= obsidian, eatherportal= glowstone)

Can someone make this?! :)
Sorry for my crappy english, im dutch :D
 

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by Jordach » Sat Apr 14, 2012 09:01

sky world = no, will cause perma shadow.

nether = yes, only if -1000 or less.

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by Stef » Sat Apr 14, 2012 09:05

but can't you do it like you go to a total new world like in minecraft the eather isn't above the normal world and the nether under. they are totaly new worlds where you can go by teleports.
Sorry for my crappy english, im dutch :D
 

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by Jordach » Sat Apr 14, 2012 09:10

minetest cant support this...yet.

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by sfan5 » Sat Apr 14, 2012 09:19

+1 Aether would be nice!
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by Stef » Sat Apr 14, 2012 09:22

yes i like it too or maybe a total new world with total new materials and blocks
Sorry for my crappy english, im dutch :D
 

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by sdzen » Sat Apr 14, 2012 11:58

what ever happened to nyancat heaven?
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by neko259 » Sat Apr 14, 2012 12:44

Nether is a nice idea and is simple to implement. Just make a generator to make nether stones under -1000 or -2000.
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by sfan5 » Sat Apr 14, 2012 12:52

We need this for Minetest++
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by neko259 » Sat Apr 14, 2012 13:05

What's minetest++?
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by sfan5 » Sat Apr 14, 2012 13:10

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by Death Dealer » Sat Apr 14, 2012 13:58

How about the portal takes you to a different dimension full of triangle blocksXD lol or a weird 2d plain.
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by Stef » Sat Apr 14, 2012 14:05

Death Dealer wrote:How about the portal takes you to a different dimension full of triangle blocksXD lol or a weird 2d plain.

+1 sounds very nice
Sorry for my crappy english, im dutch :D
 

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by lord_james » Sat Apr 14, 2012 15:10

Jordach wrote:sky world = no, will cause perma shadow.

nether = yes, only if -1000 or less.


Are you sure about this?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("default:glass", {
    description = "Glass",
    drawtype = "glasslike",
    tile_images = {"default_glass.png"},
    inventory_image = minetest.inventorycube("default_glass.png"),
    paramtype = "light",
    sunlight_propagates = true,
    is_ground_content = true,
    groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
    sounds = default.node_sound_glass_defaults(),
})

"Aether material have new properties: light and soft, more than ever earth's material. So it propagates sunlight and float to X in less than X. Also if you build a normal node on a aetherian node, It will sink like nodes in water.

This is a example of description for aethian material. paramtype = "light" and sunlight_propagates = true are useful for this idea, like a modification of falling mod fo float and sink. This answer the shadow's issue and add new extraordinaries nodes for the gameplay.
 

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by Stef » Sat Apr 14, 2012 15:34

lord_james wrote:
Jordach wrote:sky world = no, will cause perma shadow.

nether = yes, only if -1000 or less.


Are you sure about this?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("default:glass", {
    description = "Glass",
    drawtype = "glasslike",
    tile_images = {"default_glass.png"},
    inventory_image = minetest.inventorycube("default_glass.png"),
    paramtype = "light",
    sunlight_propagates = true,
    is_ground_content = true,
Sounds very good +10
    groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
    sounds = default.node_sound_glass_defaults(),
})

"Aether material have new properties: light and soft, more than ever earth's material. So it propagates sunlight and float to X in less than X. Also if you build a normal node on a aetherian node, It will sink like nodes in water.

This is a example of description for aethian material. paramtype = "light" and sunlight_propagates = true are useful for this idea, like a modification of falling mod fo float and sink. This answer the shadow's issue and add new extraordinaries nodes for the gameplay.
Sorry for my crappy english, im dutch :D
 

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by sfan5 » Sat Apr 14, 2012 15:52

Solid Nodes letting through Light:
Image
Image
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by lord_james » Sat Apr 14, 2012 16:20

is better copy leaves?
 

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InfinityProject
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by InfinityProject » Sat Apr 14, 2012 16:23

sdzen wrote:what ever happened to nyancat heaven?

Seriously we've already got Aether.
For the Nether I think there was an old forum about a hell mod. I don't know how that worked out though....
Love the idea.
 

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LolManKuba
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by LolManKuba » Sat Apr 14, 2012 19:19

sdzen wrote:what ever happened to nyancat heaven?

That's the Aether right there.
 

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sdzen
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by sdzen » Sat Apr 14, 2012 20:21

it just needs some updating and love
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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by NakedFury » Sat Apr 14, 2012 20:25

I wouldnt really like for minetest to divert manpower for a gimmicky new realm when it could be added to standard world.
want a lava underworld? have the game world generate that in something exaggerated like -5000 from surface.
 

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by IPushButton2653 » Sat Apr 14, 2012 20:33

You could do this through the mapgen in the newer devs. You find the alias section (usually first) and change the alias for mapgen_default_dirt to whatever node you want it to be. I experimented by making a 100% desert. Changed water to air, dirt to desert sand, gravel to lava, and so on.
 


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