[Modpack] The Bushmod [1.1]

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

[Modpack] The Bushmod [1.1]

by kddekadenz » Sat Apr 07, 2012 16:29

Death Dealer wrote:Ha lol the "bush" mod:D


This mod will add various bushes to the game.

Image

Manual:

→ you will get berries and a sapling when destroying a berry-bush
→ berries will heal you
→ berry-bushes,normal bushes and ivy will grow on grass
→ thorn-bushes will hurt you
→ thorn-bushes will grow up to 3 blocks, ivy up to 4 blocks
→ thorn-bushes will grow on grass and sand
→ ivy and thorn-bushes will spread out

Changelog:
Post 18

License: CC0
depedencies: default

Download
Last edited by kddekadenz on Fri Apr 13, 2012 14:49, edited 1 time in total.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sat Apr 07, 2012 17:17

And I'm still missing textures for my bushes in the nature mod...
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sat Apr 07, 2012 19:05

neko259 wrote:And I'm still missing textures for my bushes in the nature mod...


:P
 

User avatar
sdzen
Member
 
Posts: 1170
Joined: Fri Aug 05, 2011 22:33

by sdzen » Sat Apr 07, 2012 20:13

hey you wanted ultra high def pics my 16x16 were fine! if you want things done to a teee do it your self
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sat Apr 07, 2012 21:26

sdzen wrote:hey you wanted ultra high def pics my 16x16 were fine! if you want things done to a teee do it your self

Okay, you got me :3
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
Death Dealer
Member
 
Posts: 1379
Joined: Wed Feb 15, 2012 18:46

by Death Dealer » Sat Apr 07, 2012 23:32

I can't beleave you made thisXD good job tho:D
Last edited by Death Dealer on Sat Apr 07, 2012 23:33, edited 1 time in total.
Keep calm and code python^_^
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Apr 08, 2012 11:31

I released my bushes! Ha!

XD
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Sun Apr 08, 2012 11:47

Nice Mod!
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36

by LolManKuba » Sun Apr 08, 2012 12:38

+1, this could be good for house decs.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sun Apr 08, 2012 16:41

neko259 wrote:I released my bushes! Ha!

XD


I prefer my mod :P
I may add alcohol you can made out of the berries (I build currently a pirate world and this would really fit).
Last edited by kddekadenz on Sun Apr 08, 2012 16:41, edited 1 time in total.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Apr 08, 2012 16:43

kddekadenz wrote:I prefer my mod :P
I may add alcohol you can made out of the berries (I build currently a pirate world and this would really fit).

Maybe you should release a separate foodmaterials mod with all common food products? So that you can make your food recipes, and me - mine, using the same ingridients.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sun Apr 08, 2012 16:48

neko259 wrote:
kddekadenz wrote:I prefer my mod :P
I may add alcohol you can made out of the berries (I build currently a pirate world and this would really fit).

Maybe you should release a separate foodmaterials mod with all common food products? So that you can make your food recipes, and me - mine, using the same ingridients.


I currently redo my desert mod (seperate stuff like sandstone tools and palms, because MT has now deserts by default); update my Explorer Pack; do other non-MT related stuff (e.g. developing a 3D RPG) and I have a non-computer life, too, so...
later,maybe?
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Apr 08, 2012 16:54

It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sun Apr 08, 2012 16:58

neko259 wrote:It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.


For me painting stuff is very simple and coding medium.
We could do something together! I come up with suggestions and improvements and do the textures and you write the code.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Apr 08, 2012 16:59

kddekadenz wrote:
neko259 wrote:It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.


For me painting stuff is very simple and coding medium.
We could do something together! I come up with suggestions and improvements and do the textures and you write the code.

Good thought. Well, if you need help, you can contact me in #minetest when I'm home :)
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Mon Apr 09, 2012 14:48

neko259 wrote:
kddekadenz wrote:
neko259 wrote:It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.


For me painting stuff is very simple and coding medium.
We could do something together! I come up with suggestions and improvements and do the textures and you write the code.

Good thought. Well, if you need help, you can contact me in #minetest when I'm home :)


What's your nick?
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Mon Apr 09, 2012 16:39

Emm, neko259.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Fri Apr 13, 2012 14:47

Updated to 1.1!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    → added ivy
    → separated bushes (each bushtype =  mod)
    → changed 'generation place' of thorn-bushes
    → thorn-bushes will now grow on sand, too
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36

by LolManKuba » Wed May 30, 2012 20:19

I know this topic is about 1 month old, but can I add this to a modpack?
 

User avatar
faraway
Member
 
Posts: 36
Joined: Thu Dec 08, 2011 00:17

by faraway » Wed May 30, 2012 23:50

LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?

You can check the license. If it is CC-0, WTFPL, beerware, or public domain, then yes. Those licenses mean you can do anything you want with it.
In this case, it is CC-0, so yes you may.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Thu May 31, 2012 06:13

faraway wrote:
LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?

You can check the license. If it is CC-0, WTFPL, beerware, or public domain, then yes. Those licenses mean you can do anything you want with it.
In this case, it is CC-0, so yes you may.


You are completely right.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Thu May 31, 2012 07:24

LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?


In the latest minetest versions, the 'normal' bushes suffer leafdecay.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Thu May 31, 2012 11:47

Topywo wrote:
LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?


In the latest minetest versions, the 'normal' bushes suffer leafdecay.


Thanks for reminding me.
I will change the generation, so that a tree block spawns under them.
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 25 guests

cron